我有一个应用,它在视图的下半部分有一个文本框。 这意味着当我在文本框中输入时,键盘会覆盖文本框。

我如何在打字时向上移动视图,这样我就可以看到我键入的内容,然后在键盘消失时将它移回原来的位置?

我到处都看了,但所有的解似乎都在Obj-C中,我还不能完全转换。

任何帮助都将不胜感激。


当前回答

Swift 4中的Simpelst方法

import UIKit

class ViewController: UIViewController, UITextFieldDelegate {

    @IBOutlet var myTextField: UITextField!

    override func viewDidLoad() {
        super.viewDidLoad()
        NotificationCenter.default.addObserver(self, selector: #selector(keyboardWillShow), name: .UIKeyboardWillShow, object: nil)
        NotificationCenter.default.addObserver(self, selector: #selector(self.keyboardWillHide), name: NSNotification.Name.UIKeyboardWillHide, object: nil)
    }

    override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
        myTextField.resignFirstResponder()
    }

    func keyboardWillShow(notification: NSNotification) {
        // let duration = notification.userInfo?[UIKeyboardAnimationDurationUserInfoKey]
        // print("duration",duration)
        if let keyboardSize = (notification.userInfo?[UIKeyboardFrameBeginUserInfoKey] as? NSValue)?.cgRectValue {
            let keyboardHeight : Int = Int(keyboardSize.height)
            print("keyboardWillShow",keyboardHeight)
            if let height = UserDefaults.standard.value(forKey: "keyboardHeight") as? (Int) {
                moveTextField(myTextField, moveDistance: -height as Int, moveDuration: 0.43, up: true)
            }else{
                UserDefaults.standard.set(keyboardHeight, forKey: "keyboardHeight")
                moveTextField(myTextField, moveDistance: -keyboardHeight, moveDuration: 0.43, up: true)
            }
        }
    }

    func keyboardWillHide(notification: NSNotification){
        if let height = UserDefaults.standard.value(forKey: "keyboardHeight") as? (Int) {
            moveTextField(myTextField, moveDistance: -height as Int, moveDuration: 0.25, up: false)
        }
    }

    func textFieldShouldReturn(_ textField: UITextField) -> Bool {
        textField.resignFirstResponder()
        return true
    }

    func moveTextField(_ textField: UITextField, moveDistance: Int, moveDuration: Double, up: Bool) {
        let movement: CGFloat = CGFloat(up ? moveDistance : -moveDistance)
        UIView.beginAnimations("animateTextField", context: nil)
        UIView.setAnimationBeginsFromCurrentState(true)
        UIView.setAnimationDuration(moveDuration)
        self.view.frame = self.view.frame.offsetBy(dx: 0, dy: movement)
        UIView.commitAnimations()
    }

}

你也可以上下移动只有UITextFiled而不是整个屏幕(UIView)。 用这种方法。

NotificationCenter.default.addObserver(self, selector: #selector(keyboardWillChange), name: .UIKeyboardWillChangeFrame, object: nil)

And

   @objc func keyboardWillChange(notification: NSNotification) {

        let duration = notification.userInfo![UIKeyboardAnimationDurationUserInfoKey] as! Double
        let curve = notification.userInfo![UIKeyboardAnimationCurveUserInfoKey] as! UInt
        let curFrame = (notification.userInfo![UIKeyboardFrameBeginUserInfoKey] as! NSValue).cgRectValue
        let targetFrame = (notification.userInfo![UIKeyboardFrameEndUserInfoKey] as! NSValue).cgRectValue
        let deltaY = targetFrame.origin.y - curFrame.origin.y

        UIView.animateKeyframes(withDuration: duration, delay: 0.0, options: UIViewKeyframeAnimationOptions(rawValue: curve), animations: {
            self.textField.frame.origin.y+=deltaY

        },completion: nil)
    }

其他回答

移动视图的原点是一种幼稚的方法。

这里有一个更好的解决方案:当键盘出现时调整视图的高度。

let viewHeight = self.view.frame.height

    override func viewDidLoad() {
        super.viewDidLoad()

        NotificationCenter.default.addObserver(self, selector: #selector(keyboardWillShow), name: UIResponder.keyboardWillShowNotification, object: nil)
        NotificationCenter.default.addObserver(self, selector: #selector(keyboardWillHide), name: UIResponder.keyboardWillHideNotification, object: nil)
    }

    @objc func keyboardWillShow(notification: NSNotification) {
        if let keyboardSize = (notification.userInfo?[UIResponder.keyboardFrameEndUserInfoKey] as? NSValue)?.cgRectValue {
            if self.view.frame.height == self.viewHeight{
                self.view.frame = CGRect(x: 0, y: 0, width: self.view.frame.width, height: self.view.frame.height - keyboardSize.height)
            }

        }
    }

    @objc func keyboardWillHide(notification: NSNotification) {
        if let keyboardSize = (notification.userInfo?[UIResponder.keyboardFrameEndUserInfoKey] as? NSValue)?.cgRectValue {

            self.view.frame = CGRect(x: 0, y: 0, width: self.view.frame.width, height: self.view.frame.height + keyboardSize.height)
        }
    }

@Boris的解决方案非常好,但观点有时会被破坏。

为了实现完美的对齐,请使用下面的代码

override func viewDidLoad() {
super.viewDidLoad()            
NotificationCenter.default.addObserver(self, selector: #selector(ViewController.keyboardWillShow), name: NSNotification.Name.UIKeyboardWillShow, object: nil)
NotificationCenter.default.addObserver(self, selector: #selector(ViewController.keyboardWillHide), name: NSNotification.Name.UIKeyboardWillHide, object: nil)}

功能:

@objc func keyboardWillShow(notification: NSNotification) {        
if let keyboardSize = (notification.userInfo?[UIKeyboardFrameEndUserInfoKey] as? NSValue)?.cgRectValue {
    if self.view.frame.origin.y == 0{
        self.view.frame.origin.y -= keyboardSize.height
    }
}}    

And,

@objc func keyboardWillHide(notification: NSNotification) {
if let keyboardSize = (notification.userInfo?[UIKeyboardFrameEndUserInfoKey] as? NSValue)?.cgRectValue {
    if self.view.frame.origin.y != 0{
        self.view.frame.origin.y = 0 
    }
} }

对于黑屏错误(Swift 4和4.2)。

我解决了黑屏的问题。在验证方案中,敲击后键盘高度变化,导致黑屏。

必须使用UIKeyboardFrameEndUserInfoKey而不是UIKeyboardFrameBeginUserInfoKey

var isKeyboardAppear = false

override func viewDidLoad() {
    super.viewDidLoad() 
    NotificationCenter.default.addObserver(self, selector: #selector(keyboardWillShow), name: NSNotification.Name.UIKeyboardWillShow, object: nil)
    NotificationCenter.default.addObserver(self, selector: #selector(keyboardWillHide), name: NSNotification.Name.UIKeyboardWillHide, object: nil)
}

@objc func keyboardWillShow(notification: NSNotification) {
    if !isKeyboardAppear {
        if let keyboardSize = (notification.userInfo?[UIKeyboardFrameEndUserInfoKey] as? NSValue)?.cgRectValue {
            if self.view.frame.origin.y == 0{
                self.view.frame.origin.y -= keyboardSize.height
            }
        }
        isKeyboardAppear = true
    }
}

@objc func keyboardWillHide(notification: NSNotification) {
    if isKeyboardAppear {
        if let keyboardSize = (notification.userInfo?[UIKeyboardFrameEndUserInfoKey] as? NSValue)?.cgRectValue {
            if self.view.frame.origin.y != 0{
                self.view.frame.origin.y += keyboardSize.height
            }
        }
         isKeyboardAppear = false
    }
}

所以其他答案似乎都不正确。

iOS上的良好行为键盘应该:

键盘改变大小时自动调整大小(YES IT CAN) 动画的速度与键盘相同 使用与键盘相同的曲线进行动画 如果相关,尊重安全区域。 也适用于iPad/Undocked模式

我的代码使用一个声明为@IBOutlet的NSLayoutConstraint

@IBOutlet private var bottomLayoutConstraint: NSLayoutConstraint!

你也可以使用变换,视图偏移量,....我觉得有了约束就容易多了。它通过在底部设置一个约束来工作,如果你的常量不是0/不是底部,你可能需要修改代码。

代码如下:

// In ViewDidLoad
    NotificationCenter.default.addObserver(self, selector: #selector(?MyViewController.keyboardDidChange), name: UIResponder.keyboardWillChangeFrameNotification, object: nil)


@objc func keyboardDidChange(notification: Notification) {
    let userInfo = notification.userInfo! as [AnyHashable: Any]
    let endFrame = (userInfo[UIResponder.keyboardFrameEndUserInfoKey] as! NSValue).cgRectValue
    let animationDuration = userInfo[UIResponder.keyboardAnimationDurationUserInfoKey] as! NSNumber
    let animationCurve = userInfo[UIResponder.keyboardAnimationCurveUserInfoKey] as! NSNumber
    bottomLayoutConstraint.constant = view.frame.height - endFrame.origin.y - view.safeAreaInsets.bottom // If your constraint is not defined as a safeArea constraint you might want to skip the last part.
    // Prevents iPad undocked keyboard.
    guard endFrame.height != 0, view.frame.height == endFrame.height + endFrame.origin.y else {
        bottomLayoutConstraint.constant = 0
        return
    }
    UIView.setAnimationCurve(UIView.AnimationCurve(rawValue: animationCurve.intValue)!)
    UIView.animate(withDuration: animationDuration.doubleValue) {
        self.view.layoutIfNeeded()
        // Do additional tasks such as scrolling in a UICollectionView
    }
}

使用以下代码查看UITextField单击

func textFieldDidBeginEditing(textField: UITextField) {
    ViewUpanimateMoving(true, upValue: 100)
}
func textFieldDidEndEditing(textField: UITextField) {
    ViewUpanimateMoving(false, upValue: 100)
}
func ViewUpanimateMoving (up:Bool, upValue :CGFloat){
    var durationMovement:NSTimeInterval = 0.3
    var movement:CGFloat = ( up ? -upValue : upValue)
    UIView.beginAnimations( "animateView", context: nil)
    UIView.setAnimationBeginsFromCurrentState(true)
    UIView.setAnimationDuration(durationMovement)
    self.view.frame = CGRectOffset(self.view.frame, 0,  movement)
    UIView.commitAnimations()
}