在回答了一个关于如何使用System.gc()在Java中强制释放对象的问题(这个人正在清除1.5GB的HashMap)后,我被告知手动调用System.gc()是一种糟糕的做法,但评论并不完全令人信服。此外,似乎没有人敢对我的回答投赞成票,也没有人敢投反对票。

我在那里被告知这是一种糟糕的做法,但后来我又被告知垃圾收集器的运行不再系统地停止整个世界,而且JVM也只能有效地将其用作提示,所以我有点不知所措。

我知道JVM通常比您更了解何时需要回收内存。我也明白,担心几千字节的数据是愚蠢的。我也明白,即使是兆字节的数据也不如几年前了。但还是1.5 gb ?你知道大概有1.5 GB的数据在内存中;这又不是瞎猜的。System.gc()在系统上是坏的,还是在某个点上变得正常了?

所以这个问题实际上是双重的

Why is or isn't it bad practice to call System.gc()? Is it really merely a hint to the JVM under certain implementations, or is it always a full collection cycle? Are there really garbage collector implementations that can do their work without stopping the world? Please shed some light over the various assertions people have made in the comments to my answer. Where's the threshold? Is it never a good idea to call System.gc(), or are there times when it's acceptable? If so, what are those times?


当前回答

首先,规范和现实之间是有区别的。规范说System.gc()提示GC应该运行,VM可以忽略它。实际情况是,VM永远不会忽略对System.gc()的调用。

Calling GC comes with a non-trivial overhead to the call and if you do this at some random point in time it's likely you'll see no reward for your efforts. On the other hand, a naturally triggered collection is very likely to recoup the costs of the call. If you have information that indicates that a GC should be run than you can make the call to System.gc() and you should see benefits. However, it's my experience that this happens only in a few edge cases as it's very unlikely that you'll have enough information to understand if and when System.gc() should be called.

这里列出了一个例子,在IDE中敲击垃圾桶。如果你要去开会,为什么不去呢?开销不会影响您,当您返回时,可能会清理堆。在生产系统中执行此操作,频繁调用收集将使其彻底停止!即使是RMI偶尔发出的调用也会对性能造成破坏。

其他回答

前面已经解释过,调用system.gc()可能什么都不做,任何“需要”垃圾收集器运行的代码都是坏的。

然而,调用System.gc()是一种糟糕的实践,其实际原因是它效率低下。在最坏的情况下,它的效率非常低!让我解释一下。

典型的GC算法通过遍历堆中的所有非垃圾对象来识别垃圾,并推断任何未访问的对象都必须是垃圾。由此,我们可以对垃圾收集的总工作进行建模,其中一部分与活动数据量成正比,另一部分与垃圾量成正比;即工作=(生活* W1 +垃圾* W2)。

现在假设您在单线程应用程序中执行以下操作。

System.gc(); System.gc();

第一个调用将(我们预测)做(活* W1 +垃圾* W2)工作,并摆脱未处理的垃圾。

第二个调用将执行(live* W1 + 0 * W2)工作,并且不回收任何东西。换句话说,我们做了(活的)工作,却一事无成。

我们可以将收集器的效率建模为收集一个单位垃圾所需的工作量;即效率=(活* W1 +垃圾* W2) /垃圾。因此,为了使GC尽可能高效,我们需要在运行GC时最大化垃圾的价值;也就是说,一直等到堆满。(并且,使堆尽可能大。但这是另一个话题。)

如果应用程序不进行干预(通过调用System.gc()), GC将等到堆满才运行,从而有效地收集garbage1。但是,如果应用程序强制GC运行,则堆可能不会满,结果将是垃圾收集效率低下。应用程序强制GC的频率越高,GC的效率就越低。

注意:上面的解释掩盖了一个事实,即典型的现代GC将堆划分为“空间”,GC可能会动态扩展堆,应用程序的非垃圾对象的工作集可能会变化等等。即便如此,同样的基本原则也适用于所有真正的垃圾收集器2。强制GC运行效率很低。


1 -这就是“吞吐量”收集器的工作原理。并发收集器(如CMS和G1)使用不同的标准来决定何时启动垃圾收集器。

2 -我也排除了专门使用引用计数的内存管理器,但目前没有Java实现使用这种方法…理由很充分。

GC效率依赖于许多启发式方法。例如,一个常见的启发是,对对象的写访问通常发生在不久前创建的对象上。另一个原因是许多对象的寿命非常短(有些对象会使用很长时间,但许多对象在创建后几微秒就会被丢弃)。

调用System.gc()就像踢掉GC。它的意思是:“所有那些精心调整的参数,那些聪明的组织,所有你投入到分配和管理对象上的努力,让事情顺利进行,好吧,放弃所有这些,从头开始”。它可以提高性能,但大多数时候它只会降低性能。

要可靠地(*)使用System.gc(),您需要了解GC的所有细节。如果使用其他供应商的JVM,或者使用同一供应商的下一个版本,或者使用相同JVM但命令行选项略有不同,那么这些细节可能会发生很大变化。因此,这很少是一个好主意,除非你想解决一个你控制所有这些参数的特定问题。因此就有了“坏做法”的概念:这并没有被禁止,方法是存在的,但它很少有回报。

我在这里谈论的是效率。System.gc()永远不会破坏正确的Java程序。它既不会产生JVM无法获得的额外内存:在抛出OutOfMemoryError之前,JVM会执行System.gc()的工作,即使是作为最后的手段。

Since objects are dynamically allocated by using the new operator, you might be wondering how such objects are destroyed and their memory released for later reallocation. In some languages, such as C++, dynamically allocated objects must be manually released by use of a delete operator. Java takes a different approach; it handles deallocation for you automatically. The technique that accomplishes this is called garbage collection. It works like this: when no references to an object exist, that object is assumed to be no longer needed, and the memory occupied by the object can be reclaimed. There is no explicit need to destroy objects as in C++. Garbage collection only occurs sporadically (if at all) during the execution of your program. It will not occur simply because one or more objects exist that are no longer used. Furthermore, different Java run-time implementations will take varying approaches to garbage collection, but for the most part, you should not have to think about it while writing your programs.

我将要写的一些内容只是对其他答案中已经写过的内容的总结,还有一些是新的。

“为什么调用System.gc()是不好的做法?”这个问题没有计算出来。它假定这是不好的做法,但事实并非如此。这在很大程度上取决于你想要完成什么。

绝大多数程序员不需要System.gc(),而且在绝大多数用例中,它永远不会对他们做任何有用的事情。因此,对于大多数人来说,调用它是一种糟糕的做法,因为它不会做他们认为它会做的任何事情,它只会增加开销。

然而,在极少数情况下,调用System.gc()实际上是有益的:

When you are absolutely sure that you have some CPU time to spare now, and you want to improve the throughput of code that will run later. For example, a web server that discovers that there are no pending web requests at the moment can initiate garbage collection now, so as to reduce the chances that garbage collection will be needed during the processing of a barrage of web requests later on. (Of course this can hurt if a web request arrives during collection, but the web server could be smart about it and abandon collection if a request comes in.) Desktop GUIs are another example: on the idle event (or, more broadly, after a period of inactivity,) you can give the JVM a hint that if it has any garbage collection to do, now is better than later. When you want to detect memory leaks. This is often done in combination with a debug-mode-only finalizer, or with the java.lang.ref.Cleaner class from Java 9 onwards. The idea is that by forcing garbage collection now, and thus discovering memory leaks now as opposed to some random point in time in the future, you can detect the memory leaks as soon as possible after they have happened, and therefore be in a better position to tell precisely which piece of code has leaked memory and why. (Incidentally, this is also one of, or perhaps the only, legitimate use cases for finalizers or the Cleaner. The practice of using finalization for recycling of unmanaged resources is flawed, despite being very widespread and even officially recommended, because it is non-deterministic. For more on this topic, read this: https://blog.michael.gr/2021/01/object-lifetime-awareness.html) When you are measuring the performance of code, (benchmarking,) in order to reduce/minimize the chances of garbage collection occurring during the benchmark, or in order to guarantee that whatever overhead is suffered due to garbage collection during the benchmark is due to garbage generated by the code under benchmark, and not by unrelated code. A good benchmark always starts with an as thorough as possible garbage collection. When you are measuring the memory consumption of code, in order to determine how much garbage is generated by a piece of code. The idea is to perform a full garbage collection so as to start in a clean state, run the code under measurement, obtain the heap size, then do another full garbage collection, obtain the heap size again, and take the difference. (Incidentally, the ability to temporarily suppress garbage collection while running the code under measurement would be useful here, alas, the JVM does not support that. This is deplorable.)

请注意,在上面的用例中,只有一个是在生产场景中;其余的在测试/诊断场景中。

这意味着System.gc()在某些情况下非常有用,这反过来意味着它“只是一个提示”是有问题的。

(只要JVM没有提供一些确定性和有保证的方法来控制垃圾收集,JVM就会在这方面被破坏。)

以下是如何将System.gc()转换为更少的提示:

private static void runGarbageCollection()
{
    for( WeakReference<Object> ref = new WeakReference<>( new Object() ); ; )
    {
        System.gc(); //optional
        Runtime.getRuntime().runFinalization(); //optional
        if( ref.get() == null )
            break;
        Thread.yield();
    }
}

这仍然不能保证您将得到一个完整的GC,但它已经很接近了。具体来说,即使使用了-XX:DisableExplicitGC VM选项,它也会为您提供一定数量的垃圾收集。(因此,它真正使用System.gc()作为提示;它并不依赖于它。)

也许我写的代码很糟糕,但我已经意识到在eclipse和netbeans ide上点击垃圾桶图标是一个“好的实践”。