在更新到Android Studio 3.0并创建一个新项目后,我注意到在构建中。gradle有一种新方法来添加新的依赖项,而不是compile,而是implementation,而不是testCompile,而是testimplemimplementation。

例子:

 implementation 'com.android.support:appcompat-v7:25.0.0'
 testImplementation 'junit:junit:4.12'

而不是

 compile 'com.android.support:appcompat-v7:25.0.0'
 testCompile 'junit:junit:4.12'

它们之间的区别是什么,我应该用什么?


当前回答

implementation: mostly we use implementation configuration. It hides the internal dependency of the module to its consumer to avoid accidental use of any transitive dependency, hence faster compilation and less recompilation. api: must be used very carefully, since it leaks the to consumer’s compile classpath, hence misusing of api could lead to dependency pollution. compileOnly: when we don’t need any dependency at runtime, since compileOnly dependency won’t become the part of the final build. we will get a smaller build size. runtimeOnly: when we want to change or swap the behaviour of the library at runtime (in final build).

我已经创建了一个深入了解每个工作示例的帖子:源代码

https://medium.com/@gauraw.negi/how-gradle-dependency-configurations-work-underhood-e934906752e5

其他回答

简单的解决方案:

更好的方法是用实现依赖替换所有编译依赖。只有在泄露模块接口时,才应该使用api。这应该会减少大量的重新编译。

 dependencies {
         implementation fileTree(dir: 'libs', include: ['*.jar'])
 
         implementation 'com.android.support:appcompat-v7:25.4.0'
         implementation 'com.android.support.constraint:constraint-layout:1.0.2'
         // …
 
         testImplementation 'junit:junit:4.12'
         androidTestImplementation('com.android.support.test.espresso:espresso-core:2.2.2', {
             exclude group: 'com.android.support', module: 'support-annotations'
         })
 }

解释:

在Android Gradle插件3.0之前:我们遇到了一个大问题,即一个代码更改导致所有模块被重新编译。造成这种情况的根本原因是Gradle不知道你是否通过另一个模块泄露了一个模块的接口。

在Android Gradle插件3.0之后:最新的Android Gradle插件现在要求你显式定义是否泄露了模块的接口。在此基础上,它可以对应该重新编译的内容做出正确的选择。

因此,compile依赖项已被弃用,并被两个新的依赖项所取代:

Api:你通过你自己的接口泄露了这个模块的接口,这意味着和旧的编译依赖完全一样 实现:你只在内部使用这个模块,不会通过你的接口泄露它

所以现在你可以显式地告诉Gradle重新编译一个模块,如果使用的模块的接口改变与否。

由Jeroen Mols博客提供

编译配置已弃用,应由实现或api取代。

你可以在API和实现分离部分阅读文档。

简短的部分是

The key difference between the standard Java plugin and the Java Library plugin is that the latter introduces the concept of an API exposed to consumers. A library is a Java component meant to be consumed by other components. It's a very common use case in multi-project builds, but also as soon as you have external dependencies. The plugin exposes two configurations that can be used to declare dependencies: api and implementation. The api configuration should be used to declare dependencies which are exported by the library API, whereas the implementation configuration should be used to declare dependencies which are internal to the component.

进一步的解释请参考这张图片。

门外汉术语的简单区别是:

如果你正在处理一个接口或模块,它通过公开所声明的依赖关系的成员来为其他模块提供支持,你应该使用'api'。 如果你正在创建一个应用程序或模块,要在内部实现或使用声明的依赖项,请使用'implementation'。 'compile'与'api'工作方式相同,但是,如果你只是实现或使用任何库,'implementation'将更好地工作并节省资源。

阅读@aldok的回答以获得一个全面的示例。

Gradle依赖项配置

Gradle 3.0引入了以下变化:

compile -> api api keyword is the same as deprecated compile which expose this dependency for all levels compile -> implementation Is preferable way because has some advantages. implementation expose dependency only for one level up at build time (the dependency is available at runtime). As a result you have a faster build(no need to recompile consumers which are higher then 1 level up) provided -> compileOnly This dependency is available only in compile time(the dependency is not available at runtime). This dependency can not be transitive and be .aar. It can be used with compile time annotation processor[About] and allows you to reduce a final output file compile -> annotationProcessor Very similar to compileOnly but also guarantees that transitive dependency are not visible for consumer apk -> runtimeOnly Dependency is not available in compile time but available at runtime.

[POM依赖类型]

implementation: mostly we use implementation configuration. It hides the internal dependency of the module to its consumer to avoid accidental use of any transitive dependency, hence faster compilation and less recompilation. api: must be used very carefully, since it leaks the to consumer’s compile classpath, hence misusing of api could lead to dependency pollution. compileOnly: when we don’t need any dependency at runtime, since compileOnly dependency won’t become the part of the final build. we will get a smaller build size. runtimeOnly: when we want to change or swap the behaviour of the library at runtime (in final build).

我已经创建了一个深入了解每个工作示例的帖子:源代码

https://medium.com/@gauraw.negi/how-gradle-dependency-configurations-work-underhood-e934906752e5