下面的位运算符在现实世界中有哪些用例?

和 XOR 不 或 左/右转


当前回答

一个非常具体的例子,但我用它们让我的数独求解器运行得更快(我和一个朋友进行了比赛)

每一列、行和3x3都表示为一个无符号整数,当我设置数字时,我会为相关列、行和3x3平方中设置的数字标记适当的位。

这样就很容易看到我可以在给定的正方形中放置什么可能的数字,因为我将右边的列、行和3x3的正方形放在一起,然后不这样做,留下一个表示给定位置可能的合法值的掩码。

希望大家能理解。

其他回答

一个非常具体的例子,但我用它们让我的数独求解器运行得更快(我和一个朋友进行了比赛)

每一列、行和3x3都表示为一个无符号整数,当我设置数字时,我会为相关列、行和3x3平方中设置的数字标记适当的位。

这样就很容易看到我可以在给定的正方形中放置什么可能的数字,因为我将右边的列、行和3x3的正方形放在一起,然后不这样做,留下一个表示给定位置可能的合法值的掩码。

希望大家能理解。

它们主要用于位操作(惊喜)。下面是在PHP代码库中找到的一些实际示例。

字符编码:

if (s <= 0 && (c & ~MBFL_WCSPLANE_MASK) == MBFL_WCSPLANE_KOI8R) {

数据结构:

ar_flags = other->ar_flags & ~SPL_ARRAY_INT_MASK;

数据库驱动程序:

dbh->transaction_flags &= ~(PDO_TRANS_ACCESS_MODE^PDO_TRANS_READONLY);

编译器实现:

opline->extended_value = (opline->extended_value & ~ZEND_FETCH_CLASS_MASK) | ZEND_FETCH_CLASS_INTERFACE;

Bit fields (flags) They're the most efficient way of representing something whose state is defined by several "yes or no" properties. ACLs are a good example; if you have let's say 4 discrete permissions (read, write, execute, change policy), it's better to store this in 1 byte rather than waste 4. These can be mapped to enumeration types in many languages for added convenience. Communication over ports/sockets Always involves checksums, parity, stop bits, flow control algorithms, and so on, which usually depend on the logic values of individual bytes as opposed to numeric values, since the medium may only be capable of transmitting one bit at a time. Compression, Encryption Both of these are heavily dependent on bitwise algorithms. Look at the deflate algorithm for an example - everything is in bits, not bytes. Finite State Machines I'm speaking primarily of the kind embedded in some piece of hardware, although they can be found in software too. These are combinatorial in nature - they might literally be getting "compiled" down to a bunch of logic gates, so they have to be expressed as AND, OR, NOT, etc. Graphics There's hardly enough space here to get into every area where these operators are used in graphics programming. XOR (or ^) is particularly interesting here because applying the same input a second time will undo the first. Older GUIs used to rely on this for selection highlighting and other overlays, in order to eliminate the need for costly redraws. They're still useful in slow graphics protocols (i.e. remote desktop).

这些只是我最先想到的几个例子——这不是一个详尽的清单。

似乎没有人提到定点数学。

(是的,我老了,好吗?)

这是一个从字节格式的位图图像中读取颜色的例子

byte imagePixel = 0xCCDDEE; /* Image in RRGGBB format R=Red, G=Green, B=Blue */

//To only have red
byte redColour = imagePixel & 0xFF0000; /*Bitmasking with AND operator */

//Now, we only want red colour
redColour = (redColour >> 24) & 0xFF;  /* This now returns a red colour between 0x00 and 0xFF.

我希望这个小例子可以帮助....