我试图应用渐变作为一个视图(故事板的主视图)的背景色。代码运行,但没有任何变化。我使用xCode Beta 2和Swift。

代码如下:

class Colors {
  let colorTop = UIColor(red: 192.0/255.0, green: 38.0/255.0, blue: 42.0/255.0, alpha: 1.0)
  let colorBottom = UIColor(red: 35.0/255.0, green: 2.0/255.0, blue: 2.0/255.0, alpha: 1.0)

  let gl: CAGradientLayer

  init() {
    gl = CAGradientLayer()
    gl.colors = [ colorTop, colorBottom]
    gl.locations = [ 0.0, 1.0]
  }
}

然后在视图控制器中:

  let colors = Colors()

  func refresh() {
        view.backgroundColor = UIColor.clearColor()
        var backgroundLayer = colors.gl
        backgroundLayer.frame = view.frame
        view.layer.insertSublayer(backgroundLayer, atIndex: 0)
      }
    }
  }

当前回答

有一个名为Chameleon (https://github.com/viccalexander/Chameleon)的库可以用于渐变颜色。它甚至有渐变的风格来实现。这就是如何在swift 4 podfile中添加它 “变色龙框架/Swift”,:git => 'https://github.com/ViccAlexander/Chameleon.git',:branch => 'wip/swift4'

import ChameleonFramework

let colors:[UIColor] = [
  UIColor.flatPurpleColorDark(), 
  UIColor.flatWhiteColor()
]
view.backgroundColor = GradientColor(.TopToBottom, frame: view.frame, colors: colors)

其他回答

SwiftUI:你可以使用线性梯度结构作为ZStack的第一个元素。作为ZStack的“底部”,它将作为背景色。AngularGradient和RadialGradient也可用。

import SwiftUI

struct ContentView: View {
    var body: some View {
        ZStack {
            LinearGradient(gradient: Gradient(colors: [.red, .blue]), startPoint: .top, endPoint: .bottom)
                .edgesIgnoringSafeArea(.all)
            // Put other content here; it will appear on top of the background gradient
        }
    }
}

使用以下代码:

extension UIView {
func applyGradient(colours: [UIColor]) -> Void {
 let gradient: CAGradientLayer = CAGradientLayer()
 gradient.frame = self.bounds
 gradient.colors = colours.map { $0.cgColor }
 gradient.startPoint = CGPoint(x : 0.0, y : 0.5)
 gradient.endPoint = CGPoint(x :1.0, y: 0.5)
 self.layer.insertSublayer(gradient, at: 0)
 }
}

像这样调用这个函数:

  self.mainView.applyGradient(colours: [.green, .blue])

对于那些想要Objective C版本的答案的人。经过测试,在iOS13上运行

// Done here so that constraints have completed and the frame is correct.
- (void) viewDidLayoutSubviews { 
    [super viewDidLayoutSubviews];
    UIColor *colorTop = [UIColor colorWithRed:(CGFloat)192.0/255.0 green: 38.0/255.0 blue: 42.0/255.0 alpha:1.0];
    UIColor *colorBottom = [UIColor colorWithRed: 35.0/255.0 green: 2.0/255.0 blue: 2.0/255.0 alpha: 1.0];
    CAGradientLayer *gl = [CAGradientLayer new];
    [gl setColors:@[(id)[colorTop CGColor], (id)[colorBottom CGColor]]];
    [gl setLocations:@[@0.0f, @1.0f]];
    self.view.backgroundColor = [UIColor clearColor];
    CALayer *backgroundLayer = gl;
    backgroundLayer.frame = self.view.frame;
    [self.view.layer insertSublayer:backgroundLayer atIndex:0];
}

我有这些扩展:

@IBDesignable class GradientView: UIView {
    @IBInspectable var firstColor: UIColor = UIColor.red
    @IBInspectable var secondColor: UIColor = UIColor.green

    @IBInspectable var vertical: Bool = true

    lazy var gradientLayer: CAGradientLayer = {
        let layer = CAGradientLayer()
        layer.colors = [firstColor.cgColor, secondColor.cgColor]
        layer.startPoint = CGPoint.zero
        return layer
    }()

    //MARK: -

    required init?(coder aDecoder: NSCoder) {
        super.init(coder: aDecoder)

        applyGradient()
    }

    override init(frame: CGRect) {
        super.init(frame: frame)

        applyGradient()
    }

    override func prepareForInterfaceBuilder() {
        super.prepareForInterfaceBuilder()
        applyGradient()
    }

    override func layoutSubviews() {
        super.layoutSubviews()
        updateGradientFrame()
    }

    //MARK: -

    func applyGradient() {
        updateGradientDirection()
        layer.sublayers = [gradientLayer]
    }

    func updateGradientFrame() {
        gradientLayer.frame = bounds
    }

    func updateGradientDirection() {
        gradientLayer.endPoint = vertical ? CGPoint(x: 0, y: 1) : CGPoint(x: 1, y: 0)
    }
}

@IBDesignable class ThreeColorsGradientView: UIView {
    @IBInspectable var firstColor: UIColor = UIColor.red
    @IBInspectable var secondColor: UIColor = UIColor.green
    @IBInspectable var thirdColor: UIColor = UIColor.blue

    @IBInspectable var vertical: Bool = true {
        didSet {
            updateGradientDirection()
        }
    }

    lazy var gradientLayer: CAGradientLayer = {
        let layer = CAGradientLayer()
        layer.colors = [firstColor.cgColor, secondColor.cgColor, thirdColor.cgColor]
        layer.startPoint = CGPoint.zero
        return layer
    }()

    //MARK: -

    required init?(coder aDecoder: NSCoder) {
        super.init(coder: aDecoder)

        applyGradient()
    }

    override init(frame: CGRect) {
        super.init(frame: frame)

        applyGradient()
    }

    override func prepareForInterfaceBuilder() {
        super.prepareForInterfaceBuilder()
        applyGradient()
    }

    override func layoutSubviews() {
        super.layoutSubviews()
        updateGradientFrame()
    }

    //MARK: -

    func applyGradient() {
        updateGradientDirection()
        layer.sublayers = [gradientLayer]
    }

    func updateGradientFrame() {
        gradientLayer.frame = bounds
    }

    func updateGradientDirection() {
        gradientLayer.endPoint = vertical ? CGPoint(x: 0, y: 1) : CGPoint(x: 1, y: 0)
    }
}

@IBDesignable class RadialGradientView: UIView {

    @IBInspectable var outsideColor: UIColor = UIColor.red
    @IBInspectable var insideColor: UIColor = UIColor.green

    override func awakeFromNib() {
        super.awakeFromNib()

        applyGradient()
    }

    func applyGradient() {
        let colors = [insideColor.cgColor, outsideColor.cgColor] as CFArray
        let endRadius = sqrt(pow(frame.width/2, 2) + pow(frame.height/2, 2))
        let center = CGPoint(x: bounds.size.width / 2, y: bounds.size.height / 2)
        let gradient = CGGradient(colorsSpace: nil, colors: colors, locations: nil)
        let context = UIGraphicsGetCurrentContext()

        context?.drawRadialGradient(gradient!, startCenter: center, startRadius: 0.0, endCenter: center, endRadius: endRadius, options: CGGradientDrawingOptions.drawsBeforeStartLocation)
    }

    override func draw(_ rect: CGRect) {
        super.draw(rect)

        #if TARGET_INTERFACE_BUILDER
            applyGradient()
        #endif
    }
}

用法:

如果你想使用HEX而不是RGBA,只需拖动一个新的空的.swift并添加下面提到的代码:

     import UIKit

    extension UIColor {
        convenience init(rgba: String) {
            var red:   CGFloat = 0.0
            var green: CGFloat = 0.0
            var blue:  CGFloat = 0.0
            var alpha: CGFloat = 1.0

            if rgba.hasPrefix("#") {
                let index   = advance(rgba.startIndex, 1)
                let hex     = rgba.substringFromIndex(index)
                let scanner = NSScanner(string: hex)
                var hexValue: CUnsignedLongLong = 0
                if scanner.scanHexLongLong(&hexValue) {
                    switch (count(hex)) {
                    case 3:
                        red   = CGFloat((hexValue & 0xF00) >> 8)       / 15.0
                        green = CGFloat((hexValue & 0x0F0) >> 4)       / 15.0
                        blue  = CGFloat(hexValue & 0x00F)              / 15.0
                    case 4:
                        red   = CGFloat((hexValue & 0xF000) >> 12)     / 15.0
                        green = CGFloat((hexValue & 0x0F00) >> 8)      / 15.0
                        blue  = CGFloat((hexValue & 0x00F0) >> 4)      / 15.0
                        alpha = CGFloat(hexValue & 0x000F)             / 15.0
                    case 6:
                        red   = CGFloat((hexValue & 0xFF0000) >> 16)   / 255.0
                        green = CGFloat((hexValue & 0x00FF00) >> 8)    / 255.0
                        blue  = CGFloat(hexValue & 0x0000FF)           / 255.0
                    case 8:
                        red   = CGFloat((hexValue & 0xFF000000) >> 24) / 255.0
                        green = CGFloat((hexValue & 0x00FF0000) >> 16) / 255.0
                        blue  = CGFloat((hexValue & 0x0000FF00) >> 8)  / 255.0
                        alpha = CGFloat(hexValue & 0x000000FF)         / 255.0
                    default:
                        print("Invalid RGB string, number of characters after '#' should be either 3, 4, 6 or 8")
                    }
                } else {
                    println("Scan hex error")
                }
            } else {
                print("Invalid RGB string, missing '#' as prefix")
            }
            self.init(red:red, green:green, blue:blue, alpha:alpha)
        }
}

类似地,拖动另一个空的.swift文件并添加下面提到的代码:

    class Colors {
    let colorTop = UIColor(rgba: "##8968CD").CGColor
    let colorBottom = UIColor(rgba: "#5D478B").CGColor

    let gl: CAGradientLayer

    init() {
        gl = CAGradientLayer()
        gl.colors = [ colorTop, colorBottom]
        gl.locations = [ 0.0, 1.0]
    }
}

然后在视图控制器中,在类下面实例化你的Color类,像这样:

let colors = Colors()

添加一个新函数:

func refresh() {
        view.backgroundColor = UIColor.clearColor()
        var backgroundLayer = colors.gl
        backgroundLayer.frame = view.frame
        view.layer.insertSublayer(backgroundLayer, atIndex: 0)
    }

在viewDidLoad中声明函数:

refresh()

你完成了:)) 如果与RGBA相比,使用HEX太容易了。: D