最近Stack Overflow上有一群讨厌perl的人,所以我想我应该把我的“关于你最喜欢的语言你讨厌的五件事”的问题带到Stack Overflow上。拿你最喜欢的语言来说,告诉我你讨厌它的五件事。这些可能只是让你烦恼的事情,承认的设计缺陷,公认的性能问题,或任何其他类别。你只需要讨厌它,它必须是你最喜欢的语言。

不要拿它和其他语言比较,也不要谈论你已经讨厌的语言。不要用你最喜欢的语言谈论你喜欢的事情。我只是想听到你讨厌但能容忍的东西,这样你就可以使用所有其他的东西,我想听到你希望别人使用的语言。

每当有人试图把他们最喜欢的语言强加给我时,我就会问这个问题,有时是面试问题。如果有人找不出他最喜欢的工具的5个缺点,那他对它还不够了解,不能提倡它,也不能利用它赚大钱。他还没有在足够多的不同情况下使用它来充分探索它。他把它作为一种文化或宗教来倡导,这意味着如果我不选择他最喜欢的技术,我就错了。

我不在乎你用什么语言。不想使用特定的语言?那就不要。你通过尽职调查做出了明智的选择,但仍然没有使用它?好吧。有时正确的答案是“你有一个强大的编程团队,有良好的实践和丰富的Bar经验。改成Foo是愚蠢的。”


This is a good question for code reviews too. People who really know a codebase will have all sorts of suggestions for it, and those who don't know it so well have non-specific complaints. I ask things like "If you could start over on this project, what would you do differently?" In this fantasy land, users and programmers get to complain about anything and everything they don't like. "I want a better interface", "I want to separate the model from the view", "I'd use this module instead of this other one", "I'd rename this set of methods", or whatever they really don't like about the current situation. That's how I get a handle on how much a particular developer knows about the codebase. It's also a clue about how much of the programmer's ego is tied up in what he's telling me.

憎恨并不是衡量人们了解多少的唯一尺度,但我发现它是一个相当不错的尺度。他们讨厌的事情也让我知道他们对这个话题的思考有多好。


当前回答

PHP:

荒谬的assert()函数…它对里面的代码运行eval() ?>标签删除了它后面的换行符?! 奇怪的数字字符串处理(尝试将它们作为数组键) 令人痛苦的unicode支持似乎将不再被PHP 6解决 入门成本低意味着95%的人给PHP程序员起了一个可怕的名字——试图在这5%中找到一个人来雇佣是疯狂的。

其他回答

我觉得最喜欢的语言是不可能选择的。动态类型和静态类型不能进行比较,所以我只列出我使用的是哪一种类型

C++:

Template metaprogramming syntax is ugly. An implicit ::value would make it much more concise ->. Why can't the compiler figure out that I'm doing a ptr.thing and just do -> for me? I hate whitespace. So the whole vector<vector<int>> has to be vector<vector<int> > makes me get the jitters and then I can't focus whenever I see that line of code and I end up trying to figure out a way to use int[][] or something Macros. I personally love the concept of macros. But with C++, I that the system is a hack I'm a hater of ;

Python:

字符串是不可变的。这样我就不能用string[4]="b" 通过引用隐式复制列表。哪个泄漏到[[0]*width]*height问题 缺少尾递归(每当我输入错误递归函数时,我必须安装IDLE以避免吐出1000条错误消息) 字典键不接受列表/字典 缺乏深度范围。当我做一个列表推导时,我不希望其中的变量影响到外部作用域

PHP:

1)强迫我创造不必要的变量:

$parts = explode('|', $string);
$first = $parts[0];

2) lambdas的实现如此蹩脚,它大致相当于使用eval(),而且如此糟糕,我从未使用过它(参见http://www.php.net/create_function)。

3) try/catch系统只能捕获大约80%可能发生的错误。

4) Regex支持和lambda支持一样蹩脚,因为它必须在常规字符串中编写,这使得最难学的编程工具之一变得困难了三倍。PHP应该是一种“简单”的语言吗?

5)没有办法安全地从$_POST中取出东西,而不写两次或构建自己的函数,或使用'@'操作符:

$x = isset($_POST['foo']['bar']) ? $_POST['foo']['bar'] : null;

6)额外答案:“@”。如果你懒得写正确的代码,那就添加'@',这对以后调试你的代码的人来说太糟糕了。

JavaScript:

The Object prototype can be modified. Every single object in your program gets new properties, and something probably breaks. All objects are hash maps, but it's difficult to safely use them as such. In particular, if one of your keys happens to be __proto__, you're in trouble. No object closure at function reference time. In fact, no object closure at all -- instead, this is set whenever a function is called with object notation or the new operator. Results in much confusion, particularly when creating event callbacks, because this isn't set to what the programmer expects. Corollary: calling a function without object notation or the new operator results in this being set equal to the global object, resulting in much breakage. Addition operator overloaded to also perform string concatenation, despite the two operations being fundamentally different. Results in pain when a value you expect to be a number is in fact a string. == and != operators perform type coercion. Comparisons between different types involve a list of rules that no mortal can remember in full. This is mitigated by the existence of === and !== operators. Both null and undefined exist, with subtly different, yet redundant meanings. Why? Weird syntax for setting up prototype chains. parseInt(s) expects a C-style number, so treats values with leading zeroes as octal, etc. You can at least parseInt(s, 10) but the default behaviour is confusing. No block scope. Can declare the same variable more than once. Can use a variable without declaring it, in which case it's global and probably breaks your program. with { }. Really difficult to document with JavaDoc like tools.

Erlang

没有静态推断 就像在哈斯凯尔发现的一样。这 会导致运行时错误和一个 有认真写代码还是使用 透析器(1)发现 差异。动态类型是 慢的:也被认为是慢的; 与C、Java等语言相比,它几乎是未知的; 的lists(3)模块有时相当精简 我缺少用于列表处理的有用函数 (就像在数据。例如Haskell中的List); 让我在每句话的结尾都加上 在从句中,和。最后是后者。

再给c++投一票…仍然是我最喜欢的语言,有几个亲密的追随者——C和Python。以下是我目前最讨厌的名单,排名不分先后:

Plethora of integer types inherited from C - way too many problems caused by signed vs. unsigned mistakes Copy constructors and assignment operators - why can't the compiler create one from the other automatically? Variable argument madness - va_list just doesn't work with objects and I'm so sick of problems created with sprintf(), snprintf(), vsnprintf(), and all of their relatives. Template implementation is required to be fully visible at compile time - I'm thinking of the lack of "export" implementations or at least usable ones Lack of support for properties - I want to have a read-only member like "a.x" that can be read publicly and only assigned internally. I really hate the "val=obj.getX()" and "obj.setX(val)". I really want properties with access control and a consistent syntax.