最近Stack Overflow上有一群讨厌perl的人,所以我想我应该把我的“关于你最喜欢的语言你讨厌的五件事”的问题带到Stack Overflow上。拿你最喜欢的语言来说,告诉我你讨厌它的五件事。这些可能只是让你烦恼的事情,承认的设计缺陷,公认的性能问题,或任何其他类别。你只需要讨厌它,它必须是你最喜欢的语言。

不要拿它和其他语言比较,也不要谈论你已经讨厌的语言。不要用你最喜欢的语言谈论你喜欢的事情。我只是想听到你讨厌但能容忍的东西,这样你就可以使用所有其他的东西,我想听到你希望别人使用的语言。

每当有人试图把他们最喜欢的语言强加给我时,我就会问这个问题,有时是面试问题。如果有人找不出他最喜欢的工具的5个缺点,那他对它还不够了解,不能提倡它,也不能利用它赚大钱。他还没有在足够多的不同情况下使用它来充分探索它。他把它作为一种文化或宗教来倡导,这意味着如果我不选择他最喜欢的技术,我就错了。

我不在乎你用什么语言。不想使用特定的语言?那就不要。你通过尽职调查做出了明智的选择,但仍然没有使用它?好吧。有时正确的答案是“你有一个强大的编程团队,有良好的实践和丰富的Bar经验。改成Foo是愚蠢的。”


This is a good question for code reviews too. People who really know a codebase will have all sorts of suggestions for it, and those who don't know it so well have non-specific complaints. I ask things like "If you could start over on this project, what would you do differently?" In this fantasy land, users and programmers get to complain about anything and everything they don't like. "I want a better interface", "I want to separate the model from the view", "I'd use this module instead of this other one", "I'd rename this set of methods", or whatever they really don't like about the current situation. That's how I get a handle on how much a particular developer knows about the codebase. It's also a clue about how much of the programmer's ego is tied up in what he's telling me.

憎恨并不是衡量人们了解多少的唯一尺度,但我发现它是一个相当不错的尺度。他们讨厌的事情也让我知道他们对这个话题的思考有多好。


当前回答

Delphi(又名Object Pascal),我将讨论本机版本,而不是。net。

Var块! 语言中的接口在设计时就考虑到了COM的使用——因此比c#或Java要复杂得多。ie。涉及引用计数,除非显式禁用它。 没有尝试,只有最终结束; 对象创建过于显式: var obj: TMyObject; ... obj:= TMyObject.Create; 试一试 ... 最后 obj.Free; 结束;

而是像这样

auto obj: TMyObject; // compiler adds the default constructor call and the destructor call in a try/finally block. 

好吧,语言太好了,我真的想不出更多,所以我在这里强迫自己:内置类型,如字符串,整数..或者枚举最好有方法。ie。i. tostring代替IntToStr(i)。

其他回答

C++

The inconsistencies in the libraries related to char* and std::string. All C++ libs should take std::strings. Characters are not bytes with respect to iostream. I do a lot of byte-oriented work. Having a "byte" type and a "character" type would significantly make it simpler. That, too, would permit scaling to Unicode somewhat easier. Bit operations should be easy on a value. I should be able to access and set the n'th bit of a value without playing AND/OR dancing. The lack of a standardized interface for GUIs. This is where Microsoft has really been able to position themselves well with C#. A standard interface binding that OS makers provide would go really far for my work.

Lua:

元表是如此令人困惑,直到他们“点击” 缺少像a += 20这样的赋值操作符是一种痛苦 没有集成的面向对象的解决方案意味着每个人和他的狗都使用自己的口味 用于注释(——)的语法排除了加/减前后操作符的可能性 不入侵C端就不可能有任何先发制人的多任务系统

Perl 5:

All the really good stuff nowadays seems to require mod_perl, which has low availability everywhere I want to go. Some really incredible functionality can be encapsulated in modules, but what is under the hood is often fragile or frightening: source filters, typeglobs, whatever Moose is doing... DateTime is brilliant but still made some very bad design decisions (not returning a stopwatch duration when subtracting two DateTime objects) Dual-lifed modules in core and on CPAN still cause conflicts module authors still put interactive stuff in their module configuration scripts so that they can't be automatically installed

C++

编写一个简单的代码片段要花很多时间。 对于(std::vector::const_iterator iter =[…] Vector.remove()不移除。 Vector.push_front()不存在。 头文件 没有λ 如果至少有一个虚函数,则没有自动空虚析构函数。

Perl

我喜欢这门语言,我不想添加已经被使用过的东西,但还没有人提到过这一点,所以我就把它扔到锅上。当我使用这个特性时,我发现这是我一生中最可怕的经历(而且我用过汇编语言):

write()和format()函数。

它们的语法是最糟糕、最丑陋、最可怕的,但是它们并没有提供比printf()更好的功能更多的功能。任何人都不应该尝试使用这两个函数进行任何输出,因为它们有多糟糕。

我相信有人会不同意,但是当我研究它们,希望它们能解决我的问题时,我发现它们是一个“痛苦的世界”(引用Big Lebowski的话),我希望Perl6已经消除了它们,或者更好的是完全重写它们,使它们在某种程度上更可用和有用。