我需要添加一个摇功能,将刷新我的Android应用程序。

我所找到的所有文档都涉及实现SensorListener,但Eclipse告诉我它已被弃用,并建议使用SensorEventListener。

有人知道如何创建这个震动控制器吗?


当前回答

我修改了@peceps的答案,并使它的kotlin版本。我还添加了LifecycleOwner参数,使其能够感知生命周期。

import android.hardware.Sensor
import android.hardware.SensorEvent
import android.hardware.SensorEventListener
import android.hardware.SensorManager
import androidx.lifecycle.DefaultLifecycleObserver
import androidx.lifecycle.LifecycleOwner
import kotlin.math.abs


/**
 * Listener that detects shake gesture.
 */
class ShakeEventListener(
    lifecycleOwner: LifecycleOwner,
    private val sensorManager: SensorManager,
    private val onShake: () -> Unit = {}
) : SensorEventListener, DefaultLifecycleObserver {
    /** Time when the gesture started.  */
    private var mFirstDirectionChangeTime: Long = 0

    /** Time when the last movement started.  */
    private var mLastDirectionChangeTime: Long = 0

    /** How many movements are considered so far.  */
    private var mDirectionChangeCount = 0

    /** The last x position.  */
    private var lastX = 0f

    /** The last y position.  */
    private var lastY = 0f

    /** The last z position.  */
    private var lastZ = 0f

    init {
        sensorManager.registerListener(
            this,
            sensorManager.getDefaultSensor(Sensor.TYPE_ACCELEROMETER),
            SensorManager.SENSOR_DELAY_UI
        )
        // observe lifecycle state
        lifecycleOwner.lifecycle.addObserver(this)
    }


    override fun onResume(owner: LifecycleOwner) {
        sensorManager.registerListener(
            this,
            sensorManager.getDefaultSensor(Sensor.TYPE_ACCELEROMETER),
            SensorManager.SENSOR_DELAY_UI
        )
    }


    override fun onPause(owner: LifecycleOwner) {
        sensorManager.unregisterListener(this)
    }

    override fun onSensorChanged(se: SensorEvent) {
        // get sensor data
        val x = se.values[0]
        val y = se.values[1]
        val z = se.values[2]

        // calculate movement
        val totalMovement = abs(x + y + z - lastX - lastY - lastZ)
        if (totalMovement > MIN_FORCE) {

            // get time
            val now = System.currentTimeMillis()

            // store first movement time
            if (mFirstDirectionChangeTime == 0L) {
                mFirstDirectionChangeTime = now
                mLastDirectionChangeTime = now
            }

            // check if the last movement was not long ago
            val lastChangeWasAgo = now - mLastDirectionChangeTime
            if (lastChangeWasAgo < MAX_PAUSE_BETWEEN_DIRECTION_CHANGE) {

                // store movement data
                mLastDirectionChangeTime = now
                mDirectionChangeCount++

                // store last sensor data
                lastX = x
                lastY = y
                lastZ = z

                // check how many movements are so far
                if (mDirectionChangeCount >= MIN_DIRECTION_CHANGE) {

                    // check total duration
                    val totalDuration = now - mFirstDirectionChangeTime
                    if (totalDuration < MAX_TOTAL_DURATION_OF_SHAKE) {
                        onShake()
                        resetShakeParameters()
                    }
                }
            } else {
                resetShakeParameters()
            }
        }
    }

    /**
     * Resets the shake parameters to their default values.
     */
    private fun resetShakeParameters() {
        mFirstDirectionChangeTime = 0
        mDirectionChangeCount = 0
        mLastDirectionChangeTime = 0
        lastX = 0f
        lastY = 0f
        lastZ = 0f
    }

    override fun onAccuracyChanged(sensor: Sensor, accuracy: Int) {}

    companion object {
        /** Minimum movement force to consider.  */
        private const val MIN_FORCE = 10

        /**
         * Minimum times in a shake gesture that the direction of movement needs to
         * change.
         */
        private const val MIN_DIRECTION_CHANGE = 3

        /** Maximum pause between movements.  */
        private const val MAX_PAUSE_BETWEEN_DIRECTION_CHANGE = 200

        /** Maximum allowed time for shake gesture.  */
        private const val MAX_TOTAL_DURATION_OF_SHAKE = 400
    }
}

在您的活动中,添加以下代码,使其检测震动事件:

ShakeEventListener(this, sensorManager){
    // onShake logic
}

其他回答

您应该订阅SensorEventListener,并获取加速度计数据。 一旦你有了它,你应该监测在某个轴上加速度方向(符号)的突然变化。这将是一个很好的指示“摇动”移动的设备。

你可以用地震法。这里可以找到一个例子。

我正在为我的大学项目开发一个运动检测和震动检测应用程序。

除了应用程序的原始目标之外,我还从应用程序中分离了库部分(负责运动和震动检测)。该代码是免费的,可在SourceForge上获得,项目名称为“BenderCatch”。我正在制作的文件将在9月中旬左右准备好。 http://sf.net/projects/bendercatch

它使用了一种更精确的方法来检测震动:当你执行震动时,既观察SensorEvents之间的力差,也观察X轴和Y轴上的振动。它甚至可以在每次震动时发出声音(或振动)。

欢迎通过电子邮件raffaele [at] terzigno [dot] com向我询问更多信息

我修改了@peceps的答案,并使它的kotlin版本。我还添加了LifecycleOwner参数,使其能够感知生命周期。

import android.hardware.Sensor
import android.hardware.SensorEvent
import android.hardware.SensorEventListener
import android.hardware.SensorManager
import androidx.lifecycle.DefaultLifecycleObserver
import androidx.lifecycle.LifecycleOwner
import kotlin.math.abs


/**
 * Listener that detects shake gesture.
 */
class ShakeEventListener(
    lifecycleOwner: LifecycleOwner,
    private val sensorManager: SensorManager,
    private val onShake: () -> Unit = {}
) : SensorEventListener, DefaultLifecycleObserver {
    /** Time when the gesture started.  */
    private var mFirstDirectionChangeTime: Long = 0

    /** Time when the last movement started.  */
    private var mLastDirectionChangeTime: Long = 0

    /** How many movements are considered so far.  */
    private var mDirectionChangeCount = 0

    /** The last x position.  */
    private var lastX = 0f

    /** The last y position.  */
    private var lastY = 0f

    /** The last z position.  */
    private var lastZ = 0f

    init {
        sensorManager.registerListener(
            this,
            sensorManager.getDefaultSensor(Sensor.TYPE_ACCELEROMETER),
            SensorManager.SENSOR_DELAY_UI
        )
        // observe lifecycle state
        lifecycleOwner.lifecycle.addObserver(this)
    }


    override fun onResume(owner: LifecycleOwner) {
        sensorManager.registerListener(
            this,
            sensorManager.getDefaultSensor(Sensor.TYPE_ACCELEROMETER),
            SensorManager.SENSOR_DELAY_UI
        )
    }


    override fun onPause(owner: LifecycleOwner) {
        sensorManager.unregisterListener(this)
    }

    override fun onSensorChanged(se: SensorEvent) {
        // get sensor data
        val x = se.values[0]
        val y = se.values[1]
        val z = se.values[2]

        // calculate movement
        val totalMovement = abs(x + y + z - lastX - lastY - lastZ)
        if (totalMovement > MIN_FORCE) {

            // get time
            val now = System.currentTimeMillis()

            // store first movement time
            if (mFirstDirectionChangeTime == 0L) {
                mFirstDirectionChangeTime = now
                mLastDirectionChangeTime = now
            }

            // check if the last movement was not long ago
            val lastChangeWasAgo = now - mLastDirectionChangeTime
            if (lastChangeWasAgo < MAX_PAUSE_BETWEEN_DIRECTION_CHANGE) {

                // store movement data
                mLastDirectionChangeTime = now
                mDirectionChangeCount++

                // store last sensor data
                lastX = x
                lastY = y
                lastZ = z

                // check how many movements are so far
                if (mDirectionChangeCount >= MIN_DIRECTION_CHANGE) {

                    // check total duration
                    val totalDuration = now - mFirstDirectionChangeTime
                    if (totalDuration < MAX_TOTAL_DURATION_OF_SHAKE) {
                        onShake()
                        resetShakeParameters()
                    }
                }
            } else {
                resetShakeParameters()
            }
        }
    }

    /**
     * Resets the shake parameters to their default values.
     */
    private fun resetShakeParameters() {
        mFirstDirectionChangeTime = 0
        mDirectionChangeCount = 0
        mLastDirectionChangeTime = 0
        lastX = 0f
        lastY = 0f
        lastZ = 0f
    }

    override fun onAccuracyChanged(sensor: Sensor, accuracy: Int) {}

    companion object {
        /** Minimum movement force to consider.  */
        private const val MIN_FORCE = 10

        /**
         * Minimum times in a shake gesture that the direction of movement needs to
         * change.
         */
        private const val MIN_DIRECTION_CHANGE = 3

        /** Maximum pause between movements.  */
        private const val MAX_PAUSE_BETWEEN_DIRECTION_CHANGE = 200

        /** Maximum allowed time for shake gesture.  */
        private const val MAX_TOTAL_DURATION_OF_SHAKE = 400
    }
}

在您的活动中,添加以下代码,使其检测震动事件:

ShakeEventListener(this, sensorManager){
    // onShake logic
}

这里还有另一个实现,它是基于这里的一些技巧以及来自Android开发人员网站的代码。

MainActivity.java

public class MainActivity extends Activity {

    private ShakeDetector mShakeDetector;
    private SensorManager mSensorManager;
    private Sensor mAccelerometer;

    @Override
    public void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.activity_main);

        // ShakeDetector initialization
        mSensorManager = (SensorManager) getSystemService(Context.SENSOR_SERVICE);
        mAccelerometer = mSensorManager.getDefaultSensor(Sensor.TYPE_ACCELEROMETER);
        mShakeDetector = new ShakeDetector(new OnShakeListener() {
            @Override
            public void onShake() {
                // Do stuff!
            }
        });
    }

    @Override
    protected void onResume() {
        super.onResume();
        mSensorManager.registerListener(mShakeDetector, mAccelerometer, SensorManager.SENSOR_DELAY_UI);
    }

    @Override
    protected void onPause() {
        mSensorManager.unregisterListener(mShakeDetector);
        super.onPause();
    }   
}

ShakeDetector.java

package com.example.test;

import android.hardware.Sensor;
import android.hardware.SensorEvent;
import android.hardware.SensorEventListener;

public class ShakeDetector implements SensorEventListener {

    // Minimum acceleration needed to count as a shake movement
    private static final int MIN_SHAKE_ACCELERATION = 5;

    // Minimum number of movements to register a shake
    private static final int MIN_MOVEMENTS = 2;

    // Maximum time (in milliseconds) for the whole shake to occur
    private static final int MAX_SHAKE_DURATION = 500;

    // Arrays to store gravity and linear acceleration values
    private float[] mGravity = { 0.0f, 0.0f, 0.0f };
    private float[] mLinearAcceleration = { 0.0f, 0.0f, 0.0f };

    // Indexes for x, y, and z values
    private static final int X = 0;
    private static final int Y = 1;
    private static final int Z = 2;

    // OnShakeListener that will be notified when the shake is detected
    private OnShakeListener mShakeListener;

    // Start time for the shake detection
    long startTime = 0;

    // Counter for shake movements
    int moveCount = 0;

    // Constructor that sets the shake listener
    public ShakeDetector(OnShakeListener shakeListener) {
        mShakeListener = shakeListener;
    }

    @Override
    public void onSensorChanged(SensorEvent event) {
        // This method will be called when the accelerometer detects a change.

        // Call a helper method that wraps code from the Android developer site
        setCurrentAcceleration(event);

        // Get the max linear acceleration in any direction
        float maxLinearAcceleration = getMaxCurrentLinearAcceleration();

        // Check if the acceleration is greater than our minimum threshold
        if (maxLinearAcceleration > MIN_SHAKE_ACCELERATION) {
            long now = System.currentTimeMillis();

            // Set the startTime if it was reset to zero
            if (startTime == 0) {
                startTime = now;
            }

            long elapsedTime = now - startTime;

            // Check if we're still in the shake window we defined
            if (elapsedTime > MAX_SHAKE_DURATION) {
                // Too much time has passed. Start over!
                resetShakeDetection();
            }
            else {
                // Keep track of all the movements
                moveCount++;

                // Check if enough movements have been made to qualify as a shake
                if (moveCount > MIN_MOVEMENTS) {
                    // It's a shake! Notify the listener.
                    mShakeListener.onShake();

                    // Reset for the next one!
                    resetShakeDetection();
                }
            }
        }
    }

    @Override
    public void onAccuracyChanged(Sensor sensor, int accuracy) {
        // Intentionally blank
    }

    private void setCurrentAcceleration(SensorEvent event) {
        /*
         *  BEGIN SECTION from Android developer site. This code accounts for 
         *  gravity using a high-pass filter
         */

        // alpha is calculated as t / (t + dT)
        // with t, the low-pass filter's time-constant
        // and dT, the event delivery rate

        final float alpha = 0.8f;

        // Gravity components of x, y, and z acceleration
        mGravity[X] = alpha * mGravity[X] + (1 - alpha) * event.values[X];
        mGravity[Y] = alpha * mGravity[Y] + (1 - alpha) * event.values[Y];
        mGravity[Z] = alpha * mGravity[Z] + (1 - alpha) * event.values[Z];

        // Linear acceleration along the x, y, and z axes (gravity effects removed)
        mLinearAcceleration[X] = event.values[X] - mGravity[X];
        mLinearAcceleration[Y] = event.values[Y] - mGravity[Y];
        mLinearAcceleration[Z] = event.values[Z] - mGravity[Z];

        /*
         *  END SECTION from Android developer site
         */
    }

    private float getMaxCurrentLinearAcceleration() {
        // Start by setting the value to the x value
        float maxLinearAcceleration = mLinearAcceleration[X];

        // Check if the y value is greater
        if (mLinearAcceleration[Y] > maxLinearAcceleration) {
            maxLinearAcceleration = mLinearAcceleration[Y];
        }

        // Check if the z value is greater
        if (mLinearAcceleration[Z] > maxLinearAcceleration) {
            maxLinearAcceleration = mLinearAcceleration[Z];
        }

        // Return the greatest value
        return maxLinearAcceleration;
    }

    private void resetShakeDetection() {
        startTime = 0;
        moveCount = 0;
    }

    // (I'd normally put this definition in it's own .java file)
    public interface OnShakeListener {
        public void onShake();
    }
}