我正在寻找优先级队列或堆数据结构的.NET实现
Priority queues are data structures that provide more flexibility than simple sorting, because they allow new elements to enter a system at arbitrary intervals. It is much more cost-effective to insert a new job into a priority queue than to re-sort everything on each such arrival.
The basic priority queue supports three primary operations:
Insert(Q,x). Given an item x with key k, insert it into the priority queue Q.
Find-Minimum(Q). Return a pointer to the item
whose key value is smaller than any other key in the priority queue
Q.
Delete-Minimum(Q). Remove the item from the priority queue Q whose key is minimum
除非我找错地方了,否则框架里没有。有谁知道好的吗,还是我自己卷?
下面的PriorityQueue实现使用了System库中的SortedSet。
using System;
using System.Collections.Generic;
namespace CDiggins
{
interface IPriorityQueue<T, K> where K : IComparable<K>
{
bool Empty { get; }
void Enqueue(T x, K key);
void Dequeue();
T Top { get; }
}
class PriorityQueue<T, K> : IPriorityQueue<T, K> where K : IComparable<K>
{
SortedSet<Tuple<T, K>> set;
class Comparer : IComparer<Tuple<T, K>> {
public int Compare(Tuple<T, K> x, Tuple<T, K> y) {
return x.Item2.CompareTo(y.Item2);
}
}
PriorityQueue() { set = new SortedSet<Tuple<T, K>>(new Comparer()); }
public bool Empty { get { return set.Count == 0; } }
public void Enqueue(T x, K key) { set.Add(Tuple.Create(x, key)); }
public void Dequeue() { set.Remove(set.Max); }
public T Top { get { return set.Max.Item1; } }
}
}
class PriorityQueue<T>
{
IComparer<T> comparer;
T[] heap;
public int Count { get; private set; }
public PriorityQueue() : this(null) { }
public PriorityQueue(int capacity) : this(capacity, null) { }
public PriorityQueue(IComparer<T> comparer) : this(16, comparer) { }
public PriorityQueue(int capacity, IComparer<T> comparer)
{
this.comparer = (comparer == null) ? Comparer<T>.Default : comparer;
this.heap = new T[capacity];
}
public void push(T v)
{
if (Count >= heap.Length) Array.Resize(ref heap, Count * 2);
heap[Count] = v;
SiftUp(Count++);
}
public T pop()
{
var v = top();
heap[0] = heap[--Count];
if (Count > 0) SiftDown(0);
return v;
}
public T top()
{
if (Count > 0) return heap[0];
throw new InvalidOperationException("优先队列为空");
}
void SiftUp(int n)
{
var v = heap[n];
for (var n2 = n / 2; n > 0 && comparer.Compare(v, heap[n2]) > 0; n = n2, n2 /= 2) heap[n] = heap[n2];
heap[n] = v;
}
void SiftDown(int n)
{
var v = heap[n];
for (var n2 = n * 2; n2 < Count; n = n2, n2 *= 2)
{
if (n2 + 1 < Count && comparer.Compare(heap[n2 + 1], heap[n2]) > 0) n2++;
if (comparer.Compare(v, heap[n2]) >= 0) break;
heap[n] = heap[n2];
}
heap[n] = v;
}
}
一件容易的事。