我需要添加一个摇功能,将刷新我的Android应用程序。

我所找到的所有文档都涉及实现SensorListener,但Eclipse告诉我它已被弃用,并建议使用SensorEventListener。

有人知道如何创建这个震动控制器吗?


当前回答

我正在为我的大学项目开发一个运动检测和震动检测应用程序。

除了应用程序的原始目标之外,我还从应用程序中分离了库部分(负责运动和震动检测)。该代码是免费的,可在SourceForge上获得,项目名称为“BenderCatch”。我正在制作的文件将在9月中旬左右准备好。 http://sf.net/projects/bendercatch

它使用了一种更精确的方法来检测震动:当你执行震动时,既观察SensorEvents之间的力差,也观察X轴和Y轴上的振动。它甚至可以在每次震动时发出声音(或振动)。

欢迎通过电子邮件raffaele [at] terzigno [dot] com向我询问更多信息

其他回答

这里还有另一个实现,它是基于这里的一些技巧以及来自Android开发人员网站的代码。

MainActivity.java

public class MainActivity extends Activity {

    private ShakeDetector mShakeDetector;
    private SensorManager mSensorManager;
    private Sensor mAccelerometer;

    @Override
    public void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.activity_main);

        // ShakeDetector initialization
        mSensorManager = (SensorManager) getSystemService(Context.SENSOR_SERVICE);
        mAccelerometer = mSensorManager.getDefaultSensor(Sensor.TYPE_ACCELEROMETER);
        mShakeDetector = new ShakeDetector(new OnShakeListener() {
            @Override
            public void onShake() {
                // Do stuff!
            }
        });
    }

    @Override
    protected void onResume() {
        super.onResume();
        mSensorManager.registerListener(mShakeDetector, mAccelerometer, SensorManager.SENSOR_DELAY_UI);
    }

    @Override
    protected void onPause() {
        mSensorManager.unregisterListener(mShakeDetector);
        super.onPause();
    }   
}

ShakeDetector.java

package com.example.test;

import android.hardware.Sensor;
import android.hardware.SensorEvent;
import android.hardware.SensorEventListener;

public class ShakeDetector implements SensorEventListener {

    // Minimum acceleration needed to count as a shake movement
    private static final int MIN_SHAKE_ACCELERATION = 5;

    // Minimum number of movements to register a shake
    private static final int MIN_MOVEMENTS = 2;

    // Maximum time (in milliseconds) for the whole shake to occur
    private static final int MAX_SHAKE_DURATION = 500;

    // Arrays to store gravity and linear acceleration values
    private float[] mGravity = { 0.0f, 0.0f, 0.0f };
    private float[] mLinearAcceleration = { 0.0f, 0.0f, 0.0f };

    // Indexes for x, y, and z values
    private static final int X = 0;
    private static final int Y = 1;
    private static final int Z = 2;

    // OnShakeListener that will be notified when the shake is detected
    private OnShakeListener mShakeListener;

    // Start time for the shake detection
    long startTime = 0;

    // Counter for shake movements
    int moveCount = 0;

    // Constructor that sets the shake listener
    public ShakeDetector(OnShakeListener shakeListener) {
        mShakeListener = shakeListener;
    }

    @Override
    public void onSensorChanged(SensorEvent event) {
        // This method will be called when the accelerometer detects a change.

        // Call a helper method that wraps code from the Android developer site
        setCurrentAcceleration(event);

        // Get the max linear acceleration in any direction
        float maxLinearAcceleration = getMaxCurrentLinearAcceleration();

        // Check if the acceleration is greater than our minimum threshold
        if (maxLinearAcceleration > MIN_SHAKE_ACCELERATION) {
            long now = System.currentTimeMillis();

            // Set the startTime if it was reset to zero
            if (startTime == 0) {
                startTime = now;
            }

            long elapsedTime = now - startTime;

            // Check if we're still in the shake window we defined
            if (elapsedTime > MAX_SHAKE_DURATION) {
                // Too much time has passed. Start over!
                resetShakeDetection();
            }
            else {
                // Keep track of all the movements
                moveCount++;

                // Check if enough movements have been made to qualify as a shake
                if (moveCount > MIN_MOVEMENTS) {
                    // It's a shake! Notify the listener.
                    mShakeListener.onShake();

                    // Reset for the next one!
                    resetShakeDetection();
                }
            }
        }
    }

    @Override
    public void onAccuracyChanged(Sensor sensor, int accuracy) {
        // Intentionally blank
    }

    private void setCurrentAcceleration(SensorEvent event) {
        /*
         *  BEGIN SECTION from Android developer site. This code accounts for 
         *  gravity using a high-pass filter
         */

        // alpha is calculated as t / (t + dT)
        // with t, the low-pass filter's time-constant
        // and dT, the event delivery rate

        final float alpha = 0.8f;

        // Gravity components of x, y, and z acceleration
        mGravity[X] = alpha * mGravity[X] + (1 - alpha) * event.values[X];
        mGravity[Y] = alpha * mGravity[Y] + (1 - alpha) * event.values[Y];
        mGravity[Z] = alpha * mGravity[Z] + (1 - alpha) * event.values[Z];

        // Linear acceleration along the x, y, and z axes (gravity effects removed)
        mLinearAcceleration[X] = event.values[X] - mGravity[X];
        mLinearAcceleration[Y] = event.values[Y] - mGravity[Y];
        mLinearAcceleration[Z] = event.values[Z] - mGravity[Z];

        /*
         *  END SECTION from Android developer site
         */
    }

    private float getMaxCurrentLinearAcceleration() {
        // Start by setting the value to the x value
        float maxLinearAcceleration = mLinearAcceleration[X];

        // Check if the y value is greater
        if (mLinearAcceleration[Y] > maxLinearAcceleration) {
            maxLinearAcceleration = mLinearAcceleration[Y];
        }

        // Check if the z value is greater
        if (mLinearAcceleration[Z] > maxLinearAcceleration) {
            maxLinearAcceleration = mLinearAcceleration[Z];
        }

        // Return the greatest value
        return maxLinearAcceleration;
    }

    private void resetShakeDetection() {
        startTime = 0;
        moveCount = 0;
    }

    // (I'd normally put this definition in it's own .java file)
    public interface OnShakeListener {
        public void onShake();
    }
}

和我一起工作,很好 参考

public class ShakeEventListener implements SensorEventListener {
public final static int SHAKE_LIMIT = 15;
public final static int LITTLE_SHAKE_LIMIT = 5;

private SensorManager mSensorManager;
private float mAccel = 0.00f;
private float mAccelCurrent = SensorManager.GRAVITY_EARTH;
private float mAccelLast = SensorManager.GRAVITY_EARTH;

private ShakeListener listener;

public interface ShakeListener {
    public void onShake();
    public void onLittleShake();
}

public ShakeEventListener(ShakeListener l) {
    Activity a = (Activity) l;
    mSensorManager = (SensorManager) a.getSystemService(Context.SENSOR_SERVICE);
    listener = l;
    registerListener();
}

public ShakeEventListener(Activity a, ShakeListener l) {
    mSensorManager = (SensorManager) a.getSystemService(Context.SENSOR_SERVICE);
    listener = l;
    registerListener();
}

public void registerListener() {
    mSensorManager.registerListener(this, mSensorManager.getDefaultSensor(Sensor.TYPE_ACCELEROMETER), SensorManager.SENSOR_DELAY_NORMAL);
}

public void unregisterListener() {
    mSensorManager.unregisterListener(this);
}

public void onSensorChanged(SensorEvent se) {
    float x = se.values[0];
    float y = se.values[1];
    float z = se.values[2];
    mAccelLast = mAccelCurrent;
    mAccelCurrent = (float) FloatMath.sqrt(x*x + y*y + z*z);
    float delta = mAccelCurrent - mAccelLast;
    mAccel = mAccel * 0.9f + delta;
    if(mAccel > SHAKE_LIMIT)
        listener.onShake();
    else if(mAccel > LITTLE_SHAKE_LIMIT)
        listener.onLittleShake();
}

public void onAccuracyChanged(Sensor sensor, int accuracy) {}
}

我正在为我的大学项目开发一个运动检测和震动检测应用程序。

除了应用程序的原始目标之外,我还从应用程序中分离了库部分(负责运动和震动检测)。该代码是免费的,可在SourceForge上获得,项目名称为“BenderCatch”。我正在制作的文件将在9月中旬左右准备好。 http://sf.net/projects/bendercatch

它使用了一种更精确的方法来检测震动:当你执行震动时,既观察SensorEvents之间的力差,也观察X轴和Y轴上的振动。它甚至可以在每次震动时发出声音(或振动)。

欢迎通过电子邮件raffaele [at] terzigno [dot] com向我询问更多信息

我写了一个检测垂直和水平震动并显示Toast的小例子。

public class Accelerometerka2Activity extends Activity implements SensorEventListener { 
    private float mLastX, mLastY, mLastZ;
    private boolean mInitialized;
    private SensorManager mSensorManager;
    private Sensor mAccelerometer;
    private final float NOISE = (float) 8.0;

    @Override
    public void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.main);
        mInitialized = false;
        mSensorManager = (SensorManager) getSystemService(Context.SENSOR_SERVICE);
        mAccelerometer = mSensorManager.getDefaultSensor(Sensor.TYPE_ACCELEROMETER);
        mSensorManager.registerListener(this, mAccelerometer , SensorManager.SENSOR_DELAY_NORMAL);
    }

    protected void onResume() {
        super.onResume();
        mSensorManager.registerListener(this, mAccelerometer, SensorManager.SENSOR_DELAY_NORMAL);
    }

    protected void onPause() {
        super.onPause();
        mSensorManager.unregisterListener(this);
    }


    public void onAccuracyChanged(Sensor sensor, int accuracy) {
        // can be safely ignored for this demo
    }


    public void onSensorChanged(SensorEvent event) {
        float x = event.values[0];
        float y = event.values[1];
        float z = event.values[2];
        if (!mInitialized) {
            mLastX = x;
            mLastY = y;
            mLastZ = z;
            mInitialized = true;
        } else {
            float deltaX = Math.abs(mLastX - x);
            float deltaY = Math.abs(mLastY - y);
            float deltaZ = Math.abs(mLastZ - z);
            if (deltaX < NOISE) deltaX = (float)0.0;
            if (deltaY < NOISE) deltaY = (float)0.0;
            if (deltaZ < NOISE) deltaZ = (float)0.0;
            mLastX = x;
            mLastY = y;
            mLastZ = z;
            if (deltaX > deltaY) {
                Toast.makeText(getBaseContext(), "Horizental", Toast.LENGTH_SHORT).show();
            } else if (deltaY > deltaX) {
                Toast.makeText(getBaseContext(), "Vertical", Toast.LENGTH_SHORT).show();
            }
        }
    }
}

你可能想试试开源tinybus。有了它,震动检测就像这样简单。

public class MainActivity extends Activity {

    private Bus mBus;

    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        ...

        // Create a bus and attach it to activity
        mBus = TinyBus.from(this).wire(new ShakeEventWire());
    }

    @Subscribe
    public void onShakeEvent(ShakeEvent event) {
        Toast.makeText(this, "Device has been shaken", 
                Toast.LENGTH_SHORT).show();
    }

    @Override
    protected void onStart() {
        super.onStart();
        mBus.register(this);
    }

    @Override
    protected void onStop() {
        mBus.unregister(this);
        super.onStop();
    }
}

它采用地震仪进行振动检测。