使用C#,如何删除目录中的所有文件和文件夹,但仍然保留根目录?


当前回答

private void ClearFolder(string FolderName)
{
    DirectoryInfo dir = new DirectoryInfo(FolderName);

    foreach (FileInfo fi in dir.GetFiles())
    {
        fi.IsReadOnly = false;
        fi.Delete();
    }

    foreach (DirectoryInfo di in dir.GetDirectories())
    {
        ClearFolder(di.FullName);
        di.Delete();
    }
}

其他回答

 foreach (string file in System.IO.Directory.GetFiles(path))
 {
    System.IO.File.Delete(file);
 }

 foreach (string subDirectory in System.IO.Directory.GetDirectories(path))
 {
     System.IO.Directory.Delete(subDirectory,true); 
 } 

我尝试过的每一个方法都会在某个时候失败,并出现System.IO错误。即使文件夹为空或非空、只读或非只读等,以下方法也能正常工作。

ProcessStartInfo Info = new ProcessStartInfo();  
Info.Arguments = "/C rd /s /q \"C:\\MyFolder"";  
Info.WindowStyle = ProcessWindowStyle.Hidden;  
Info.CreateNoWindow = true;  
Info.FileName = "cmd.exe";  
Process.Start(Info); 

在Windows 7中,如果您刚刚使用Windows资源管理器手动创建了它,则目录结构与以下类似:

C:
  \AAA
    \BBB
      \CCC
        \DDD

运行原始问题中建议的代码来清理目录C:\AAA,当尝试删除BBB时,行di.Delete(true)总是失败,并出现IOException“目录不是空的”。这可能是由于Windows资源管理器中的某种延迟/缓存。

以下代码对我来说工作可靠:

static void Main(string[] args)
{
    DirectoryInfo di = new DirectoryInfo(@"c:\aaa");
    CleanDirectory(di);
}

private static void CleanDirectory(DirectoryInfo di)
{
    if (di == null)
        return;

    foreach (FileSystemInfo fsEntry in di.GetFileSystemInfos())
    {
        CleanDirectory(fsEntry as DirectoryInfo);
        fsEntry.Delete();
    }
    WaitForDirectoryToBecomeEmpty(di);
}

private static void WaitForDirectoryToBecomeEmpty(DirectoryInfo di)
{
    for (int i = 0; i < 5; i++)
    {
        if (di.GetFileSystemInfos().Length == 0)
            return;
        Console.WriteLine(di.FullName + i);
        Thread.Sleep(50 * i);
    }
}

我知道这是一个古老的问题,但这是(也许是新的)正确答案:

new DirectoryInfo(folder).Delete(true);
Directory.CreateDirectory(folder);

删除所有递归,然后重新创建文件夹。

PS-必须具有使用System.IO的引用;

 new System.IO.DirectoryInfo(@"C:\Temp").Delete(true);

 //Or

 System.IO.Directory.Delete(@"C:\Temp", true);