更新:到目前为止表现最好的算法是这个。


这个问题探讨了在实时时间序列数据中检测突然峰值的稳健算法。

考虑以下示例数据:

这个数据的例子是Matlab格式的(但这个问题不是关于语言,而是关于算法):

p = [1 1 1.1 1 0.9 1 1 1.1 1 0.9 1 1.1 1 1 0.9 1 1 1.1 1 1 1 1 1.1 0.9 1 1.1 1 1 0.9, ...
     1 1.1 1 1 1.1 1 0.8 0.9 1 1.2 0.9 1 1 1.1 1.2 1 1.5 1 3 2 5 3 2 1 1 1 0.9 1 1, ... 
     3 2.6 4 3 3.2 2 1 1 0.8 4 4 2 2.5 1 1 1];

你可以清楚地看到有三个大峰和一些小峰。这个数据集是问题所涉及的时间序列数据集类的一个特定示例。这类数据集有两个一般特征:

有一种具有一般平均值的基本噪声 有很大的“峰值”或“更高的数据点”明显偏离噪声。

让我们假设以下情况:

峰的宽度不能事先确定 峰的高度明显偏离其他值 算法实时更新(因此每个新数据点都会更新)

对于这种情况,需要构造一个触发信号的边值。但是,边界值不能是静态的,必须通过算法实时确定。


我的问题是:什么是实时计算这些阈值的好算法?有没有针对这种情况的特定算法?最著名的算法是什么?


健壮的算法或有用的见解都受到高度赞赏。(可以用任何语言回答:这是关于算法的)


当前回答

我允许自己创建一个javascript版本。也许会有帮助。javascript应该是上面给出的伪代码的直接转录。可用的npm包和github repo:

https://github.com/crux/smoothed-z-score @joe_six / smoothed-z-score-peak-signal-detection

Javascript的翻译:

// javascript port of: https://stackoverflow.com/questions/22583391/peak-signal-detection-in-realtime-timeseries-data/48895639#48895639

function sum(a) {
    return a.reduce((acc, val) => acc + val)
}

function mean(a) {
    return sum(a) / a.length
}

function stddev(arr) {
    const arr_mean = mean(arr)
    const r = function(acc, val) {
        return acc + ((val - arr_mean) * (val - arr_mean))
    }
    return Math.sqrt(arr.reduce(r, 0.0) / arr.length)
}

function smoothed_z_score(y, params) {
    var p = params || {}
    // init cooefficients
    const lag = p.lag || 5
    const threshold = p.threshold || 3.5
    const influence = p.influece || 0.5

    if (y === undefined || y.length < lag + 2) {
        throw ` ## y data array to short(${y.length}) for given lag of ${lag}`
    }
    //console.log(`lag, threshold, influence: ${lag}, ${threshold}, ${influence}`)

    // init variables
    var signals = Array(y.length).fill(0)
    var filteredY = y.slice(0)
    const lead_in = y.slice(0, lag)
    //console.log("1: " + lead_in.toString())

    var avgFilter = []
    avgFilter[lag - 1] = mean(lead_in)
    var stdFilter = []
    stdFilter[lag - 1] = stddev(lead_in)
    //console.log("2: " + stdFilter.toString())

    for (var i = lag; i < y.length; i++) {
        //console.log(`${y[i]}, ${avgFilter[i-1]}, ${threshold}, ${stdFilter[i-1]}`)
        if (Math.abs(y[i] - avgFilter[i - 1]) > (threshold * stdFilter[i - 1])) {
            if (y[i] > avgFilter[i - 1]) {
                signals[i] = +1 // positive signal
            } else {
                signals[i] = -1 // negative signal
            }
            // make influence lower
            filteredY[i] = influence * y[i] + (1 - influence) * filteredY[i - 1]
        } else {
            signals[i] = 0 // no signal
            filteredY[i] = y[i]
        }

        // adjust the filters
        const y_lag = filteredY.slice(i - lag, i)
        avgFilter[i] = mean(y_lag)
        stdFilter[i] = stddev(y_lag)
    }

    return signals
}

module.exports = smoothed_z_score

其他回答

这种z-scores方法在峰值检测方面非常有效,也有助于异常值的去除。异常值对话经常讨论每个点的统计价值和变化数据的伦理。

但是,在来自易出错的串行通信或易出错的传感器的重复错误传感器值的情况下,错误或虚假读数中没有统计值。它们需要被识别并移除。

从视觉上看,错误是显而易见的。下图中的直线显示了需要删除的内容。但是用算法识别和消除错误是相当具有挑战性的。z分数效果很好。

下图是通过串行通信从传感器获得的值。偶尔的串行通信错误,传感器错误或两者都导致重复的,明显错误的数据点。

z-score峰值检测器能够在虚假数据点上发出信号,并生成一个干净的结果数据集,同时保留正确数据的特征:

另外,这个算法对我来说也很好…

sensitivity = 4; dwindow = 4; k = dwindow; data = [1., 1., 1., 1., 1., 1., 1., 1.1, 1., 0.8, 0.9, 1., 1.2, 0.9, 1., 1., 1.1, 1.2, 1., 1.5, 1., 3., 2., 5., 3., 2., 1., 1., 1., 0.9, 1., 1., 3., 2.6, 4., 3., 3.2, 2., 1., 1., 1., 1., 1. ]; //data = data.concat(data); //data = data.concat(data); var data1 = [{ name: 'original source', y: data }]; Plotly.newPlot('stage1', data1, { title: 'Sensor data', yaxis: { title: 'signal' } }); filtered = data.map((a,b,c)=>a>=Math.max(...c.slice(b-k,b))?a**3:0); var data2 = [{ name: 'filtered source', y: filtered }]; Plotly.newPlot('stage2', data2, { title: 'Filtered data<br>aₙ = aₙ³', yaxis: { title: 'signal' } }); dwindow = 6; k = dwindow; detected = filtered.map((a,b,c)=>a>Math.max(...c.slice(2))/sensitivity).map((a,b,c)=>(b>k) && c.slice(b-k,b).indexOf(a)==-1 ); var data3 = [{ name: 'detected peaks', y: detected }]; Plotly.newPlot('stage3', data3, { title: 'Maximum in a window of 6', yaxis: { title: 'signal' } }); dwindow = 10; k = dwindow; detected = filtered.map((a, b, c) => a > Math.max(...c.slice(2)) / 20).map((a, b, c) => (b > k) && c.slice(b - k, b).indexOf(a) == -1) var data4 = [{ name: 'detected peaks', y: detected }]; Plotly.newPlot('stage4', data4, { title: 'Maximum in a window of 10', yaxis: { title: 'signal' } }); <script src="https://cdn.jsdelivr.net/npm/plotly.js@2.16.5/dist/plotly.min.js"></script> <div id="stage1"></div> <div id="stage2"></div> <div id="stage3"></div> <div id="stage4"></div>

我想把我的Julia算法实现提供给其他人。要点可以在这里找到

using Statistics
using Plots
function SmoothedZscoreAlgo(y, lag, threshold, influence)
    # Julia implimentation of http://stackoverflow.com/a/22640362/6029703
    n = length(y)
    signals = zeros(n) # init signal results
    filteredY = copy(y) # init filtered series
    avgFilter = zeros(n) # init average filter
    stdFilter = zeros(n) # init std filter
    avgFilter[lag - 1] = mean(y[1:lag]) # init first value
    stdFilter[lag - 1] = std(y[1:lag]) # init first value

    for i in range(lag, stop=n-1)
        if abs(y[i] - avgFilter[i-1]) > threshold*stdFilter[i-1]
            if y[i] > avgFilter[i-1]
                signals[i] += 1 # postive signal
            else
                signals[i] += -1 # negative signal
            end
            # Make influence lower
            filteredY[i] = influence*y[i] + (1-influence)*filteredY[i-1]
        else
            signals[i] = 0
            filteredY[i] = y[i]
        end
        avgFilter[i] = mean(filteredY[i-lag+1:i])
        stdFilter[i] = std(filteredY[i-lag+1:i])
    end
    return (signals = signals, avgFilter = avgFilter, stdFilter = stdFilter)
end


# Data
y = [1,1,1.1,1,0.9,1,1,1.1,1,0.9,1,1.1,1,1,0.9,1,1,1.1,1,1,1,1,1.1,0.9,1,1.1,1,1,0.9,
       1,1.1,1,1,1.1,1,0.8,0.9,1,1.2,0.9,1,1,1.1,1.2,1,1.5,1,3,2,5,3,2,1,1,1,0.9,1,1,3,
       2.6,4,3,3.2,2,1,1,0.8,4,4,2,2.5,1,1,1]

# Settings: lag = 30, threshold = 5, influence = 0
lag = 30
threshold = 5
influence = 0

results = SmoothedZscoreAlgo(y, lag, threshold, influence)
upper_bound = results[:avgFilter] + threshold * results[:stdFilter]
lower_bound = results[:avgFilter] - threshold * results[:stdFilter]
x = 1:length(y)

yplot = plot(x,y,color="blue", label="Y",legend=:topleft)
yplot = plot!(x,upper_bound, color="green", label="Upper Bound",legend=:topleft)
yplot = plot!(x,results[:avgFilter], color="cyan", label="Average Filter",legend=:topleft)
yplot = plot!(x,lower_bound, color="green", label="Lower Bound",legend=:topleft)
signalplot = plot(x,results[:signals],color="red",label="Signals",legend=:topleft)
plot(yplot,signalplot,layout=(2,1),legend=:topleft)

@Jean-Paul算法的Perl实现。

#!/usr/bin/perl

use strict;
use Data::Dumper;

sub mean {
    my $data = shift;
    my $sum = 0;
    my $mean_val = 0;
    for my $item (@$data) {
        $sum += $item;
    }
    $mean_val = $sum / (scalar @$data) if @$data;
    return $mean_val;
}

sub variance {
    my $data = shift;
    my $variance_val = 0;
    my $mean_val = mean($data);
    my $sum = 0;
    for my $item (@$data) {
        $sum += ($item - $mean_val)**2;
    }
    $variance_val = $sum / (scalar @$data) if @$data;
    return $variance_val;
}

sub std {
    my $data = shift;
    my $variance_val = variance($data);
    return sqrt($variance_val);
}

# @param y - The input vector to analyze
# @parameter lag - The lag of the moving window
# @parameter threshold - The z-score at which the algorithm signals
# @parameter influence - The influence (between 0 and 1) of new signals on the mean and standard deviation
sub thresholding_algo {
    my ($y, $lag, $threshold, $influence) = @_;

    my @signals = (0) x @$y;
    my @filteredY = @$y;
    my @avgFilter = (0) x @$y;
    my @stdFilter = (0) x @$y;

    $avgFilter[$lag - 1] = mean([@$y[0..$lag-1]]);
    $stdFilter[$lag - 1] = std([@$y[0..$lag-1]]);

    for (my $i=$lag; $i <= @$y - 1; $i++) {
        if (abs($y->[$i] - $avgFilter[$i-1]) > $threshold * $stdFilter[$i-1]) {
            if ($y->[$i] > $avgFilter[$i-1]) {
                $signals[$i] = 1;
            } else {
                $signals[$i] = -1;
            }

            $filteredY[$i] = $influence * $y->[$i] + (1 - $influence) * $filteredY[$i-1];
            $avgFilter[$i] = mean([@filteredY[($i-$lag)..($i-1)]]);
            $stdFilter[$i] = std([@filteredY[($i-$lag)..($i-1)]]);
        }
        else {
            $signals[$i] = 0;
            $filteredY[$i] = $y->[$i];
            $avgFilter[$i] = mean([@filteredY[($i-$lag)..($i-1)]]);
            $stdFilter[$i] = std([@filteredY[($i-$lag)..($i-1)]]);
        }
    }

    return {
        signals => \@signals,
        avgFilter => \@avgFilter,
        stdFilter => \@stdFilter
    };
}

my $y = [1,1,1.1,1,0.9,1,1,1.1,1,0.9,1,1.1,1,1,0.9,1,1,1.1,1,1,1,1,1.1,0.9,1,1.1,1,1,0.9,
       1,1.1,1,1,1.1,1,0.8,0.9,1,1.2,0.9,1,1,1.1,1.2,1,1.5,1,3,2,5,3,2,1,1,1,0.9,1,1,3,
       2.6,4,3,3.2,2,1,1,0.8,4,4,2,2.5,1,1,1];

my $lag = 30;
my $threshold = 5;
my $influence = 0;

my $result = thresholding_algo($y, $lag, $threshold, $influence);

print Dumper $result;

c++实现

#include <iostream>
#include <vector>
#include <algorithm>
#include <unordered_map>
#include <cmath>
#include <iterator>
#include <numeric>

using namespace std;

typedef long double ld;
typedef unsigned int uint;
typedef std::vector<ld>::iterator vec_iter_ld;

/**
 * Overriding the ostream operator for pretty printing vectors.
 */
template<typename T>
std::ostream &operator<<(std::ostream &os, std::vector<T> vec) {
    os << "[";
    if (vec.size() != 0) {
        std::copy(vec.begin(), vec.end() - 1, std::ostream_iterator<T>(os, " "));
        os << vec.back();
    }
    os << "]";
    return os;
}

/**
 * This class calculates mean and standard deviation of a subvector.
 * This is basically stats computation of a subvector of a window size qual to "lag".
 */
class VectorStats {
public:
    /**
     * Constructor for VectorStats class.
     *
     * @param start - This is the iterator position of the start of the window,
     * @param end   - This is the iterator position of the end of the window,
     */
    VectorStats(vec_iter_ld start, vec_iter_ld end) {
        this->start = start;
        this->end = end;
        this->compute();
    }

    /**
     * This method calculates the mean and standard deviation using STL function.
     * This is the Two-Pass implementation of the Mean & Variance calculation.
     */
    void compute() {
        ld sum = std::accumulate(start, end, 0.0);
        uint slice_size = std::distance(start, end);
        ld mean = sum / slice_size;
        std::vector<ld> diff(slice_size);
        std::transform(start, end, diff.begin(), [mean](ld x) { return x - mean; });
        ld sq_sum = std::inner_product(diff.begin(), diff.end(), diff.begin(), 0.0);
        ld std_dev = std::sqrt(sq_sum / slice_size);

        this->m1 = mean;
        this->m2 = std_dev;
    }

    ld mean() {
        return m1;
    }

    ld standard_deviation() {
        return m2;
    }

private:
    vec_iter_ld start;
    vec_iter_ld end;
    ld m1;
    ld m2;
};

/**
 * This is the implementation of the Smoothed Z-Score Algorithm.
 * This is direction translation of https://stackoverflow.com/a/22640362/1461896.
 *
 * @param input - input signal
 * @param lag - the lag of the moving window
 * @param threshold - the z-score at which the algorithm signals
 * @param influence - the influence (between 0 and 1) of new signals on the mean and standard deviation
 * @return a hashmap containing the filtered signal and corresponding mean and standard deviation.
 */
unordered_map<string, vector<ld>> z_score_thresholding(vector<ld> input, int lag, ld threshold, ld influence) {
    unordered_map<string, vector<ld>> output;

    uint n = (uint) input.size();
    vector<ld> signals(input.size());
    vector<ld> filtered_input(input.begin(), input.end());
    vector<ld> filtered_mean(input.size());
    vector<ld> filtered_stddev(input.size());

    VectorStats lag_subvector_stats(input.begin(), input.begin() + lag);
    filtered_mean[lag - 1] = lag_subvector_stats.mean();
    filtered_stddev[lag - 1] = lag_subvector_stats.standard_deviation();

    for (int i = lag; i < n; i++) {
        if (abs(input[i] - filtered_mean[i - 1]) > threshold * filtered_stddev[i - 1]) {
            signals[i] = (input[i] > filtered_mean[i - 1]) ? 1.0 : -1.0;
            filtered_input[i] = influence * input[i] + (1 - influence) * filtered_input[i - 1];
        } else {
            signals[i] = 0.0;
            filtered_input[i] = input[i];
        }
        VectorStats lag_subvector_stats(filtered_input.begin() + (i - lag), filtered_input.begin() + i);
        filtered_mean[i] = lag_subvector_stats.mean();
        filtered_stddev[i] = lag_subvector_stats.standard_deviation();
    }

    output["signals"] = signals;
    output["filtered_mean"] = filtered_mean;
    output["filtered_stddev"] = filtered_stddev;

    return output;
};

int main() {
    vector<ld> input = {1.0, 1.0, 1.1, 1.0, 0.9, 1.0, 1.0, 1.1, 1.0, 0.9, 1.0, 1.1, 1.0, 1.0, 0.9, 1.0, 1.0, 1.1, 1.0,
                        1.0, 1.0, 1.0, 1.1, 0.9, 1.0, 1.1, 1.0, 1.0, 0.9, 1.0, 1.1, 1.0, 1.0, 1.1, 1.0, 0.8, 0.9, 1.0,
                        1.2, 0.9, 1.0, 1.0, 1.1, 1.2, 1.0, 1.5, 1.0, 3.0, 2.0, 5.0, 3.0, 2.0, 1.0, 1.0, 1.0, 0.9, 1.0,
                        1.0, 3.0, 2.6, 4.0, 3.0, 3.2, 2.0, 1.0, 1.0, 0.8, 4.0, 4.0, 2.0, 2.5, 1.0, 1.0, 1.0};

    int lag = 30;
    ld threshold = 5.0;
    ld influence = 0.0;
    unordered_map<string, vector<ld>> output = z_score_thresholding(input, lag, threshold, influence);
    cout << output["signals"] << endl;
}