我需要添加一个摇功能,将刷新我的Android应用程序。

我所找到的所有文档都涉及实现SensorListener,但Eclipse告诉我它已被弃用,并建议使用SensorEventListener。

有人知道如何创建这个震动控制器吗?


当前回答

我已经尝试了几种实现,但我想分享一下我自己的实现。 它以g力为单位进行阈值计算。这让我们更容易理解发生了什么,同时也设置了一个好的阈值。

它只是记录G力的增加,如果超过阈值就触发侦听器。它不使用任何方向阈值,因为如果你只是想记录一个好的震动,你真的不需要这个。

当然,您需要在Activity中对这个侦听器进行标准的注册和un -注册。

此外,为了检查您需要的阈值,我推荐以下应用程序(我没有以任何方式连接到该应用程序)

    public class UmitoShakeEventListener implements SensorEventListener {

    /**
     * The gforce that is necessary to register as shake. (Must include 1G
     * gravity)
     */
    private final float shakeThresholdInGForce = 2.25F;

    private final float gravityEarth = SensorManager.GRAVITY_EARTH;

    private OnShakeListener listener;

    public void setOnShakeListener(OnShakeListener listener) {
        this.listener = listener;
    }

    public interface OnShakeListener {
        public void onShake();
    }

    @Override
    public void onAccuracyChanged(Sensor sensor, int accuracy) {
        // ignore

    }

    @Override
    public void onSensorChanged(SensorEvent event) {

        if (listener != null) {
            float x = event.values[0];
            float y = event.values[1];
            float z = event.values[2];

            float gX = x / gravityEarth;
            float gY = y / gravityEarth;
            float gZ = z / gravityEarth;

            //G-Force will be 1 when there is no movement. (gravity)
            float gForce = FloatMath.sqrt(gX * gX + gY * gY + gZ * gZ); 



            if (gForce > shakeThresholdInGForce) {
                listener.onShake();

            }
        }

    }

}

其他回答

您应该订阅SensorEventListener,并获取加速度计数据。 一旦你有了它,你应该监测在某个轴上加速度方向(符号)的突然变化。这将是一个很好的指示“摇动”移动的设备。

package anywheresoftware.b4a.student;

import android.hardware.Sensor;
import android.hardware.SensorEvent;
import android.hardware.SensorEventListener;
import android.hardware.SensorManager;
import android.util.FloatMath;

public class ShakeEventListener implements SensorEventListener {

    /*
     * The gForce that is necessary to register as shake.
     * Must be greater than 1G (one earth gravity unit).
     * You can install "G-Force", by Blake La Pierre
     * from the Google Play Store and run it to see how
     *  many G's it takes to register a shake
     */
    private static final float SHAKE_THRESHOLD_GRAVITY = 2.7F;
    private static int SHAKE_SLOP_TIME_MS = 500;
    private static final int SHAKE_COUNT_RESET_TIME_MS = 1000;

    private OnShakeListener mListener;
    private long mShakeTimestamp;
    private int mShakeCount;

    public void setOnShakeListener(OnShakeListener listener) {
        this.mListener = listener;
    }

    public interface OnShakeListener {
        public void onShake(int count);
    }

    @Override
    public void onAccuracyChanged(Sensor sensor, int accuracy) {
        // ignore
    }

    @Override
    public void onSensorChanged(SensorEvent event) {

        if (mListener != null) {
            float x = event.values[0];
            float y = event.values[1];
            float z = event.values[2];

            float gX = x / SensorManager.GRAVITY_EARTH;
            float gY = y / SensorManager.GRAVITY_EARTH;
            float gZ = z / SensorManager.GRAVITY_EARTH;

            // gForce will be close to 1 when there is no movement.
            float gForce = FloatMath.sqrt(gX * gX + gY * gY + gZ * gZ);

            if (gForce > SHAKE_THRESHOLD_GRAVITY) {
                final long now = System.currentTimeMillis();
                // ignore shake events too close to each other (500ms)
                if (mShakeTimestamp + getSHAKE_SLOP_TIME_MS() > now) {
                    return;
                }

                // reset the shake count after 3 seconds of no shakes
                if (mShakeTimestamp + SHAKE_COUNT_RESET_TIME_MS < now) {
                    mShakeCount = 0;
                }

                mShakeTimestamp = now;
                mShakeCount++;

                mListener.onShake(mShakeCount);
            }
        }
    }

    private long getSHAKE_SLOP_TIME_MS() {
        // TODO Auto-generated method stub
        return SHAKE_SLOP_TIME_MS;
    }

    public void setSHAKE_SLOP_TIME_MS(int sHAKE_SLOP_TIME_MS) {
        SHAKE_SLOP_TIME_MS = sHAKE_SLOP_TIME_MS;
    }   

}

我修改了@peceps的答案,并使它的kotlin版本。我还添加了LifecycleOwner参数,使其能够感知生命周期。

import android.hardware.Sensor
import android.hardware.SensorEvent
import android.hardware.SensorEventListener
import android.hardware.SensorManager
import androidx.lifecycle.DefaultLifecycleObserver
import androidx.lifecycle.LifecycleOwner
import kotlin.math.abs


/**
 * Listener that detects shake gesture.
 */
class ShakeEventListener(
    lifecycleOwner: LifecycleOwner,
    private val sensorManager: SensorManager,
    private val onShake: () -> Unit = {}
) : SensorEventListener, DefaultLifecycleObserver {
    /** Time when the gesture started.  */
    private var mFirstDirectionChangeTime: Long = 0

    /** Time when the last movement started.  */
    private var mLastDirectionChangeTime: Long = 0

    /** How many movements are considered so far.  */
    private var mDirectionChangeCount = 0

    /** The last x position.  */
    private var lastX = 0f

    /** The last y position.  */
    private var lastY = 0f

    /** The last z position.  */
    private var lastZ = 0f

    init {
        sensorManager.registerListener(
            this,
            sensorManager.getDefaultSensor(Sensor.TYPE_ACCELEROMETER),
            SensorManager.SENSOR_DELAY_UI
        )
        // observe lifecycle state
        lifecycleOwner.lifecycle.addObserver(this)
    }


    override fun onResume(owner: LifecycleOwner) {
        sensorManager.registerListener(
            this,
            sensorManager.getDefaultSensor(Sensor.TYPE_ACCELEROMETER),
            SensorManager.SENSOR_DELAY_UI
        )
    }


    override fun onPause(owner: LifecycleOwner) {
        sensorManager.unregisterListener(this)
    }

    override fun onSensorChanged(se: SensorEvent) {
        // get sensor data
        val x = se.values[0]
        val y = se.values[1]
        val z = se.values[2]

        // calculate movement
        val totalMovement = abs(x + y + z - lastX - lastY - lastZ)
        if (totalMovement > MIN_FORCE) {

            // get time
            val now = System.currentTimeMillis()

            // store first movement time
            if (mFirstDirectionChangeTime == 0L) {
                mFirstDirectionChangeTime = now
                mLastDirectionChangeTime = now
            }

            // check if the last movement was not long ago
            val lastChangeWasAgo = now - mLastDirectionChangeTime
            if (lastChangeWasAgo < MAX_PAUSE_BETWEEN_DIRECTION_CHANGE) {

                // store movement data
                mLastDirectionChangeTime = now
                mDirectionChangeCount++

                // store last sensor data
                lastX = x
                lastY = y
                lastZ = z

                // check how many movements are so far
                if (mDirectionChangeCount >= MIN_DIRECTION_CHANGE) {

                    // check total duration
                    val totalDuration = now - mFirstDirectionChangeTime
                    if (totalDuration < MAX_TOTAL_DURATION_OF_SHAKE) {
                        onShake()
                        resetShakeParameters()
                    }
                }
            } else {
                resetShakeParameters()
            }
        }
    }

    /**
     * Resets the shake parameters to their default values.
     */
    private fun resetShakeParameters() {
        mFirstDirectionChangeTime = 0
        mDirectionChangeCount = 0
        mLastDirectionChangeTime = 0
        lastX = 0f
        lastY = 0f
        lastZ = 0f
    }

    override fun onAccuracyChanged(sensor: Sensor, accuracy: Int) {}

    companion object {
        /** Minimum movement force to consider.  */
        private const val MIN_FORCE = 10

        /**
         * Minimum times in a shake gesture that the direction of movement needs to
         * change.
         */
        private const val MIN_DIRECTION_CHANGE = 3

        /** Maximum pause between movements.  */
        private const val MAX_PAUSE_BETWEEN_DIRECTION_CHANGE = 200

        /** Maximum allowed time for shake gesture.  */
        private const val MAX_TOTAL_DURATION_OF_SHAKE = 400
    }
}

在您的活动中,添加以下代码,使其检测震动事件:

ShakeEventListener(this, sensorManager){
    // onShake logic
}

我正在为我的大学项目开发一个运动检测和震动检测应用程序。

除了应用程序的原始目标之外,我还从应用程序中分离了库部分(负责运动和震动检测)。该代码是免费的,可在SourceForge上获得,项目名称为“BenderCatch”。我正在制作的文件将在9月中旬左右准备好。 http://sf.net/projects/bendercatch

它使用了一种更精确的方法来检测震动:当你执行震动时,既观察SensorEvents之间的力差,也观察X轴和Y轴上的振动。它甚至可以在每次震动时发出声音(或振动)。

欢迎通过电子邮件raffaele [at] terzigno [dot] com向我询问更多信息

// Need to implement SensorListener
public class ShakeActivity extends Activity implements SensorListener {
// For shake motion detection.
private SensorManager sensorMgr;
private long lastUpdate = -1;
private float x, y, z;
private float last_x, last_y, last_z;
private static final int SHAKE_THRESHOLD = 800;

protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
// start motion detection
sensorMgr = (SensorManager) getSystemService(SENSOR_SERVICE);
boolean accelSupported = sensorMgr.registerListener(this,
    SensorManager.SENSOR_ACCELEROMETER,
    SensorManager.SENSOR_DELAY_GAME);

if (!accelSupported) {
    // on accelerometer on this device
    sensorMgr.unregisterListener(this,
            SensorManager.SENSOR_ACCELEROMETER);
}
}

protected void onPause() {
if (sensorMgr != null) {
    sensorMgr.unregisterListener(this,
            SensorManager.SENSOR_ACCELEROMETER);
    sensorMgr = null;
    }
super.onPause();
}

public void onAccuracyChanged(int arg0, int arg1) {
// TODO Auto-generated method stub
}

public void onSensorChanged(int sensor, float[] values) {
if (sensor == SensorManager.SENSOR_ACCELEROMETER) {
    long curTime = System.currentTimeMillis();
    // only allow one update every 100ms.
    if ((curTime - lastUpdate)> 100) {
    long diffTime = (curTime - lastUpdate);
    lastUpdate = curTime;

    x = values[SensorManager.DATA_X];
    y = values[SensorManager.DATA_Y];
    z = values[SensorManager.DATA_Z];

    float speed = Math.abs(x+y+z - last_x - last_y - last_z)
                          / diffTime * 10000;
    if (speed > SHAKE_THRESHOLD) {
        // yes, this is a shake action! Do something about it!
    }
    last_x = x;
    last_y = y;
    last_z = z;
    }
}
}
}