我理解事件的目的,特别是在创建用户界面的上下文中。我认为这是创建事件的原型:

public void EventName(object sender, EventArgs e);

事件处理程序做什么,为什么需要它们,以及如何创建一个?


当前回答

只是在这里添加到现有的伟大答案-在已接受的代码的基础上构建,它使用了委托void MyEventHandler(string foo)…

因为编译器知道SomethingHappened事件的委托类型,所以:

myObj.SomethingHappened += HandleSomethingHappened;

完全等价于:

myObj.SomethingHappened += new MyEventHandler(HandleSomethingHappened);

处理程序也可以像这样用-=取消注册:

// -= removes the handler from the event's list of "listeners":
myObj.SomethingHappened -= HandleSomethingHappened;

为了完整起见,只能在拥有该事件的类中,像这样触发事件:

//Firing the event is done by simply providing the arguments to the event:
var handler = SomethingHappened; // thread-local copy of the event
if (handler != null) // the event is null if there are no listeners!
{
    handler("Hi there!");
}

处理程序的线程本地副本是必要的,以确保调用是线程安全的——否则,线程可能会在检查事件是否为空后立即注销该事件的最后一个处理程序,我们将在那里有一个“有趣的”NullReferenceException。


c# 6为这个模式引入了一个很好的简写。它使用空传播操作符。

SomethingHappened?.Invoke("Hi there!");

其他回答

我同意KE50的观点,除了我认为'event'关键字是'ActionCollection'的别名,因为事件包含了要执行的操作的集合(例如。委托)。

using System;

namespace test{

class MyTestApp{
    //The Event Handler declaration
    public delegate void EventAction();

    //The Event Action Collection 
    //Equivalent to 
    //  public List<EventAction> EventActions=new List<EventAction>();
    //        
    public event EventAction EventActions;

    //An Action
    public void Hello(){
        Console.WriteLine("Hello World of events!");
    }
    //Another Action
    public void Goodbye(){
        Console.WriteLine("Goodbye Cruel World of events!");
    }

    public static void Main(){
        MyTestApp TestApp = new MyTestApp();

        //Add actions to the collection
        TestApp.EventActions += TestApp.Hello;
        TestApp.EventActions += TestApp.Goodbye;

        //Invoke all event actions
        if (TestApp.EventActions!= null){
            //this peculiar syntax hides the invoke 
            TestApp.EventActions();
            //using the 'ActionCollection' idea:
            // foreach(EventAction action in TestApp.EventActions)
            //     action.Invoke();
        }
    }

}   

}

我最近做了一个如何在c#中使用事件的例子,并发布在我的博客上。我用了一个简单的例子,尽量把它讲清楚。如果它可能帮助任何人,这里是:http://www.konsfik.com/using-events-in-csharp/

它包括描述和源代码(带有大量注释),主要关注事件和事件处理程序的正确使用(类似模板)。

一些要点是:

Events are like "sub - types of delegates", only more constrained (in a good way). In fact an event's declaration always includes a delegate (EventHandlers are a type of delegate). Event Handlers are specific types of delegates (you may think of them as a template), which force the user to create events which have a specific "signature". The signature is of the format: (object sender, EventArgs eventarguments). You may create your own sub-class of EventArgs, in order to include any type of information the event needs to convey. It is not necessary to use EventHandlers when using events. You may completely skip them and use your own kind of delegate in their place. One key difference between using events and delegates, is that events can only be invoked from within the class that they were declared in, even though they may be declared as public. This is a very important distinction, because it allows your events to be exposed so that they are "connected" to external methods, while at the same time they are protected from "external misuse".

下面是一个代码示例,可能会有所帮助:

using System;
using System.Collections.Generic;
using System.Text;

namespace Event_Example
{
  // First we have to define a delegate that acts as a signature for the
  // function that is ultimately called when the event is triggered.
  // You will notice that the second parameter is of MyEventArgs type.
  // This object will contain information about the triggered event.

  public delegate void MyEventHandler(object source, MyEventArgs e);

  // This is a class which describes the event to the class that receives it.
  // An EventArgs class must always derive from System.EventArgs.

  public class MyEventArgs : EventArgs
  {
    private string EventInfo;

    public MyEventArgs(string Text) {
      EventInfo = Text;
    }

    public string GetInfo() {
      return EventInfo;
    }
  }

  // This next class is the one which contains an event and triggers it
  // once an action is performed. For example, lets trigger this event
  // once a variable is incremented over a particular value. Notice the
  // event uses the MyEventHandler delegate to create a signature
  // for the called function.

  public class MyClass
  {
    public event MyEventHandler OnMaximum;

    private int i;
    private int Maximum = 10;

    public int MyValue
    {
      get { return i; }
      set
      {
        if(value <= Maximum) {
          i = value;
        }
        else 
        {
          // To make sure we only trigger the event if a handler is present
          // we check the event to make sure it's not null.
          if(OnMaximum != null) {
            OnMaximum(this, new MyEventArgs("You've entered " +
              value.ToString() +
              ", but the maximum is " +
              Maximum.ToString()));
          }
        }
      }
    }
  }

  class Program
  {
    // This is the actual method that will be assigned to the event handler
    // within the above class. This is where we perform an action once the
    // event has been triggered.

    static void MaximumReached(object source, MyEventArgs e) {
      Console.WriteLine(e.GetInfo());
    }

    static void Main(string[] args) {
      // Now lets test the event contained in the above class.
      MyClass MyObject = new MyClass();
      MyObject.OnMaximum += new MyEventHandler(MaximumReached);
      for(int x = 0; x <= 15; x++) {
        MyObject.MyValue = x;
      }
      Console.ReadLine();
    }
  }
}

我对这些事件的理解是;

委托:

保存要执行的方法/方法的引用的变量。这使得像传递变量一样传递方法成为可能。

创建和调用事件的步骤:

事件是委托的实例 由于事件是委托的实例,因此我们必须首先定义委托。 指定在事件触发时执行的方法/方法(调用委托) 触发事件(调用委托)

例子:

using System;

namespace test{
    class MyTestApp{
        //The Event Handler declaration
        public delegate void EventHandler();

        //The Event declaration
        public event EventHandler MyHandler;

        //The method to call
        public void Hello(){
            Console.WriteLine("Hello World of events!");
        }

        public static void Main(){
            MyTestApp TestApp = new MyTestApp();

            //Assign the method to be called when the event is fired
            TestApp.MyHandler = new EventHandler(TestApp.Hello);

            //Firing the event
            if (TestApp.MyHandler != null){
                TestApp.MyHandler();
            }
        }

    }   

}

要理解事件处理程序,您需要理解委托。在c#中,您可以将委托视为指向方法的指针(或引用)。这很有用,因为指针可以作为值传递。

委托的核心概念是它的签名或形状。即(1)返回类型和(2)输入参数。例如,如果我们创建一个委托void MyDelegate(object sender, EventArgs e),它只能指向返回void的方法,并接受一个对象和EventArgs。有点像一个方洞和一个方钉子。因此,我们说这些方法与委托具有相同的签名或形状。

So knowing how to create a reference to a method, let's think about the purpose of events: we want to cause some code to be executed when something happens elsewhere in the system - or "handle the event". To do this, we create specific methods for the code we want to be executed. The glue between the event and the methods to be executed are the delegates. The event must internally store a "list" of pointers to the methods to call when the event is raised.* Of course, to be able to call a method, we need to know what arguments to pass to it! We use the delegate as the "contract" between the event and all the specific methods that will be called.

因此默认的EventHandler(以及许多类似的)表示方法的特定形状(同样是void/object-EventArgs)。当你声明一个事件时,你是在说该事件将调用哪种形状的方法(EventHandler),通过指定一个委托:

//This delegate can be used to point to methods
//which return void and take a string.
public delegate void MyEventHandler(string foo);

//This event can cause any method which conforms
//to MyEventHandler to be called.
public event MyEventHandler SomethingHappened;

//Here is some code I want to be executed
//when SomethingHappened fires.
void HandleSomethingHappened(string foo)
{
    //Do some stuff
}

//I am creating a delegate (pointer) to HandleSomethingHappened
//and adding it to SomethingHappened's list of "Event Handlers".
myObj.SomethingHappened += new MyEventHandler(HandleSomethingHappened);

//To raise the event within a method.
SomethingHappened("bar");

(*这是。net中事件的关键,它揭开了“魔法”的面纱——一个事件实际上只是一组具有相同“形状”的方法。列表存储在事件所在的位置。当事件被“引发”时,它实际上只是“遍历这个方法列表并调用每个方法,使用这些值作为参数”。分配事件处理程序只是将您的方法添加到要调用的方法列表的一种更漂亮、更简单的方式)。