是否允许删除这个;如果删除语句是将在该类实例上执行的最后一条语句?当然,我确定this指针所表示的对象是新创建的。
我在想这样的事情:
void SomeModule::doStuff()
{
// in the controller, "this" object of SomeModule is the "current module"
// now, if I want to switch over to a new Module, eg:
controller->setWorkingModule(new OtherModule());
// since the new "OtherModule" object will take the lead,
// I want to get rid of this "SomeModule" object:
delete this;
}
我能这样做吗?
如果你害怕,有一个完全合法的破解方法:
void myclass::delete_me()
{
std::unique_ptr<myclass> bye_bye(this);
}
我认为删除它是c++的惯用方法,我只是把它作为一种好奇来展示。
在某些情况下,这个构造实际上是有用的——您可以在抛出需要该对象成员数据的异常后删除该对象。对象在发生抛出之前一直有效。
void myclass::throw_error()
{
std::unique_ptr<myclass> bye_bye(this);
throw std::runtime_exception(this->error_msg);
}
注意:如果你使用的是c++ 11之前的编译器,你可以使用std::auto_ptr而不是std::unique_ptr,它会做同样的事情。
如果你害怕,有一个完全合法的破解方法:
void myclass::delete_me()
{
std::unique_ptr<myclass> bye_bye(this);
}
我认为删除它是c++的惯用方法,我只是把它作为一种好奇来展示。
在某些情况下,这个构造实际上是有用的——您可以在抛出需要该对象成员数据的异常后删除该对象。对象在发生抛出之前一直有效。
void myclass::throw_error()
{
std::unique_ptr<myclass> bye_bye(this);
throw std::runtime_exception(this->error_msg);
}
注意:如果你使用的是c++ 11之前的编译器,你可以使用std::auto_ptr而不是std::unique_ptr,它会做同样的事情。
One of the reasons that C++ was designed was to make it easy to reuse code. In general, C++ should be written so that it works whether the class is instantiated on the heap, in an array, or on the stack. "Delete this" is a very bad coding practice because it will only work if a single instance is defined on the heap; and there had better not be another delete statement, which is typically used by most developers to clean up the heap. Doing this also assumes that no maintenance programmer in the future will cure a falsely perceived memory leak by adding a delete statement.
Even if you know in advance that your current plan is to only allocate a single instance on the heap, what if some happy-go-lucky developer comes along in the future and decides to create an instance on the stack? Or, what if he cuts and pastes certain portions of the class to a new class that he intends to use on the stack? When the code reaches "delete this" it will go off and delete it, but then when the object goes out of scope, it will call the destructor. The destructor will then try to delete it again and then you are hosed. In the past, doing something like this would screw up not only the program but the operating system and the computer would need to be rebooted. In any case, this is highly NOT recommended and should almost always be avoided. I would have to be desperate, seriously plastered, or really hate the company I worked for to write code that did this.