在Android中,ImageView默认是一个矩形。如何使它成为一个圆角矩形(剪辑我的位图的所有4个角为圆角矩形)在ImageView?
请注意,从2021年起,只需使用ShapeableImageView
在Android中,ImageView默认是一个矩形。如何使它成为一个圆角矩形(剪辑我的位图的所有4个角为圆角矩形)在ImageView?
请注意,从2021年起,只需使用ShapeableImageView
当前回答
这不是确切的答案,但它是一个类似的解决方案。它可能会帮助那些和我有同样遭遇的人。
我的图像是一个应用程序logo,它的背景是透明的,我正在应用XML渐变作为图像背景。我在imageView中添加了必要的padding/margin,然后添加了这个作为我的背景:
<?xml version="1.0" encoding="utf-8"?>
<!-- This file defines the gradient used on the background of the main activity. -->
<selector xmlns:android="http://schemas.android.com/apk/res/android">
<item>
<shape>
<gradient
android:type="linear"
android:startColor="@color/app_color_light_background"
android:endColor="@color/app_color_disabled"
android:angle="90" />
<!-- Round the top corners. -->
<corners
android:topLeftRadius="@dimen/radius_small"
android:topRightRadius="@dimen/radius_small" />
</shape>
</item>
</selector>
其他回答
您可以尝试这个库- RoundedImageView
它是:
一个快速的ImageView,支持圆角,椭圆形和圆形。CircleImageView的完整超集。
我在我的项目中使用了它,它非常简单。
罗曼盖伊就在那里。
缩小版如下。
Bitmap bitmap = ((BitmapDrawable) getResources().getDrawable(R.drawable.image)).getBitmap();
Bitmap bitmapRounded = Bitmap.createBitmap(bitmap.getWidth(), bitmap.getHeight(), bitmap.getConfig());
Canvas canvas = new Canvas(bitmapRounded);
Paint paint = new Paint();
paint.setAntiAlias(true);
paint.setShader(new BitmapShader(bitmap, Shader.TileMode.CLAMP, Shader.TileMode.CLAMP));
canvas.drawRoundRect((new RectF(0.0f, 0.0f, bitmap.getWidth(), bitmap.getHeight())), 10, 10, paint);
imageView.setImageBitmap(bitmapRounded);
使用这个得到圆形图像与边界
public static Bitmap getCircularBitmapWithBorder(Bitmap bitmap, int bordercolor) {
if (bitmap == null || bitmap.isRecycled()) {
return null;
}
int borderWidth=(int)(bitmap.getWidth()/40);
final int width = bitmap.getWidth() + borderWidth;
final int height = bitmap.getHeight() + borderWidth;
Bitmap canvasBitmap = Bitmap.createBitmap(width, height,
Bitmap.Config.ARGB_8888);
BitmapShader shader = new BitmapShader(bitmap, TileMode.CLAMP,
TileMode.CLAMP);
Paint paint = new Paint();
paint.setAntiAlias(true);
paint.setShader(shader);
Canvas canvas = new Canvas(canvasBitmap);
float radius = width > height ? ((float) height) / 2f
: ((float) width) / 2f;
canvas.drawCircle(width / 2, height / 2, radius, paint);
paint.setShader(null);
paint.setStyle(Paint.Style.STROKE);
paint.setColor(bordercolor);
paint.setStrokeWidth(borderWidth);
canvas.drawCircle(width / 2, height / 2, radius - borderWidth / 2,
paint);
return canvasBitmap;
}
在API 21的View类中添加了对圆形形状的剪切。
只要这样做:
创建一个可绘制的圆形形状,就像这样:
res - drawable round_outline xml。
<shape xmlns:android="http://schemas.android.com/apk/res/android"
android:shape="rectangle">
<corners android:radius="10dp" />
...
</shape>
设置drawable作为ImageView的背景: android:背景= " @drawable / round_outline” 根据这个文档,那么你所需要做的就是添加android:clipToOutline="true"
不幸的是,有一个错误,无法识别该XML属性。幸运的是,我们仍然可以在Java中设置剪辑:
在你的活动或片段中:
下面是它的样子:
注意:
此方法适用于任何可绘制的形状(不仅仅是圆角)。它会剪辑ImageView到你在Drawable xml中定义的任何形状轮廓。
关于ImageViews的特别说明
setClipToOutline()仅在视图的背景设置为可绘制的形状时才有效。如果此背景形状存在,视图将形状的轮廓作为剪切和阴影目的的边界。
这意味着,如果你想使用setClipToOutline()圆角的ImageView,你的图像必须设置使用android:src而不是android:background(因为背景必须设置为您的圆角形状)。如果你必须使用背景来设置你的图像而不是src,你可以使用这个解决方案:
创建一个布局,并将其背景设置为可绘制的形状 将布局包装在ImageView周围(没有填充) ImageView(包括布局中的任何其他内容)现在将以圆角布局形状显示。
对于上面提到的乔治·沃尔特斯二世,我只是把他的答案扩展了一下,以支持不同的圆角。这可以进一步优化(一些目标矩形重叠),但不是很多。
我知道这个线程有点老了,但它是谷歌上关于如何在Android上圆角ImageViews的查询的顶级结果之一。
/**
* Use this method to scale a bitmap and give it specific rounded corners.
* @param context Context object used to ascertain display density.
* @param bitmap The original bitmap that will be scaled and have rounded corners applied to it.
* @param upperLeft Corner radius for upper left.
* @param upperRight Corner radius for upper right.
* @param lowerRight Corner radius for lower right.
* @param lowerLeft Corner radius for lower left.
* @param endWidth Width to which to scale original bitmap.
* @param endHeight Height to which to scale original bitmap.
* @return Scaled bitmap with rounded corners.
*/
public static Bitmap getRoundedCornerBitmap(Context context, Bitmap bitmap, float upperLeft,
float upperRight, float lowerRight, float lowerLeft, int endWidth,
int endHeight) {
float densityMultiplier = context.getResources().getDisplayMetrics().density;
// scale incoming bitmap to appropriate px size given arguments and display dpi
bitmap = Bitmap.createScaledBitmap(bitmap,
Math.round(endWidth * densityMultiplier),
Math.round(endHeight * densityMultiplier), true);
// create empty bitmap for drawing
Bitmap output = Bitmap.createBitmap(
Math.round(endWidth * densityMultiplier),
Math.round(endHeight * densityMultiplier), Config.ARGB_8888);
// get canvas for empty bitmap
Canvas canvas = new Canvas(output);
int width = canvas.getWidth();
int height = canvas.getHeight();
// scale the rounded corners appropriately given dpi
upperLeft *= densityMultiplier;
upperRight *= densityMultiplier;
lowerRight *= densityMultiplier;
lowerLeft *= densityMultiplier;
Paint paint = new Paint();
paint.setAntiAlias(true);
paint.setColor(Color.WHITE);
// fill the canvas with transparency
canvas.drawARGB(0, 0, 0, 0);
// draw the rounded corners around the image rect. clockwise, starting in upper left.
canvas.drawCircle(upperLeft, upperLeft, upperLeft, paint);
canvas.drawCircle(width - upperRight, upperRight, upperRight, paint);
canvas.drawCircle(width - lowerRight, height - lowerRight, lowerRight, paint);
canvas.drawCircle(lowerLeft, height - lowerLeft, lowerLeft, paint);
// fill in all the gaps between circles. clockwise, starting at top.
RectF rectT = new RectF(upperLeft, 0, width - upperRight, height / 2);
RectF rectR = new RectF(width / 2, upperRight, width, height - lowerRight);
RectF rectB = new RectF(lowerLeft, height / 2, width - lowerRight, height);
RectF rectL = new RectF(0, upperLeft, width / 2, height - lowerLeft);
canvas.drawRect(rectT, paint);
canvas.drawRect(rectR, paint);
canvas.drawRect(rectB, paint);
canvas.drawRect(rectL, paint);
// set up the rect for the image
Rect imageRect = new Rect(0, 0, width, height);
// set up paint object such that it only paints on Color.WHITE
paint.setXfermode(new AvoidXfermode(Color.WHITE, 255, AvoidXfermode.Mode.TARGET));
// draw resized bitmap onto imageRect in canvas, using paint as configured above
canvas.drawBitmap(bitmap, imageRect, imageRect, paint);
return output;
}