如何在所有现代浏览器中检测页面缩放级别?虽然这篇文章讲述了如何在IE7和IE8中做到这一点,但我找不到一个好的跨浏览器解决方案。 Firefox存储页面缩放级别以供将来访问。在第一页加载,我能得到缩放级别吗?在某个地方,我读到当页面加载后发生缩放变化时,它是有效的。 有办法捕捉'缩放'事件吗?

我需要这个,因为我的一些计算是基于像素的,他们可能会在放大时波动。


@tfl给出的修改样本

放大时,此页面会提示不同的高度值。(jsFiddle)

<html>
    <head>
        <script src="http://ajax.googleapis.com/ajax/libs/jquery/1.3.1/jquery.min.js" type="text/javascript"/></script>
    </head>
    <body>
        <div id="xy" style="border:1px solid #f00; width:100px;">Lorem ipsum dolor sit amet, consectetur adipiscing elit. Pellentesque sollicitudin tortor in lacus tincidunt volutpat. Integer dignissim imperdiet mollis. Suspendisse quis tortor velit, placerat tempor neque. Cum sociis natoque penatibus et magnis dis parturient montes, nascetur ridiculus mus. Praesent bibendum auctor lorem vitae tempor. Nullam condimentum aliquam elementum. Nullam egestas gravida elementum. Maecenas mattis molestie nisl sit amet vehicula. Donec semper tristique blandit. Vestibulum adipiscing placerat mollis.</div>
        <button onclick="alert($('#xy').height());">Show</button>
    </body>
</html>

当前回答

在Chrome

var ratio = (screen.availWidth / document.documentElement.clientWidth);
var zoomLevel = Number(ratio.toFixed(1).replace(".", "") + "0");

其他回答

I found this article enormously helpful. Huge thanks to yonran. I wanted to pass on some additional learning I found while implementing some of the techniques he provided. In FF6 and Chrome 9, support for media queries from JS was added, which can greatly simplify the media query approach necessary for determining zoom in FF. See the docs at MDN here. For my purposes, I only needed to detect whether the browser was zoomed in or out, I had no need for the actual zoom factor. I was able to get my answer with one line of JavaScript:

var isZoomed = window.matchMedia('(max--moz-device-pixel-ratio:0.99), (min--moz-device-pixel-ratio:1.01)').matches;

结合IE8+和Webkit解决方案(它们也是单行的),我能够在只有几行代码的情况下检测到绝大多数浏览器的缩放效果。

这个答案是基于user1080381的答案上devicePixelRatio返回错误的注释。

我发现在使用台式机、Surface Pro 3和Surface Pro 4时,这个命令在某些情况下也会错误地返回。

我发现它在我的桌面上是有效的,但是SP3和SP4给出的数字是不同的。

不过我注意到,SP3的缩放级别是我预期的1.5倍。当我查看显示设置时,SP3实际上被设置为150%,而不是我桌面上的100%。

因此,注释的解决方案应该是将返回的缩放级别除以当前所在机器的缩放比例。

我可以通过以下方法在Windows设置中获得比例:

ManagementObjectSearcher searcher = new ManagementObjectSearcher("SELECT * FROM Win32_DesktopMonitor");
double deviceScale = Convert.ToDouble(searcher.Get().OfType<ManagementObject>().FirstOrDefault()["PixelsPerXLogicalInch"]);
int standardPixelPerInch = 96;
return deviceScale / standardPixelPerInch;

所以在我的SP3的情况下,这是这段代码在100%缩放时的样子:

devicePixelRatio = 1.5
deviceScale = 144
deviceScale / standardPixelPerInch = 1.5
devicePixelRatio / (deviceScale / standardPixelPerInch) = 1

乘以user1080381的原始答案中的100,然后将得到100(%)的缩放。

没有在IE中测试这个,但是如果你创建一个元素elem with

min-width: 100%

然后

window.document.width / elem.clientWidth

将为您提供浏览器缩放级别(包括document.body.style.zoom因子)。

截至2016年1月,我有一个解决方案。在Chrome, Firefox和MS Edge浏览器中测试工作。

The principle is as follows. Collect 2 MouseEvent points that are far apart. Each mouse event comes with screen and document coordinates. Measure the distance between the 2 points in both coordinate systems. Although there are variable fixed offsets between the coordinate systems due to the browser furniture, the distance between the points should be identical if the page is not zoomed. The reason for specifying "far apart" (I put this as 12 pixels) is so that small zoom changes (e.g. 90% or 110%) are detectable.

参考: https://developer.mozilla.org/en/docs/Web/Events/mousemove

步骤:

添加一个鼠标移动监听器 窗口。addEventListener("鼠标移动",函数(事件){ //处理事件 }); 从鼠标事件中捕获4个测量值: 事件。clientX、事件。clientY、事件。screenX, event.screenY 测量客户端系统中两点之间的距离d_c 测量屏幕系统中两点之间的距离d_s 如果d_c != d_s,则应用缩放。两者之间的差别告诉你缩放的大小。

注意:很少做距离计算,例如,当你可以采样一个新的鼠标事件,它离前一个事件很远的时候。

限制:假设用户将移动鼠标至少一点,缩放是不可知的,直到这个时候。

一个变通的FireFox 16+找到DPPX(缩放级别)纯粹与JavaScript:

var dppx = (function (precision) {
  var searchDPPX = function(level, min, divisor) {
    var wmq = window.matchMedia;
    while (level >= min && !wmq("(min-resolution: " + (level/divisor) + "dppx)").matches) {
      level--;
    }
    return level;
  };

  var maxDPPX = 5.0; // Firefox 22 has 3.0 as maximum, but testing a bit greater values does not cost much
  var minDPPX = 0.1; // Firefox 22 has 0.3 as minimum, but testing a bit smaller values does not cost anything
  var divisor = 1;
  var result;
  for (var i = 0; i < precision; i++) {
    result = 10 * searchDPPX (maxDPPX, minDPPX, divisor);
    maxDPPX = result + 9;
    minDPPX = result;
    divisor *= 10;
  }

  return result / divisor;
}) (5);