是否有一种方法可以在延迟后用一个基本参数调用块,就像使用performSelector:withObject:afterDelay:但是使用int/double/float这样的参数?


当前回答

Swift 3和Xcode 8.3.2

这段代码将帮助你,我也添加了一个解释

// Create custom class, this will make your life easier
class CustomDelay {

    static let cd = CustomDelay()

    // This is your custom delay function
    func runAfterDelay(_ delay:Double, closure:@escaping ()->()) {
        let when = DispatchTime.now() + delay
        DispatchQueue.main.asyncAfter(deadline: when, execute: closure)
    }
}


// here how to use it (Example 1)
class YourViewController: UIViewController {

    // example delay time 2 second
    let delayTime = 2.0

    override func viewDidLoad() {
        super.viewDidLoad()

        CustomDelay.cd.runAfterDelay(delayTime) {
            // This func will run after 2 second
            // Update your UI here, u don't need to worry to bring this to the main thread because your CustomDelay already make this to main thread automatically :)
            self.runFunc()
        }
    }

    // example function 1
    func runFunc() {
        // do your method 1 here
    }
}

// here how to use it (Example 2)
class YourSecondViewController: UIViewController {

    // let say you want to user run function shoot after 3 second they tap a button

    // Create a button (This is programatically, you can create with storyboard too)
    let shootButton: UIButton = {
        let button = UIButton(type: .system)
        button.frame = CGRect(x: 15, y: 15, width: 40, height: 40) // Customize where do you want to put your button inside your ui
        button.setTitle("Shoot", for: .normal)
        button.translatesAutoresizingMaskIntoConstraints = false
        return button
    }()

    override func viewDidLoad() {
        super.viewDidLoad()

        // create an action selector when user tap shoot button
        shootButton.addTarget(self, action: #selector(shoot), for: .touchUpInside)   
    }

    // example shoot function
    func shoot() {
        // example delay time 3 second then shoot
        let delayTime = 3.0

        // delay a shoot after 3 second
        CustomDelay.cd.runAfterDelay(delayTime) {
            // your shoot method here
            // Update your UI here, u don't need to worry to bring this to the main thread because your CustomDelay already make this to main thread automatically :)
        }
    }   
}

其他回答

下面是Swift 3在延迟后排队工作的方法。

DispatchQueue.main.asyncAfter(
  DispatchTime.now() + DispatchTimeInterval.seconds(2)) {
    // do work
}

在BlocksKit框架中有一个很好的例子。

BlocksKit

(和班级)

BBlocksKit.m

Swift 3和Xcode 8.3.2

这段代码将帮助你,我也添加了一个解释

// Create custom class, this will make your life easier
class CustomDelay {

    static let cd = CustomDelay()

    // This is your custom delay function
    func runAfterDelay(_ delay:Double, closure:@escaping ()->()) {
        let when = DispatchTime.now() + delay
        DispatchQueue.main.asyncAfter(deadline: when, execute: closure)
    }
}


// here how to use it (Example 1)
class YourViewController: UIViewController {

    // example delay time 2 second
    let delayTime = 2.0

    override func viewDidLoad() {
        super.viewDidLoad()

        CustomDelay.cd.runAfterDelay(delayTime) {
            // This func will run after 2 second
            // Update your UI here, u don't need to worry to bring this to the main thread because your CustomDelay already make this to main thread automatically :)
            self.runFunc()
        }
    }

    // example function 1
    func runFunc() {
        // do your method 1 here
    }
}

// here how to use it (Example 2)
class YourSecondViewController: UIViewController {

    // let say you want to user run function shoot after 3 second they tap a button

    // Create a button (This is programatically, you can create with storyboard too)
    let shootButton: UIButton = {
        let button = UIButton(type: .system)
        button.frame = CGRect(x: 15, y: 15, width: 40, height: 40) // Customize where do you want to put your button inside your ui
        button.setTitle("Shoot", for: .normal)
        button.translatesAutoresizingMaskIntoConstraints = false
        return button
    }()

    override func viewDidLoad() {
        super.viewDidLoad()

        // create an action selector when user tap shoot button
        shootButton.addTarget(self, action: #selector(shoot), for: .touchUpInside)   
    }

    // example shoot function
    func shoot() {
        // example delay time 3 second then shoot
        let delayTime = 3.0

        // delay a shoot after 3 second
        CustomDelay.cd.runAfterDelay(delayTime) {
            // your shoot method here
            // Update your UI here, u don't need to worry to bring this to the main thread because your CustomDelay already make this to main thread automatically :)
        }
    }   
}

于2021年4月更新,使用Xcode 12.4。这仍然有效,除了现在+按钮显示更多的图标,包括视图库和Modifiers库(见下文),并且视图可能是默认的。 所以一定要选择Snippets库,如下图所示。


(2020年6月在Xcode 11.3.1上验证)

Xcode提供了一个代码片段来做到这一点。您只需输入延迟值和希望在延迟后运行的代码。

点击Xcode右上方的+按钮,当你在编辑一些代码时(而不是在Project Navigator中,在那里会显示其他库,如Capabilities) 确保Snippets库(参见截图,带有{}的图标)被选中,从可用的图标中退出。 搜索之后 它将只返回一个搜索结果,这是所需的片段(见截图)。双击它,你就可以开始了。

也许比通过GCD更简单,在某个班级(例如。"Util"),或对象上的类别:

+ (void)runBlock:(void (^)())block
{
    block();
}
+ (void)runAfterDelay:(CGFloat)delay block:(void (^)())block 
{
    void (^block_)() = [[block copy] autorelease];
    [self performSelector:@selector(runBlock:) withObject:block_ afterDelay:delay];
}

所以要使用:

[Util runAfterDelay:2 block:^{
    NSLog(@"two seconds later!");
}];