在Android中,ImageView默认是一个矩形。如何使它成为一个圆角矩形(剪辑我的位图的所有4个角为圆角矩形)在ImageView?


请注意,从2021年起,只需使用ShapeableImageView


当前回答

你可以在你的布局中只使用ImageView,使用滑动,你可以使用这个方法应用圆角。

首先在你的gradle里写上,

compile 'com.github.bumptech.glide:glide:3.7.0'

对于有圆角的图像,

public void loadImageWithCorners(String url, ImageView view) {
    Glide.with(context)
            .load(url)
            .asBitmap()
            .centerCrop()
            .placeholder(R.color.gray)
            .error(R.color.gray)
            .diskCacheStrategy(DiskCacheStrategy.SOURCE)
            .into(new BitmapImageViewTarget(view) {
                @Override
                protected void setResource(Bitmap resource) {
                    RoundedBitmapDrawable circularBitmapDrawable =
                            RoundedBitmapDrawableFactory.create(context.getResources(), resource);
                    circularBitmapDrawable.setCornerRadius(32.0f); // radius for corners
                    view.setImageDrawable(circularBitmapDrawable);
                }
            });
}

调用方法:

loadImageWithCorners("your url","your imageview");

其他回答

我的ImageView圆角小部件的实现,(下||上)大小图像到所需的尺寸。它利用了CaspNZ的代码形式。

public class ImageViewRounded extends ImageView {

    public ImageViewRounded(Context context) {
        super(context);
    }

    public ImageViewRounded(Context context, AttributeSet attrs) {
        super(context, attrs);
    }

    public ImageViewRounded(Context context, AttributeSet attrs, int defStyle) {
        super(context, attrs, defStyle);
    }

    @Override
    protected void onDraw(Canvas canvas) {
        BitmapDrawable drawable = (BitmapDrawable) getDrawable();

        if (drawable == null) {
            return;
        }

        if (getWidth() == 0 || getHeight() == 0) {
            return; 
        }

        Bitmap fullSizeBitmap = drawable.getBitmap();

        int scaledWidth = getMeasuredWidth();
        int scaledHeight = getMeasuredHeight();

        Bitmap mScaledBitmap;
        if (scaledWidth == fullSizeBitmap.getWidth() && scaledHeight == fullSizeBitmap.getHeight()) {
            mScaledBitmap = fullSizeBitmap;
        } else {
            mScaledBitmap = Bitmap.createScaledBitmap(fullSizeBitmap, scaledWidth, scaledHeight, true /* filter */);
        }

        Bitmap roundBitmap = ImageUtilities.getRoundedCornerBitmap(getContext(), mScaledBitmap, 5, scaledWidth, scaledHeight,
                false, false, false, false);
        canvas.drawBitmap(roundBitmap, 0, 0, null);

    }

}

尝试材质组件库并使用ShapeableImageView。 大概是这样的:

Java:

imageView=new ShapeableImageView(context);
imageView.setShapeAppearanceModel(
        imageView.getShapeAppearanceModel()
                 .toBuilder()
                 .setAllCornerSizes(20)
                 .build());

芬兰湾的科特林:

val imageView = ShapeableImageView(context)
imageView.setShapeAppearanceModel(
        imageView.getShapeAppearanceModel()
                 .toBuilder()
                 .setAllCornerSizes(20f)
                 .build())

我发现这两种方法在提出可行的解决方案时都非常有用。这是我的合成版本,它与像素无关,允许你有一些正方形的角,其余的角具有相同的半径(这是通常的用例)。 感谢以上两种解决方案:

public static Bitmap getRoundedCornerBitmap(Context context, Bitmap input, int pixels , int w , int h , boolean squareTL, boolean squareTR, boolean squareBL, boolean squareBR  ) {

    Bitmap output = Bitmap.createBitmap(w, h, Config.ARGB_8888);
    Canvas canvas = new Canvas(output);
    final float densityMultiplier = context.getResources().getDisplayMetrics().density;

    final int color = 0xff424242;
    final Paint paint = new Paint();
    final Rect rect = new Rect(0, 0, w, h);
    final RectF rectF = new RectF(rect);

    //make sure that our rounded corner is scaled appropriately
    final float roundPx = pixels*densityMultiplier;

    paint.setAntiAlias(true);
    canvas.drawARGB(0, 0, 0, 0);
    paint.setColor(color);
    canvas.drawRoundRect(rectF, roundPx, roundPx, paint);


    //draw rectangles over the corners we want to be square
    if (squareTL ){
        canvas.drawRect(0, h/2, w/2, h, paint);
    }
    if (squareTR ){
        canvas.drawRect(w/2, h/2, w, h, paint);
    }
    if (squareBL ){
        canvas.drawRect(0, 0, w/2, h/2, paint);
    }
    if (squareBR ){
        canvas.drawRect(w/2, 0, w, h/2, paint);
    }


    paint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.SRC_IN));
    canvas.drawBitmap(input, 0,0, paint);

    return output;
}

我重写了ImageView,把这个放进去,这样我就可以用xml定义它了。 您可能想在这里添加一些super调用所做的逻辑,但我已经对其进行了注释,因为它对我的情况没有帮助。

    @Override
protected void onDraw(Canvas canvas) {
    //super.onDraw(canvas);
        Drawable drawable = getDrawable();

        Bitmap b =  ((BitmapDrawable)drawable).getBitmap() ;
        Bitmap bitmap = b.copy(Bitmap.Config.ARGB_8888, true);

        int w = getWidth(), h = getHeight();


        Bitmap roundBitmap =  CropImageView.getRoundedCornerBitmap( getContext(), bitmap,10 , w, h , true, false,true, false);
        canvas.drawBitmap(roundBitmap, 0,0 , null);
}

希望这能有所帮助!

为什么不在draw()中进行剪辑?

以下是我的解决方案:

用剪切扩展RelativeLayout 将ImageView(或其他视图)放入布局中:

代码:

public class RoundRelativeLayout extends RelativeLayout {

    private final float radius;

    public RoundRelativeLayout(Context context, AttributeSet attrs) {
        super(context, attrs);

        TypedArray attrArray = context.obtainStyledAttributes(attrs,
                R.styleable.RoundRelativeLayout);
        radius = attrArray.getDimension(
                R.styleable.RoundRelativeLayout_radius, 0);
    }

    private boolean isPathValid;
    private final Path path = new Path();

    private Path getRoundRectPath() {
        if (isPathValid) {
            return path;
        }

        path.reset();

        int width = getWidth();
        int height = getHeight();
        RectF bounds = new RectF(0, 0, width, height);

        path.addRoundRect(bounds, radius, radius, Direction.CCW);
        isPathValid = true;
        return path;
    }

    @Override
    protected void dispatchDraw(Canvas canvas) {
        canvas.clipPath(getRoundRectPath());
        super.dispatchDraw(canvas);
    }

    @Override
    public void draw(Canvas canvas) {
        canvas.clipPath(getRoundRectPath());
        super.draw(canvas);
    }

    @Override
    protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {

        int oldWidth = getMeasuredWidth();
        int oldHeight = getMeasuredHeight();
        super.onMeasure(widthMeasureSpec, heightMeasureSpec);

        int newWidth = getMeasuredWidth();
        int newHeight = getMeasuredHeight();
        if (newWidth != oldWidth || newHeight != oldHeight) {
            isPathValid = false;
        }
    }

}

我使用了一个自定义视图,我在其他视图的顶部布局,它只是画了4个小倒角,颜色与背景相同。

优点:

不分配位图。 适用于任何你想要应用圆角的视图。 适用于所有API级别;)

代码:

public class RoundedCornersView extends View {
    private float mRadius;
    private int mColor = Color.WHITE;
    private Paint mPaint;
    private Path mPath;

    public RoundedCornersView(Context context) {
        super(context);
        init();
    }

    public RoundedCornersView(Context context, AttributeSet attrs) {
        super(context, attrs);
        init();

        TypedArray a = context.getTheme().obtainStyledAttributes(
                attrs,
                R.styleable.RoundedCornersView,
                0, 0);

        try {
            setRadius(a.getDimension(R.styleable.RoundedCornersView_radius, 0));
            setColor(a.getColor(R.styleable.RoundedCornersView_cornersColor, Color.WHITE));
        } finally {
            a.recycle();
        }
    }

    private void init() {
        setColor(mColor);
        setRadius(mRadius);
    }

    private void setColor(int color) {
        mColor = color;
        mPaint = new Paint();
        mPaint.setColor(mColor);
        mPaint.setStyle(Paint.Style.FILL);
        mPaint.setAntiAlias(true);

        invalidate();
    }

    private void setRadius(float radius) {
        mRadius = radius;
        RectF r = new RectF(0, 0, 2 * mRadius, 2 * mRadius);
        mPath = new Path();
        mPath.moveTo(0,0);
        mPath.lineTo(0, mRadius);
        mPath.arcTo(r, 180, 90);
        mPath.lineTo(0,0);
        invalidate();
    }

    @Override
    protected void onDraw(Canvas canvas) {

        /*This just draws 4 little inverted corners */

        int w = getWidth();
        int h = getHeight();
        canvas.drawPath(mPath, mPaint);
        canvas.save();
        canvas.translate(w, 0);
        canvas.rotate(90);
        canvas.drawPath(mPath, mPaint);
        canvas.restore();
        canvas.save();
        canvas.translate(w, h);
        canvas.rotate(180);
        canvas.drawPath(mPath, mPaint);
        canvas.restore();
        canvas.translate(0, h);
        canvas.rotate(270);
        canvas.drawPath(mPath, mPaint);
    }
}