最近Stack Overflow上有一群讨厌perl的人,所以我想我应该把我的“关于你最喜欢的语言你讨厌的五件事”的问题带到Stack Overflow上。拿你最喜欢的语言来说,告诉我你讨厌它的五件事。这些可能只是让你烦恼的事情,承认的设计缺陷,公认的性能问题,或任何其他类别。你只需要讨厌它,它必须是你最喜欢的语言。

不要拿它和其他语言比较,也不要谈论你已经讨厌的语言。不要用你最喜欢的语言谈论你喜欢的事情。我只是想听到你讨厌但能容忍的东西,这样你就可以使用所有其他的东西,我想听到你希望别人使用的语言。

每当有人试图把他们最喜欢的语言强加给我时,我就会问这个问题,有时是面试问题。如果有人找不出他最喜欢的工具的5个缺点,那他对它还不够了解,不能提倡它,也不能利用它赚大钱。他还没有在足够多的不同情况下使用它来充分探索它。他把它作为一种文化或宗教来倡导,这意味着如果我不选择他最喜欢的技术,我就错了。

我不在乎你用什么语言。不想使用特定的语言?那就不要。你通过尽职调查做出了明智的选择,但仍然没有使用它?好吧。有时正确的答案是“你有一个强大的编程团队,有良好的实践和丰富的Bar经验。改成Foo是愚蠢的。”


This is a good question for code reviews too. People who really know a codebase will have all sorts of suggestions for it, and those who don't know it so well have non-specific complaints. I ask things like "If you could start over on this project, what would you do differently?" In this fantasy land, users and programmers get to complain about anything and everything they don't like. "I want a better interface", "I want to separate the model from the view", "I'd use this module instead of this other one", "I'd rename this set of methods", or whatever they really don't like about the current situation. That's how I get a handle on how much a particular developer knows about the codebase. It's also a clue about how much of the programmer's ego is tied up in what he's telling me.

憎恨并不是衡量人们了解多少的唯一尺度,但我发现它是一个相当不错的尺度。他们讨厌的事情也让我知道他们对这个话题的思考有多好。


当前回答

Oracle SQL

DUAL表。 不能通过别名分组。 我永远记不住分析函数的语法,所以我忘记/懒得使用它们。 缺少组合的LIKE和IN条件运算符。(不过,在10g之后,有一个REGEX_LIKE操作符可以做到这一点。) 笨拙的连接语法。

SQL并不是我最喜欢的语言,但它是我每天使用的三大语言之一。可能还有更多的项目,但这些是我脑海中最重要的。

我有一大堆SQL*PLUS的问题。我写了一个Perl的替代品,从命令行做我想做的,我使用sql。Emacs中的el用于交互式SQL会话。这些工具可以帮助我解决SQL*PLUS问题。


说到这里:

Perl

"Only perl can parse Perl." (But this is mostly an issue in syntax highlighting, which I don't prefer to use much anymore for any language.) I'm sometimes surprised by "the simple (but occasionally surprising) rule...: It looks like a function, therefore it is function, and precedence doesn't matter." (From perlfunc(1)) Dereferencing complex data structures can be confusing at times. I can't decide if this is a true flaw in Perl or just a consequence of having really powerful data structure facilities. Either way, I can normally get it right by taking a few minutes to think about what I'm doing. No option to cause system calls to raise their errors like the DBI module. (Thanks to brian d foy, I now know the autodie module on CPAN does this, but I'd like it built-in.) Warnings and strictures not enabled by default in scripts. (The -e option would turn them off for command line use.)

同样,肯定还有更多的事情,但这些是我最近注意到的问题。我还要加上=over and =back和古怪的L<…>语法在POD中,但也许那应该是一个单独的列表。


现在来看看三连冠:

康壳牌

Sourcing a file with arguments replaces the values of the parent script's arguments. (Executing . file arg1 puts arg1 in $1.) ksh is not an ideal interactive shell and defaults to vi key-bindings, rather than emacs. (My solution is to use bash for interactive shells.) Common utilities (such as grep) are implemented differently across different platforms thereby preventing perfect portability. Some useful commands need to be installed on some platforms and are part of the OS core on others. The syntax for conditionals is overly heavy. (if [ ... ]; then ... fi) Although it is Turing Complete, you are eventually going to want to move up to a more expressive language like Perl.

第4个问题的一个解决方案是习惯短路评估:

[ ... ] && ...

其他回答

我有一本书探讨了SNOBOL中的各种项目。第一章探讨了SNOBOL编程和语言的历史和文化,并花了一些时间论证一个优秀的程序员喜欢一种语言不是因为它的缺陷,而是尽管有缺陷。

我最喜欢的语言是Icon/Unicon。但还是有一些事情让我很恼火:

它不是很出名,也不是很受欢迎。 与PHP、Perl、Java等相比,它的库要小得多。数据库访问是通过ODBC完成的,这实际上非常烦人。 对于所有其他出色的列表处理,我想念PHP内置的explosion()和implode()。 它没有表常数。列表,是的,表格,不是。 它是一种编译(实际翻译)语言。

我讨厌c++的五个方面

联系时间。使用分布式构建,我可以在同一时间重新构建我们的整个项目,它需要我们的链接器运行。 没有防止内存操作重新排序的标准方法。使用写组合内存通常需要滥用volatile关键字。防止读重排序(在处理SIMD数学管道时通常是优化的关键)通常是通过在例程中间注入空ASM块来实现的。 多步宏来解决字符串化问题:

#define STR_LINE2(x) #x
#define STR_LINE(x)   STR_LINE2(x)
#define LINE_NUMBER STR_LINE(__LINE__)

做字符串操作通常是很痛苦的。 大量的非标准化printf变体(vsnprintf_s vs _vsnprintf_s)。

C++

The inconsistencies in the libraries related to char* and std::string. All C++ libs should take std::strings. Characters are not bytes with respect to iostream. I do a lot of byte-oriented work. Having a "byte" type and a "character" type would significantly make it simpler. That, too, would permit scaling to Unicode somewhat easier. Bit operations should be easy on a value. I should be able to access and set the n'th bit of a value without playing AND/OR dancing. The lack of a standardized interface for GUIs. This is where Microsoft has really been able to position themselves well with C#. A standard interface binding that OS makers provide would go really far for my work.

方案:

缺乏用户/社区小

MEL(玛雅表达语言):

Single dimensions arrays: Forcing me to manually sync two or more lists, or use delimited strings to simulate more complex data structures. Naturally, they're immutable too. Single threaded and slow: Causing the entire Maya application to hang while it completes a task. Bonus points for not being able to kill long operations, instead having to close and re-open Maya. Script sourcing paths aren't recursive: Meaning every directory you want to store scripts in must all be added to the script path. No namespaces: Forcing the inconsistent use of naming conventions to make sure global procedures don't collide. Modal commands: Each command is modal, meaning the Create, Modify, and Query operations are all handled by setting flags. This also forced the developers to cause most of the commands to return arrays Inconsistent command style: Most array commands actually return arrays, but the Tokenize command has to take an array as a reference which it then populates, rather than spitting out an array. This among other inconsistencies.

这些以及其他几个原因是AutoDesk采用Python作为次要脚本语言的原因,这带来了其他一些令人讨厌的因素:

并不是所有的MEL命令都受支持:大多数都受支持,但有时您会发现自己不得不使用MEL()函数来执行一些任意代码。更糟糕的是,你不得不对它进行所有烦人的逃避。 继承了模态命令风格:必须使用相同的create=True, query=True, edit=True的东西。