我一直在安卓SDK平台上工作,现在还不清楚如何保存应用程序的状态。因此,考虑到“你好,Android”示例的这个小的重新设计:

package com.android.hello;

import android.app.Activity;
import android.os.Bundle;
import android.widget.TextView;

public class HelloAndroid extends Activity {

  private TextView mTextView = null;

  /** Called when the activity is first created. */
  @Override
  public void onCreate(Bundle savedInstanceState) {
    super.onCreate(savedInstanceState);

    mTextView = new TextView(this);

    if (savedInstanceState == null) {
       mTextView.setText("Welcome to HelloAndroid!");
    } else {
       mTextView.setText("Welcome back.");
    }

    setContentView(mTextView);
  }
}

我认为这对于最简单的情况来说已经足够了,但无论我如何离开应用程序,它总是以第一条消息来响应。

我确信解决方案就像重写onPause之类的东西一样简单,但我已经在文档中翻了大约30分钟,没有发现任何明显的东西。


当前回答

解决这个问题的简单快捷方法是使用IcePick

首先,在app/build.gradle中设置库

repositories {
  maven {url "https://clojars.org/repo/"}
}
dependencies {
  compile 'frankiesardo:icepick:3.2.0'
  provided 'frankiesardo:icepick-processor:3.2.0'
}

现在,让我们看看下面的示例,如何在“活动”中保存状态

public class ExampleActivity extends Activity {
  @State String username; // This will be automatically saved and restored

  @Override public void onCreate(Bundle savedInstanceState) {
    super.onCreate(savedInstanceState);
    Icepick.restoreInstanceState(this, savedInstanceState);
  }

  @Override public void onSaveInstanceState(Bundle outState) {
    super.onSaveInstanceState(outState);
    Icepick.saveInstanceState(this, outState);
  }
}

它适用于Activities、Fragments或任何需要在Bundle上序列化其状态的对象(例如,迫击炮的ViewPresenter)

Icepick还可以为自定义视图生成实例状态代码:

class CustomView extends View {
  @State int selectedPosition; // This will be automatically saved and restored

  @Override public Parcelable onSaveInstanceState() {
    return Icepick.saveInstanceState(this, super.onSaveInstanceState());
  }

  @Override public void onRestoreInstanceState(Parcelable state) {
    super.onRestoreInstanceState(Icepick.restoreInstanceState(this, state));
  }

  // You can put the calls to Icepick into a BaseCustomView and inherit from it
  // All Views extending this CustomView automatically have state saved/restored
}

其他回答

现在,在视图模型中使用两种方法是有意义的。如果要将第一个保存为保存的实例:您可以像这样在视图模型中添加状态参数https://developer.android.com/topic/libraries/architecture/viewmodel-savedstate#java

或者您可以在视图模型中保存变量或对象,在这种情况下,视图模型将保存生命周期,直到活动被破坏。

public class HelloAndroidViewModel extends ViewModel {
   public Booelan firstInit = false;

    public HelloAndroidViewModel() {
        firstInit = false;
    }
    ...
}

public class HelloAndroid extends Activity {

  private TextView mTextView = null;
  HelloAndroidViewModel viewModel = ViewModelProviders.of(this).get(HelloAndroidViewModel.class);
  /** Called when the activity is first created. */
  @Override
  public void onCreate(Bundle savedInstanceState) {
    super.onCreate(savedInstanceState);

    mTextView = new TextView(this);

    //Because even if the state is deleted, the data in the viewmodel will be kept because the activity does not destroy
    if(!viewModel.firstInit){
        viewModel.firstInit = true
        mTextView.setText("Welcome to HelloAndroid!");
    }else{
       mTextView.setText("Welcome back.");
    }

    setContentView(mTextView);
  }
}

onSaveInstanceState(bundle)和onRestoreInstanceState(bundle)方法仅在旋转屏幕(方向更改)时用于数据持久化。在应用程序之间切换时,它们甚至都不好(因为调用了onSaveInstanceState()方法,但不会再次调用onCreate(捆绑包)和onRestoreInstanceState(捆绑)。要获得更多持久性,请使用共享首选项。阅读这篇文章

您可以使用JetPack中的生命周期实时数据和视图模型Handel。参见本参考:

https://developer.android.com/topic/libraries/architecture/livedata

Kotlin解决方案:对于onSaveInstanceState中的自定义类保存,您可以将类转换为JSON字符串并使用Gson转换进行恢复,对于单字符串、双精度、Int、Long值保存和恢复,如下所示。以下示例适用于片段和活动:

对于活动:

对于将数据放入saveInstanceState:

override fun onSaveInstanceState(outState: Bundle) {
        super.onSaveInstanceState(outState)

        //for custom class-----
        val gson = Gson()
        val json = gson.toJson(your_custom_class)
        outState.putString("CUSTOM_CLASS", json)

        //for single value------
        outState.putString("MyString", stringValue)
        outState.putBoolean("MyBoolean", true)
        outState.putDouble("myDouble", doubleValue)
        outState.putInt("MyInt", intValue)
    }

还原数据:

 override fun onRestoreInstanceState(savedInstanceState: Bundle) {
    super.onRestoreInstanceState(savedInstanceState)

    //for custom class restore
    val json = savedInstanceState?.getString("CUSTOM_CLASS")
    if (!json!!.isEmpty()) {
        val gson = Gson()
        testBundle = gson.fromJson(json, Session::class.java)
    }

  //for single value restore

   val myBoolean: Boolean = savedInstanceState?.getBoolean("MyBoolean")
   val myDouble: Double = savedInstanceState?.getDouble("myDouble")
   val myInt: Int = savedInstanceState?.getInt("MyInt")
   val myString: String = savedInstanceState?.getString("MyString")
 }

您也可以在Activity onCreate上恢复它。

对于碎片:

对于saveInstanceState中的put类:

 override fun onSaveInstanceState(outState: Bundle) {
        super.onSaveInstanceState(outState)
        val gson = Gson()
        val json = gson.toJson(customClass)
        outState.putString("CUSTOM_CLASS", json)
    }

还原数据:

 override fun onActivityCreated(savedInstanceState: Bundle?) {
        super.onActivityCreated(savedInstanceState)

        //for custom class restore
        if (savedInstanceState != null) {
            val json = savedInstanceState.getString("CUSTOM_CLASS")
            if (!json!!.isEmpty()) {
                val gson = Gson()
                val customClass: CustomClass = gson.fromJson(json, CustomClass::class.java)
            }
        }

      // for single value restore
      val myBoolean: Boolean = savedInstanceState.getBoolean("MyBoolean")
      val myDouble: Double = savedInstanceState.getDouble("myDouble")
      val myInt: Int = savedInstanceState.getInt("MyInt")
      val myString: String = savedInstanceState.getString("MyString")
    }

有一种方法可以让Android在不执行任何方法的情况下保存状态。只需将此行添加到“活动”声明中的清单:

android:configChanges="orientation|screenSize"

应该是这样的:

<activity
    android:name=".activities.MyActivity"
    android:configChanges="orientation|screenSize">
</activity>

在这里您可以找到有关此属性的更多信息。

建议让Android为您处理,而不是手动处理。