更新:到目前为止表现最好的算法是这个。


这个问题探讨了在实时时间序列数据中检测突然峰值的稳健算法。

考虑以下示例数据:

这个数据的例子是Matlab格式的(但这个问题不是关于语言,而是关于算法):

p = [1 1 1.1 1 0.9 1 1 1.1 1 0.9 1 1.1 1 1 0.9 1 1 1.1 1 1 1 1 1.1 0.9 1 1.1 1 1 0.9, ...
     1 1.1 1 1 1.1 1 0.8 0.9 1 1.2 0.9 1 1 1.1 1.2 1 1.5 1 3 2 5 3 2 1 1 1 0.9 1 1, ... 
     3 2.6 4 3 3.2 2 1 1 0.8 4 4 2 2.5 1 1 1];

你可以清楚地看到有三个大峰和一些小峰。这个数据集是问题所涉及的时间序列数据集类的一个特定示例。这类数据集有两个一般特征:

有一种具有一般平均值的基本噪声 有很大的“峰值”或“更高的数据点”明显偏离噪声。

让我们假设以下情况:

峰的宽度不能事先确定 峰的高度明显偏离其他值 算法实时更新(因此每个新数据点都会更新)

对于这种情况,需要构造一个触发信号的边值。但是,边界值不能是静态的,必须通过算法实时确定。


我的问题是:什么是实时计算这些阈值的好算法?有没有针对这种情况的特定算法?最著名的算法是什么?


健壮的算法或有用的见解都受到高度赞赏。(可以用任何语言回答:这是关于算法的)


当前回答

我允许自己创建一个javascript版本。也许会有帮助。javascript应该是上面给出的伪代码的直接转录。可用的npm包和github repo:

https://github.com/crux/smoothed-z-score @joe_six / smoothed-z-score-peak-signal-detection

Javascript的翻译:

// javascript port of: https://stackoverflow.com/questions/22583391/peak-signal-detection-in-realtime-timeseries-data/48895639#48895639

function sum(a) {
    return a.reduce((acc, val) => acc + val)
}

function mean(a) {
    return sum(a) / a.length
}

function stddev(arr) {
    const arr_mean = mean(arr)
    const r = function(acc, val) {
        return acc + ((val - arr_mean) * (val - arr_mean))
    }
    return Math.sqrt(arr.reduce(r, 0.0) / arr.length)
}

function smoothed_z_score(y, params) {
    var p = params || {}
    // init cooefficients
    const lag = p.lag || 5
    const threshold = p.threshold || 3.5
    const influence = p.influece || 0.5

    if (y === undefined || y.length < lag + 2) {
        throw ` ## y data array to short(${y.length}) for given lag of ${lag}`
    }
    //console.log(`lag, threshold, influence: ${lag}, ${threshold}, ${influence}`)

    // init variables
    var signals = Array(y.length).fill(0)
    var filteredY = y.slice(0)
    const lead_in = y.slice(0, lag)
    //console.log("1: " + lead_in.toString())

    var avgFilter = []
    avgFilter[lag - 1] = mean(lead_in)
    var stdFilter = []
    stdFilter[lag - 1] = stddev(lead_in)
    //console.log("2: " + stdFilter.toString())

    for (var i = lag; i < y.length; i++) {
        //console.log(`${y[i]}, ${avgFilter[i-1]}, ${threshold}, ${stdFilter[i-1]}`)
        if (Math.abs(y[i] - avgFilter[i - 1]) > (threshold * stdFilter[i - 1])) {
            if (y[i] > avgFilter[i - 1]) {
                signals[i] = +1 // positive signal
            } else {
                signals[i] = -1 // negative signal
            }
            // make influence lower
            filteredY[i] = influence * y[i] + (1 - influence) * filteredY[i - 1]
        } else {
            signals[i] = 0 // no signal
            filteredY[i] = y[i]
        }

        // adjust the filters
        const y_lag = filteredY.slice(i - lag, i)
        avgFilter[i] = mean(y_lag)
        stdFilter[i] = stddev(y_lag)
    }

    return signals
}

module.exports = smoothed_z_score

其他回答

这是一个Python实现的鲁棒峰值检测算法算法。

初始化和计算部分被分开,只有filtered_y数组被保留,它的最大大小等于延迟,因此内存没有增加。(结果与上述答案相同)。 为了绘制图形,还保留了标签数组。

我做了一个github要点。

import numpy as np
import pylab

def init(x, lag, threshold, influence):
    '''
    Smoothed z-score algorithm
    Implementation of algorithm from https://stackoverflow.com/a/22640362/6029703
    '''

    labels = np.zeros(lag)
    filtered_y = np.array(x[0:lag])
    avg_filter = np.zeros(lag)
    std_filter = np.zeros(lag)
    var_filter = np.zeros(lag)

    avg_filter[lag - 1] = np.mean(x[0:lag])
    std_filter[lag - 1] = np.std(x[0:lag])
    var_filter[lag - 1] = np.var(x[0:lag])

    return dict(avg=avg_filter[lag - 1], var=var_filter[lag - 1],
                std=std_filter[lag - 1], filtered_y=filtered_y,
                labels=labels)


def add(result, single_value, lag, threshold, influence):
    previous_avg = result['avg']
    previous_var = result['var']
    previous_std = result['std']
    filtered_y = result['filtered_y']
    labels = result['labels']

    if abs(single_value - previous_avg) > threshold * previous_std:
        if single_value > previous_avg:
            labels = np.append(labels, 1)
        else:
            labels = np.append(labels, -1)

        # calculate the new filtered element using the influence factor
        filtered_y = np.append(filtered_y, influence * single_value
                               + (1 - influence) * filtered_y[-1])
    else:
        labels = np.append(labels, 0)
        filtered_y = np.append(filtered_y, single_value)

    # update avg as sum of the previuos avg + the lag * (the new calculated item - calculated item at position (i - lag))
    current_avg_filter = previous_avg + 1. / lag * (filtered_y[-1]
            - filtered_y[len(filtered_y) - lag - 1])

    # update variance as the previuos element variance + 1 / lag * new recalculated item - the previous avg -
    current_var_filter = previous_var + 1. / lag * ((filtered_y[-1]
            - previous_avg) ** 2 - (filtered_y[len(filtered_y) - 1
            - lag] - previous_avg) ** 2 - (filtered_y[-1]
            - filtered_y[len(filtered_y) - 1 - lag]) ** 2 / lag)  # the recalculated element at pos (lag) - avg of the previuos - new recalculated element - recalculated element at lag pos ....

    # calculate standard deviation for current element as sqrt (current variance)
    current_std_filter = np.sqrt(current_var_filter)

    return dict(avg=current_avg_filter, var=current_var_filter,
                std=current_std_filter, filtered_y=filtered_y[1:],
                labels=labels)

lag = 30
threshold = 5
influence = 0

y = np.array([1,1,1.1,1,0.9,1,1,1.1,1,0.9,1,1.1,1,1,0.9,1,1,1.1,1,1,1,1,1.1,0.9,1,1.1,1,1,0.9,
       1,1.1,1,1,1.1,1,0.8,0.9,1,1.2,0.9,1,1,1.1,1.2,1,1.5,1,3,2,5,3,2,1,1,1,0.9,1,1,3,
       2.6,4,3,3.2,2,1,1,0.8,4,4,2,2.5,1,1,1])

# Run algo with settings from above
result = init(y[:lag], lag=lag, threshold=threshold, influence=influence)

i = open('quartz2', 'r')
for i in y[lag:]:
    result = add(result, i, lag, threshold, influence)

# Plot result
pylab.subplot(211)
pylab.plot(np.arange(1, len(y) + 1), y)
pylab.subplot(212)
pylab.step(np.arange(1, len(y) + 1), result['labels'], color='red',
           lw=2)
pylab.ylim(-1.5, 1.5)
pylab.show()

根据@Jean-Paul提出的解决方案,我用c#实现了他的算法

public class ZScoreOutput
{
    public List<double> input;
    public List<int> signals;
    public List<double> avgFilter;
    public List<double> filtered_stddev;
}

public static class ZScore
{
    public static ZScoreOutput StartAlgo(List<double> input, int lag, double threshold, double influence)
    {
        // init variables!
        int[] signals = new int[input.Count];
        double[] filteredY = new List<double>(input).ToArray();
        double[] avgFilter = new double[input.Count];
        double[] stdFilter = new double[input.Count];

        var initialWindow = new List<double>(filteredY).Skip(0).Take(lag).ToList();

        avgFilter[lag - 1] = Mean(initialWindow);
        stdFilter[lag - 1] = StdDev(initialWindow);

        for (int i = lag; i < input.Count; i++)
        {
            if (Math.Abs(input[i] - avgFilter[i - 1]) > threshold * stdFilter[i - 1])
            {
                signals[i] = (input[i] > avgFilter[i - 1]) ? 1 : -1;
                filteredY[i] = influence * input[i] + (1 - influence) * filteredY[i - 1];
            }
            else
            {
                signals[i] = 0;
                filteredY[i] = input[i];
            }

            // Update rolling average and deviation
            var slidingWindow = new List<double>(filteredY).Skip(i - lag).Take(lag+1).ToList();

            var tmpMean = Mean(slidingWindow);
            var tmpStdDev = StdDev(slidingWindow);

            avgFilter[i] = Mean(slidingWindow);
            stdFilter[i] = StdDev(slidingWindow);
        }

        // Copy to convenience class 
        var result = new ZScoreOutput();
        result.input = input;
        result.avgFilter       = new List<double>(avgFilter);
        result.signals         = new List<int>(signals);
        result.filtered_stddev = new List<double>(stdFilter);

        return result;
    }

    private static double Mean(List<double> list)
    {
        // Simple helper function! 
        return list.Average();
    }

    private static double StdDev(List<double> values)
    {
        double ret = 0;
        if (values.Count() > 0)
        {
            double avg = values.Average();
            double sum = values.Sum(d => Math.Pow(d - avg, 2));
            ret = Math.Sqrt((sum) / (values.Count() - 1));
        }
        return ret;
    }
}

使用示例:

var input = new List<double> {1.0, 1.0, 1.1, 1.0, 0.9, 1.0, 1.0, 1.1, 1.0, 0.9, 1.0,
    1.1, 1.0, 1.0, 0.9, 1.0, 1.0, 1.1, 1.0, 1.0, 1.0, 1.0, 1.1, 0.9, 1.0, 1.1, 1.0, 1.0, 0.9,
    1.0, 1.1, 1.0, 1.0, 1.1, 1.0, 0.8, 0.9, 1.0, 1.2, 0.9, 1.0, 1.0, 1.1, 1.2, 1.0, 1.5, 1.0,
    3.0, 2.0, 5.0, 3.0, 2.0, 1.0, 1.0, 1.0, 0.9, 1.0, 1.0, 3.0, 2.6, 4.0, 3.0, 3.2, 2.0, 1.0,
    1.0, 0.8, 4.0, 4.0, 2.0, 2.5, 1.0, 1.0, 1.0};

int lag = 30;
double threshold = 5.0;
double influence = 0.0;

var output = ZScore.StartAlgo(input, lag, threshold, influence);

下面是我尝试为“Smoothed z-score算法”创建一个Ruby解决方案:

module ThresholdingAlgoMixin
  def mean(array)
    array.reduce(&:+) / array.size.to_f
  end

  def stddev(array)
    array_mean = mean(array)
    Math.sqrt(array.reduce(0.0) { |a, b| a.to_f + ((b.to_f - array_mean) ** 2) } / array.size.to_f)
  end

  def thresholding_algo(lag: 5, threshold: 3.5, influence: 0.5)
    return nil if size < lag * 2
    Array.new(size, 0).tap do |signals|
      filtered = Array.new(self)

      initial_slice = take(lag)
      avg_filter = Array.new(lag - 1, 0.0) + [mean(initial_slice)]
      std_filter = Array.new(lag - 1, 0.0) + [stddev(initial_slice)]
      (lag..size-1).each do |idx|
        prev = idx - 1
        if (fetch(idx) - avg_filter[prev]).abs > threshold * std_filter[prev]
          signals[idx] = fetch(idx) > avg_filter[prev] ? 1 : -1
          filtered[idx] = (influence * fetch(idx)) + ((1-influence) * filtered[prev])
        end

        filtered_slice = filtered[idx-lag..prev]
        avg_filter[idx] = mean(filtered_slice)
        std_filter[idx] = stddev(filtered_slice)
      end
    end
  end
end

以及示例用法:

test_data = [
  1, 1, 1.1, 1, 0.9, 1, 1, 1.1, 1, 0.9, 1, 1.1, 1, 1, 0.9, 1,
  1, 1.1, 1, 1, 1, 1, 1.1, 0.9, 1, 1.1, 1, 1, 0.9, 1, 1.1, 1,
  1, 1.1, 1, 0.8, 0.9, 1, 1.2, 0.9, 1, 1, 1.1, 1.2, 1, 1.5,
  1, 3, 2, 5, 3, 2, 1, 1, 1, 0.9, 1, 1, 3, 2.6, 4, 3, 3.2, 2,
  1, 1, 0.8, 4, 4, 2, 2.5, 1, 1, 1
].extend(ThresholdingAlgoMixin)

puts test_data.thresholding_algo.inspect

# Output: [
#   0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
#   0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0,
#   0, 0, 0, 0, 0, 0, 1, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1,
#   1, 1, 0, 0, 0, -1, -1, 0, 0, 0, 0, 0, 0, 0, 0
# ]

假设你的数据来自传感器(所以算法不可能知道未来的任何事情),

我做了这个算法,它与我在自己的项目中获得的数据非常好。

该算法有2个参数:灵敏度和窗口。

最后,只需一行代码就可以得到你的结果:

detected=data.map((a, b, c) => (a > 0) ? c[b] ** 4 * c[b - 1] ** 3 : -0).map((a, b, c) => a > Math.max(...c.slice(2)) / sensitivity).map((a, b, c) => (b > dwindow) && c.slice(b - dwindow, b).indexOf(a) == -1);

因为我是程序员而不是数学家,所以我不能更好地解释它。但我相信有人可以。

sensitivity = 20; dwindow = 4; data = [1., 1., 1., 1., 1., 1., 1., 1.1, 1., 0.8, 0.9, 1., 1.2, 0.9, 1., 1., 1.1, 1.2, 1., 1.5, 1., 3., 2., 5., 3., 2., 1., 1., 1., 0.9, 1., 1., 3., 2.6, 4., 3., 3.2, 2., 1., 1., 1., 1., 1. ]; //data = data.concat(data); //data = data.concat(data); var data1 = [{ name: 'original source', y: data }]; Plotly.newPlot('stage1', data1, { title: 'Sensor data', yaxis: { title: 'signal' } }); filtered = data.map((a, b, c) => (a > 0) ? c[b] ** 4 * c[b - 1] ** 3 : -0); var data2 = [{ name: 'filtered source', y: filtered }]; Plotly.newPlot('stage2', data2, { title: 'Filtered data<br>aₙ = aₙ⁴ * aₙ₋₁³', yaxis: { title: 'signal' } }); dwindow = 6; k = dwindow; detected = filtered.map((a, b, c) => a > Math.max(...c.slice(2)) / sensitivity).map((a, b, c) => (b > k) && c.slice(b - k, b).indexOf(a) == -1) var data3 = [{ name: 'detected peaks', y: detected }]; Plotly.newPlot('stage3', data3, { title: 'Window 6', yaxis: { title: 'signal' } }); dwindow = 10; k = dwindow; detected = filtered.map((a, b, c) => a > Math.max(...c.slice(2)) / 20).map((a, b, c) => (b > k) && c.slice(b - k, b).indexOf(a) == -1) var data4 = [{ name: 'detected peaks', y: detected }]; Plotly.newPlot('stage4', data4, { title: 'Window 10', yaxis: { title: 'signal' } }); <script src="https://cdn.jsdelivr.net/npm/plotly.js@2.16.5/dist/plotly.min.js"></script> <div id="stage1"></div> <div id="stage2"></div> <div id="stage3"></div> <div id="stage4"></div>

一种方法是根据以下观察来检测峰:

时间t是一个峰值(y (t) > y (t - 1)) & & ((t) > y (t + 1))

它通过等待上升趋势结束来避免误报。它并不完全是“实时”的,因为它会比峰值差一个dt。灵敏度可以通过要求比较的裕度来控制。在噪声检测和时延检测之间存在一种折衷。 您可以通过添加更多参数来丰富模型:

峰如果y (y (t) - (t-dt) > m) && (y (t) - y (t + dt) > m)

dt和m是控制灵敏度和延时的参数

这是你用上述算法得到的结果:

下面是在python中重现图的代码:

import numpy as np
import matplotlib.pyplot as plt
input = np.array([ 1. ,  1. ,  1. ,  1. ,  1. ,  1. ,  1. ,  1.1,  1. ,  0.8,  0.9,
    1. ,  1.2,  0.9,  1. ,  1. ,  1.1,  1.2,  1. ,  1.5,  1. ,  3. ,
    2. ,  5. ,  3. ,  2. ,  1. ,  1. ,  1. ,  0.9,  1. ,  1. ,  3. ,
    2.6,  4. ,  3. ,  3.2,  2. ,  1. ,  1. ,  1. ,  1. ,  1. ])
signal = (input > np.roll(input,1)) & (input > np.roll(input,-1))
plt.plot(input)
plt.plot(signal.nonzero()[0], input[signal], 'ro')
plt.show()

通过设置m = 0.5,你可以得到一个更清晰的信号,只有一个假阳性: