我想在某个点暂停我的应用程序。换句话说,我希望我的应用程序执行代码,但在某一点上,暂停4秒,然后继续执行其余的代码。我该怎么做呢?

我用的是Swift。


当前回答

作为之前建议的选项的替代解决方案,您可以使用基于DispatchGroup类的延迟,它被设计为同步多个异步任务的执行:

print("Start")
print(Date())

let delay = DispatchTimeInterval.seconds(3)
let group = DispatchGroup()
group.enter()
_ = group.wait(timeout: .now() + delay)

print("Finish")
print(Date())

其中,enter()方法用于显式地指示组代码的执行已经开始,wait(timeout:)方法用于等待组任务完成。当然,在本例中,这种情况永远不会发生,为此指定了一个超时,它等于所需的延迟。

使用它作为现成的帮手非常方便:

public class DispatchWait {
    private init () { }
    
    public static func `for` (_ interval: DispatchTimeInterval) {
        let group = DispatchGroup()
        group.enter()
        _ = group.wait(timeout: .now().advanced(by: interval))
    }
}

使用DispatchWait的示例:

print("Start")
print(Date())

DispatchWait.for(.seconds(3))

print("Finish")
print(Date())

不幸的是,我不能说这个延迟的准确性是多少,以及wait(timeout:)方法允许在指定的延迟之后继续执行程序的概率是多少。

此外,此解决方案允许您延迟当前队列中的代码,而不必在单独的闭包中执行它。

其他回答

要创建一个简单的时间延迟,您可以导入Darwin,然后使用sleep(秒)来执行延迟。不过,这只需要几秒钟的时间,所以为了更精确的测量,你可以导入Darwin并使用usleep(百万分之一秒)进行非常精确的测量。为了验证这一点,我写道:

import Darwin
print("This is one.")
sleep(1)
print("This is two.")
usleep(400000)
print("This is three.")

打印,然后等待1秒打印,然后等待0.4秒打印。一切都如预期般顺利。

Using a dispatch_after block is in most cases better than using sleep(time) as the thread on which the sleep is performed is blocked from doing other work. when using dispatch_after the thread which is worked on does not get blocked so it can do other work in the meantime. If you are working on the main thread of your application, using sleep(time) is bad for the user experience of your app as the UI is unresponsive during that time. Dispatch after schedules the execution of a block of code instead of freezing the thread:

斯威夫特≥ 3.0

let seconds = 4.0
DispatchQueue.main.asyncAfter(deadline: .now() + seconds) {
    // Put your code which should be executed with a delay here
}

Swift≥5.5(异步):

func foo() async {
    try await Task.sleep(nanoseconds: UInt64(seconds * Double(NSEC_PER_SEC)))
    // Put your code which should be executed with a delay here
}

Swift < 3.0

let time = dispatch_time(dispatch_time_t(DISPATCH_TIME_NOW), 4 * Int64(NSEC_PER_SEC))
dispatch_after(time, dispatch_get_main_queue()) {
    // Put your code which should be executed with a delay here
}

你可以创建扩展来轻松使用延迟函数(语法:Swift 4.2+)

extension UIViewController {
    func delay(_ delay:Double, closure:@escaping ()->()) {
        DispatchQueue.main.asyncAfter(
            deadline: DispatchTime.now() + Double(Int64(delay * Double(NSEC_PER_SEC))) / Double(NSEC_PER_SEC), execute: closure)
    }
}

如何在UIViewController中使用

self.delay(0.1, closure: {
   //execute code
})

如果需要将延迟设置为小于1秒,则不需要设置.seconds参数。我希望这对某些人有用。

DispatchQueue.main.asyncAfter(deadline: .now() + 0.5, execute: {
        // your code hear
})

作为之前建议的选项的替代解决方案,您可以使用基于DispatchGroup类的延迟,它被设计为同步多个异步任务的执行:

print("Start")
print(Date())

let delay = DispatchTimeInterval.seconds(3)
let group = DispatchGroup()
group.enter()
_ = group.wait(timeout: .now() + delay)

print("Finish")
print(Date())

其中,enter()方法用于显式地指示组代码的执行已经开始,wait(timeout:)方法用于等待组任务完成。当然,在本例中,这种情况永远不会发生,为此指定了一个超时,它等于所需的延迟。

使用它作为现成的帮手非常方便:

public class DispatchWait {
    private init () { }
    
    public static func `for` (_ interval: DispatchTimeInterval) {
        let group = DispatchGroup()
        group.enter()
        _ = group.wait(timeout: .now().advanced(by: interval))
    }
}

使用DispatchWait的示例:

print("Start")
print(Date())

DispatchWait.for(.seconds(3))

print("Finish")
print(Date())

不幸的是,我不能说这个延迟的准确性是多少,以及wait(timeout:)方法允许在指定的延迟之后继续执行程序的概率是多少。

此外,此解决方案允许您延迟当前队列中的代码,而不必在单独的闭包中执行它。