我的结构如下所示:
Component 1
- |- Component 2
- - |- Component 4
- - - |- Component 5
Component 3
组件3应该根据组件5的状态显示一些数据。
因为道具是不可变的,我不能简单地在组件1中保存它的状态并转发它,对吗?是的,我读过Redux,但我不想使用它。我希望只用react就能解决这个问题。我错了吗?
我的结构如下所示:
Component 1
- |- Component 2
- - |- Component 4
- - - |- Component 5
Component 3
组件3应该根据组件5的状态显示一些数据。
因为道具是不可变的,我不能简单地在组件1中保存它的状态并转发它,对吗?是的,我读过Redux,但我不想使用它。我希望只用react就能解决这个问题。我错了吗?
当前回答
我是这样做的:
type ParentProps = {}
type ParentState = { someValue: number }
class Parent extends React.Component<ParentProps, ParentState> {
constructor(props: ParentProps) {
super(props)
this.state = { someValue: 0 }
this.handleChange = this.handleChange.bind(this)
}
handleChange(value: number) {
this.setState({...this.state, someValue: value})
}
render() {
return <div>
<Child changeFunction={this.handleChange} defaultValue={this.state.someValue} />
<p>Value: {this.state.someValue}</p>
</div>
}
}
type ChildProps = { defaultValue: number, changeFunction: (value: number) => void}
type ChildState = { anotherValue: number }
class Child extends React.Component<ChildProps, ChildState> {
constructor(props: ChildProps) {
super(props)
this.state = { anotherValue: this.props.defaultValue }
this.handleChange = this.handleChange.bind(this)
}
handleChange(value: number) {
this.setState({...this.state, anotherValue: value})
this.props.changeFunction(value)
}
render() {
return <div>
<input onChange={event => this.handleChange(Number(event.target.value))} type='number' value={this.state.anotherValue}/>
</div>
}
}
其他回答
我喜欢关于传递函数的答案。这是一个非常方便的技巧。
On the flip side you can also achieve this using pub/sub or using a variant, a dispatcher, as Flux does. The theory is super simple. Have component 5 dispatch a message which component 3 is listening for. Component 3 then updates its state which triggers the re-render. This requires stateful components, which, depending on your viewpoint, may or may not be an anti-pattern. I'm against them personally and would rather that something else is listening for dispatches and changes state from the very top-down (Redux does this, but it adds additional terminology).
import { Dispatcher } from 'flux'
import { Component } from 'React'
const dispatcher = new Dispatcher()
// Component 3
// Some methods, such as constructor, omitted for brevity
class StatefulParent extends Component {
state = {
text: 'foo'
}
componentDidMount() {
dispatcher.register( dispatch => {
if ( dispatch.type === 'change' ) {
this.setState({ text: 'bar' })
}
}
}
render() {
return <h1>{ this.state.text }</h1>
}
}
// Click handler
const onClick = event => {
dispatcher.dispatch({
type: 'change'
})
}
// Component 5 in your example
const StatelessChild = props => {
return <button onClick={ onClick }>Click me</button>
}
使用Flux的调度程序捆绑非常简单。它只是简单地注册回调,并在任何分派发生时调用它们,传递分派上的内容(在上面的简洁示例中,分派没有有效负载,只有一个消息id)。如果对您更有意义的话,您可以很容易地将其调整为传统的pub/sub(例如,从事件中使用EventEmitter或其他版本)。
我已经多次使用这个页面的顶级答案,但在学习React的时候,我发现了一个更好的方法,没有绑定,也没有道具内的内联函数。
看看这里:
class Parent extends React.Component {
constructor() {
super();
this.state = {
someVar: value
}
}
handleChange = (someValue) => {
this.setState({someVar: someValue})
}
render() {
return <Child handler={this.handleChange} />
}
}
export const Child = ({handler}) => {
return <Button onClick={handler} />
}
键在一个箭头函数中:
handleChange = (someValue) => {
this.setState({someVar: someValue})
}
你可以在这里阅读更多。
我是这样做的:
type ParentProps = {}
type ParentState = { someValue: number }
class Parent extends React.Component<ParentProps, ParentState> {
constructor(props: ParentProps) {
super(props)
this.state = { someValue: 0 }
this.handleChange = this.handleChange.bind(this)
}
handleChange(value: number) {
this.setState({...this.state, someValue: value})
}
render() {
return <div>
<Child changeFunction={this.handleChange} defaultValue={this.state.someValue} />
<p>Value: {this.state.someValue}</p>
</div>
}
}
type ChildProps = { defaultValue: number, changeFunction: (value: number) => void}
type ChildState = { anotherValue: number }
class Child extends React.Component<ChildProps, ChildState> {
constructor(props: ChildProps) {
super(props)
this.state = { anotherValue: this.props.defaultValue }
this.handleChange = this.handleChange.bind(this)
}
handleChange(value: number) {
this.setState({...this.state, anotherValue: value})
this.props.changeFunction(value)
}
render() {
return <div>
<input onChange={event => this.handleChange(Number(event.target.value))} type='number' value={this.state.anotherValue}/>
</div>
}
}
如果你想要更新父组件,
class ParentComponent extends React.Component {
constructor(props){
super(props);
this.state = {
page: 0
}
}
handler(val){
console.log(val) // 1
}
render(){
return (
<ChildComponent onChange={this.handler} />
)
}
}
class ChildComponent extends React.Component {
constructor(props) {
super(props);
this.state = {
page: 1
};
}
someMethod = (page) => {
this.setState({ page: page });
this.props.onChange(page)
}
render() {
return (
<Button
onClick={() => this.someMethod()}
> Click
</Button>
)
}
}
这里的onChange是一个带有“handler”方法绑定到其实例的属性。我们将方法处理程序传递给子类组件,通过props参数中的onChange属性接收。
onChange属性将在props对象中设置,如下所示:
props = {
onChange: this.handler
}
并传递给子组件。
所以子组件可以像props. onchange这样访问props对象中的name值。
这是通过使用渲染道具完成的。
现在子组件有一个按钮“Click”,带有一个onclick事件集,用于调用通过props参数对象中的onChange传递给它的处理程序方法。所以现在子类中的this.props.onChange保存了父类中的输出方法。
参考资料和演职员表:Bits and Pieces
这似乎对我有用
家长:
...
const [open, setOpen] = React.useState(false);
const handleDrawerClose = () => {
setOpen(false);
};
...
return (
<PrimaryNavigationAccordion
handleDrawerClose={handleDrawerClose}
/>
);
孩子:
...
export default function PrimaryNavigationAccordion({
props,
handleDrawerClose,
})
...
<Link
to={menuItem.url}
component={RouterLink}
color="inherit"
underline="hover"
onClick={() => handleDrawerClose()}
>
{menuItem.label}
</Link>