我有一个应用,它在视图的下半部分有一个文本框。 这意味着当我在文本框中输入时,键盘会覆盖文本框。

我如何在打字时向上移动视图,这样我就可以看到我键入的内容,然后在键盘消失时将它移回原来的位置?

我到处都看了,但所有的解似乎都在Obj-C中,我还不能完全转换。

任何帮助都将不胜感激。


当前回答

不是广告、促销或垃圾邮件,只是一个很好的解决方案。我知道这个问题有近30个答案,我很震惊,居然没有人提到过这个美丽的GitHub项目,它为你做了这一切,甚至更好。所有的答案只是向上移动视图。我刚刚用这个IQKeyboardManager解决了我所有的问题。它有13000多颗恒星。 如果你使用swift,只需将此添加到你的podfile中

pod 'IQKeyboardManagerSwift'

然后在你的AppDelegate.swift中导入IQKeyboardManagerSwift

import IQKeyboardManagerSwift

@UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {

    var window: UIWindow?

    func application(application: UIApplication, didFinishLaunchingWithOptions launchOptions: [NSObject: AnyObject]?) -> Bool {

      IQKeyboardManager.shared.enable = true // just add this line

      return true
    }
}

添加一行IQKeyboardManager.shared.enable = true来启用它 如果您要进行生产,那么这个解决方案是必须的。

其他回答

如果你在同一个VC中有2个或更多的文本字段,用户点击其中一个,然后点击另一个,不调用keyboardWillHide函数,视图会再向上一次,这是不必要的,因为你会有键盘,一个空格,它有键盘的高度,然后视图,使用我编辑的答案中的代码:

override func viewDidLoad() {       
    super.viewDidLoad()
    NSNotificationCenter.defaultCenter().addObserver(self, selector: Selector("keyboardWillShow:"), name: UIKeyboardWillShowNotification, object: nil)
    NSNotificationCenter.defaultCenter().addObserver(self, selector: Selector("keyboardWillHide:"), name: UIKeyboardWillHideNotification, object: nil)
}

func keyboardWillShow(notification: NSNotification) {
    if let keyboardSize = (notification.userInfo?[UIKeyboardFrameBeginUserInfoKey] as? NSValue)?.CGRectValue() {
        self.view.frame.origin.y -= keyboardSize.height
    }
}

func keyboardWillHide(notification: NSNotification) {
    if let keyboardSize = (notification.userInfo?[UIKeyboardFrameBeginUserInfoKey] as? NSValue)?.CGRectValue() {
        self.view.frame.origin.y += keyboardSize.height
    }
}

为了解决这个问题,将两个函数"KeyboardWillShow/Hide"替换为:

func keyboardWillShow(notification: NSNotification) {
 if let keyboardSize = (notification.userInfo?[UIKeyboardFrameBeginUserInfoKey] as? NSValue)?.CGRectValue() {
    if view.frame.origin.y == 0{
        self.view.frame.origin.y -= keyboardSize.height
        }
    }
}

func keyboardWillHide(notification: NSNotification) {
    if let keyboardSize = (notification.userInfo?[UIKeyboardFrameBeginUserInfoKey] as? NSValue)?.CGRectValue() {
        if view.frame.origin.y != 0 {
            self.view.frame.origin.y += keyboardSize.height
        }
    }
}

使用以下代码查看UITextField单击

func textFieldDidBeginEditing(textField: UITextField) {
    ViewUpanimateMoving(true, upValue: 100)
}
func textFieldDidEndEditing(textField: UITextField) {
    ViewUpanimateMoving(false, upValue: 100)
}
func ViewUpanimateMoving (up:Bool, upValue :CGFloat){
    var durationMovement:NSTimeInterval = 0.3
    var movement:CGFloat = ( up ? -upValue : upValue)
    UIView.beginAnimations( "animateView", context: nil)
    UIView.setAnimationBeginsFromCurrentState(true)
    UIView.setAnimationDuration(durationMovement)
    self.view.frame = CGRectOffset(self.view.frame, 0,  movement)
    UIView.commitAnimations()
}

所以其他答案似乎都不正确。

iOS上的良好行为键盘应该:

键盘改变大小时自动调整大小(YES IT CAN) 动画的速度与键盘相同 使用与键盘相同的曲线进行动画 如果相关,尊重安全区域。 也适用于iPad/Undocked模式

我的代码使用一个声明为@IBOutlet的NSLayoutConstraint

@IBOutlet private var bottomLayoutConstraint: NSLayoutConstraint!

你也可以使用变换,视图偏移量,....我觉得有了约束就容易多了。它通过在底部设置一个约束来工作,如果你的常量不是0/不是底部,你可能需要修改代码。

代码如下:

// In ViewDidLoad
    NotificationCenter.default.addObserver(self, selector: #selector(?MyViewController.keyboardDidChange), name: UIResponder.keyboardWillChangeFrameNotification, object: nil)


@objc func keyboardDidChange(notification: Notification) {
    let userInfo = notification.userInfo! as [AnyHashable: Any]
    let endFrame = (userInfo[UIResponder.keyboardFrameEndUserInfoKey] as! NSValue).cgRectValue
    let animationDuration = userInfo[UIResponder.keyboardAnimationDurationUserInfoKey] as! NSNumber
    let animationCurve = userInfo[UIResponder.keyboardAnimationCurveUserInfoKey] as! NSNumber
    bottomLayoutConstraint.constant = view.frame.height - endFrame.origin.y - view.safeAreaInsets.bottom // If your constraint is not defined as a safeArea constraint you might want to skip the last part.
    // Prevents iPad undocked keyboard.
    guard endFrame.height != 0, view.frame.height == endFrame.height + endFrame.origin.y else {
        bottomLayoutConstraint.constant = 0
        return
    }
    UIView.setAnimationCurve(UIView.AnimationCurve(rawValue: animationCurve.intValue)!)
    UIView.animate(withDuration: animationDuration.doubleValue) {
        self.view.layoutIfNeeded()
        // Do additional tasks such as scrolling in a UICollectionView
    }
}

将这个添加到你的视图控制器中。效果非常好。只是调整数值。

override func viewDidLoad() {
    super.viewDidLoad()        
    NotificationCenter.default.addObserver(self, selector: #selector(keyboardWillShow), name:NSNotification.Name.UIKeyboardWillShow, object: nil);
    NotificationCenter.default.addObserver(self, selector: #selector(keyboardWillHide), name:NSNotification.Name.UIKeyboardWillHide, object: nil);
}

@objc func keyboardWillShow(sender: NSNotification) {
    self.view.frame.origin.y -= 150
}
@objc func keyboardWillHide(sender: NSNotification) {
    self.view.frame.origin.y += 150
}

斯威夫特4:

我有一个问题与最接受的答案,其中隐藏键盘并没有返回视图一直到页面的底部(只是部分)。这对我来说很有效(+为Swift 4更新)。

override func viewDidLoad() {
    super.viewDidLoad()
    self.hideKeyboardWhenTappedAround()
    NotificationCenter.default.addObserver(self, selector: #selector(keyboardWillShow), name: NSNotification.Name.UIKeyboardWillShow, object: nil)
    NotificationCenter.default.addObserver(self, selector: #selector(keyboardWillHide), name: NSNotification.Name.UIKeyboardWillHide, object: nil)
}

@objc func keyboardWillShow(notification: NSNotification) {
    if let keyboardSize = (notification.userInfo?[UIKeyboardFrameBeginUserInfoKey] as? NSValue)?.cgRectValue {
        if self.view.frame.origin.y == 0{
            self.view.frame.origin.y -= keyboardSize.height
        }
    }
}

@objc func keyboardWillHide(notification: NSNotification) {
    if let keyboardSize = (notification.userInfo?[UIKeyboardFrameBeginUserInfoKey] as? NSValue)?.cgRectValue {
        if self.view.frame.origin.y != 0{
            self.view.frame.origin.y = 0
        }
    }
}