我的单例访问方法通常是一些变种:

static MyClass *gInstance = NULL;

+ (MyClass *)instance
{
    @synchronized(self)
    {
        if (gInstance == NULL)
            gInstance = [[self alloc] init];
    }

    return(gInstance);
}

我能做些什么来改善这一点呢?


当前回答

关于Objective-C中单例模式的深入讨论,请看这里:

在Objective-C中使用单例模式

其他回答

我已经将单例转换为一个类,这样其他类就可以继承单例属性。

Singleton.h:

static id sharedInstance = nil;

#define DEFINE_SHARED_INSTANCE + (id) sharedInstance {  return [self sharedInstance:&sharedInstance]; } \
                               + (id) allocWithZone:(NSZone *)zone { return [self allocWithZone:zone forInstance:&sharedInstance]; }

@interface Singleton : NSObject {

}

+ (id) sharedInstance;
+ (id) sharedInstance:(id*)inst;

+ (id) allocWithZone:(NSZone *)zone forInstance:(id*)inst;

@end

单例。m:

#import "Singleton.h"


@implementation Singleton


+ (id) sharedInstance { 
    return [self sharedInstance:&sharedInstance];
}

+ (id) sharedInstance:(id*)inst {
    @synchronized(self)
    {
        if (*inst == nil)
            *inst = [[self alloc] init];
    }
    return *inst;
}

+ (id) allocWithZone:(NSZone *)zone forInstance:(id*)inst {
    @synchronized(self) {
        if (*inst == nil) {
            *inst = [super allocWithZone:zone];
            return *inst;  // assignment and return on first allocation
        }
    }
    return nil; // on subsequent allocation attempts return nil
}

- (id)copyWithZone:(NSZone *)zone {
    return self;
}

- (id)retain {
    return self;
}

- (unsigned)retainCount {
    return UINT_MAX;  // denotes an object that cannot be released
}

- (void)release {
    //do nothing
}

- (id)autorelease {
    return self;
}


@end

这是一个类的例子,你想变成单例。

#import "Singleton.h"

@interface SomeClass : Singleton {

}

@end

@implementation SomeClass 

DEFINE_SHARED_INSTANCE;

@end

单例类唯一的限制是它是NSObject的子类。但大多数时候我在我的代码中使用单例对象,它们实际上是NSObject的子类,所以这个类真的简化了我的生活,使代码更干净。

由于Kendall发布了一个线程安全的单例,试图避免锁定成本,我想我也会抛出一个:

#import <libkern/OSAtomic.h>

static void * volatile sharedInstance = nil;                                                

+ (className *) sharedInstance {                                                                    
  while (!sharedInstance) {                                                                          
    className *temp = [[self alloc] init];                                                                 
    if(!OSAtomicCompareAndSwapPtrBarrier(0x0, temp, &sharedInstance)) {
      [temp release];                                                                                   
    }                                                                                                    
  }                                                                                                        
  return sharedInstance;                                                                        
}

好吧,让我来解释一下这是怎么回事:

Fast case: In normal execution sharedInstance has already been set, so the while loop is never executed and the function returns after simply testing for the variable's existence; Slow case: If sharedInstance doesn't exist, then an instance is allocated and copied into it using a Compare And Swap ('CAS'); Contended case: If two threads both attempt to call sharedInstance at the same time AND sharedInstance doesn't exist at the same time then they will both initialize new instances of the singleton and attempt to CAS it into position. Whichever one wins the CAS returns immediately, whichever one loses releases the instance it just allocated and returns the (now set) sharedInstance. The single OSAtomicCompareAndSwapPtrBarrier acts as both a write barrier for the setting thread and a read barrier from the testing thread.

你不想在self上同步…因为self对象还不存在!最终锁定一个临时id值。你想要确保没有其他人可以运行类方法(sharedInstance, alloc, allocWithZone:等),所以你需要在类对象上同步:

@implementation MYSingleton

static MYSingleton * sharedInstance = nil;

+( id )sharedInstance {
    @synchronized( [ MYSingleton class ] ) {
        if( sharedInstance == nil )
            sharedInstance = [ [ MYSingleton alloc ] init ];
    }

    return sharedInstance;
}

+( id )allocWithZone:( NSZone * )zone {
    @synchronized( [ MYSingleton class ] ) {
        if( sharedInstance == nil )
            sharedInstance = [ super allocWithZone:zone ];
    }

    return sharedInstance;
}

-( id )init {
    @synchronized( [ MYSingleton class ] ) {
        self = [ super init ];
        if( self != nil ) {
            // Insert initialization code here
        }

        return self;
    }
}

@end

如何

static MyClass *gInstance = NULL;

+ (MyClass *)instance
{
    if (gInstance == NULL) {
        @synchronized(self)
        {
            if (gInstance == NULL)
                gInstance = [[self alloc] init];
        }
    }

    return(gInstance);
}

这样就避免了初始化后的同步成本?

我知道有很多关于这个“问题”的评论,但是我没有看到很多人建议使用宏来定义单例对象。这是一个非常常见的模式,一个宏极大地简化了单例。

下面是我根据我见过的几个Objc实现编写的宏。

Singeton。h

/**
 @abstract  Helps define the interface of a singleton.
 @param  TYPE  The type of this singleton.
 @param  NAME  The name of the singleton accessor.  Must match the name used in the implementation.
 @discussion
 Typcially the NAME is something like 'sharedThing' where 'Thing' is the prefix-removed type name of the class.
 */
#define SingletonInterface(TYPE, NAME) \
+ (TYPE *)NAME;


/**
 @abstract  Helps define the implementation of a singleton.
 @param  TYPE  The type of this singleton.
 @param  NAME  The name of the singleton accessor.  Must match the name used in the interface.
 @discussion
 Typcially the NAME is something like 'sharedThing' where 'Thing' is the prefix-removed type name of the class.
 */
#define SingletonImplementation(TYPE, NAME) \
static TYPE *__ ## NAME; \
\
\
+ (void)initialize \
{ \
    static BOOL initialized = NO; \
    if(!initialized) \
    { \
        initialized = YES; \
        __ ## NAME = [[TYPE alloc] init]; \
    } \
} \
\
\
+ (TYPE *)NAME \
{ \
    return __ ## NAME; \
}

使用示例:

我的经理

@interface MyManager

SingletonInterface(MyManager, sharedManager);

// ...

@end

我的经理

@implementation MyManager

- (id)init
{
    self = [super init];
    if (self) {
        // Initialization code here.
    }

    return self;
}

SingletonImplementation(MyManager, sharedManager);

// ...

@end

为什么界面宏几乎是空的?头文件和代码文件之间的代码一致性;可维护性,以防您想添加更多的自动方法或更改它。

我使用initialize方法创建单例,就像这里(在撰写本文时)最流行的答案中使用的那样。