有人能解释一下软件设计和软件架构的区别吗?

更具体地说;如果你让别人给你展示“设计”——你希望他们展示什么?“建筑”也是如此。

我目前的理解是:

设计:系统特定模块/部分的UML图/流程图/简单线框(用于UI) 架构:组件图(显示系统的不同模块如何相互通信以及如何与其他系统通信),要使用什么语言,模式……?

如果我说错了,请指正。我提到了维基百科在http://en.wikipedia.org/wiki/Software_design和http://en.wikipedia.org/wiki/Software_architecture上有文章,但我不确定我是否理解正确。


当前回答

我认为架构是关于人类和/或系统的接口。例如,web服务契约(包括协议等)就是体系结构。一个屏幕是如何组成的,不是颜色之类的,而是有什么领域,这就是架构。

设计就是如何建造某样东西。什么框架、语言、技术等等。当然,这必须与考虑平台、安全性等的企业指导方针和限制相一致。

其他回答

...long time ago in a faraway place philosophers worried about the distinction between the one and the many. Architecture is about relationship, which requires the many. Architecture has components. Design is about content, which requires the one. Design has properties, qualities, characteristics. We typically think that design is within architecture. Dualistic thinking gives the many as primordial. But architecture is also within design. It's all how we choose to view what is before us - the one or the many.

Good question... Although the line between them is hardly a bright sharp line, imho, if you are using both terms, then Architecture encompasses more technical or structural decisions about how to build or construct something, especially those decisions that will be hard (or harder) to change once implemeneted, whereas Design encompasses those decisions that either are easy to change later (like method names, class <-> file organizational structure, design patterns, whether to use a singleton or a static class to solve some specific problem, etc. ) and/or those that effect the appearance or esthetic aspects of a system or application (Human Interface, ease of use, look and feel, etc.)

我像Patrick Karcher一样看待建筑——从大局出发。例如,您可以为建筑物提供架构,查看其结构支撑、窗户、入口和出口、排水等。但你并没有“设计”楼层布局、隔间位置等。

所以当你设计了大楼的时候,你并没有设计每个办公室的布局。 我认为这同样适用于软件。

你可以把设计布局看作是“设计布局”……

体系结构是用于构建系统的设计模式的最终集合。

我猜设计是用来把所有这些放在一起的创造力?

我非常喜欢这篇文章,因为它提供了将建筑与设计分开的经验法则:

http://www.eden-study.org/articles/2006/abstraction-classes-sw-design_ieesw.pdf

这被称为内涵/局部性假说。关于软件性质的非本地和内涵的陈述是架构性的。局部的和内涵的语句是设计的。