我使用Swift与iOS编程,我使用这段代码来移动UITextField,但它不起作用。我正确地调用了函数keyboardWillShow,但是文本字段没有移动。我正在使用自动布局。
override func viewDidLoad() {
super.viewDidLoad()
NSNotificationCenter.defaultCenter().addObserver(self, selector: Selector("keyboardWillShow:"), name:UIKeyboardWillShowNotification, object: nil);
NSNotificationCenter.defaultCenter().addObserver(self, selector: Selector("keyboardWillHide:"), name:UIKeyboardWillHideNotification, object: nil);
}
deinit {
NSNotificationCenter.defaultCenter().removeObserver(self);
}
func keyboardWillShow(notification: NSNotification) {
if let keyboardSize = (notification.userInfo?[UIKeyboardFrameBeginUserInfoKey] as? NSValue)?.CGRectValue() {
//let contentInsets = UIEdgeInsets(top: 0, left: 0, bottom: keyboardSize.height, right: 0)
var frame = self.ChatField.frame
frame.origin.y = frame.origin.y - keyboardSize.height + 167
self.chatField.frame = frame
println("asdasd")
}
}
对于任何不使用故事板设置布局约束的人。这是一种纯粹的编程方式,让它在Swift 5上工作:
在viewController中定义一个空约束。在这种情况下,我正在构建一个聊天应用程序,在屏幕的最底部有一个包含文本视图的UIView。
var discussionsMessageBoxBottomAnchor: NSLayoutConstraint = NSLayoutConstraint()
在viewDidLoad中为最底部的视图添加约束。在本例中是discussionsMessageBox。另外,为键盘事件添加监听器。
为了正确地初始化约束,您需要首先添加子视图,然后定义约束。
NotificationCenter.default.addObserver(self,
selector: #selector(self.keyboardNotification(notification:)),
name: NSNotification.Name.UIKeyboardWillChangeFrame,
object: nil)
view.addSubview(discussionsMessageBox)
if #available(iOS 11.0, *) {
discussionsMessageBoxBottomAnchor = discussionsMessageBox.bottomAnchor.constraint(equalTo: view.safeAreaLayoutGuide.bottomAnchor, constant: 0)
} else {
// Fallback on earlier versions
discussionsMessageBoxBottomAnchor = discussionsMessageBox.bottomAnchor.constraint(equalTo: view.bottomAnchor, constant: 0)
}
NSLayoutConstraint.activate([ discussionsMessageBoxBottomAnchor ])
定义deinit。
deinit {
NotificationCenter.default.removeObserver(self)
}
接下来添加@JosephLord定义的代码,并对偏移量进行修正。
extension DiscussionsViewController {
@objc func keyboardNotification(notification: NSNotification) {
guard let userInfo = notification.userInfo else { return }
let endFrame = (userInfo[UIKeyboardFrameEndUserInfoKey] as? NSValue)?.cgRectValue
let endFrameY = endFrame?.origin.y ?? 0
let duration:TimeInterval = (userInfo[UIKeyboardAnimationDurationUserInfoKey] as? NSNumber)?.doubleValue ?? 0
let animationCurveRawNSN = userInfo[UIKeyboardAnimationCurveUserInfoKey] as? NSNumber
let animationCurveRaw = animationCurveRawNSN?.uintValue ?? UIView.AnimationOptions.curveEaseInOut.rawValue
let animationCurve:UIView.AnimationOptions = UIView.AnimationOptions(rawValue: animationCurveRaw)
if endFrameY >= UIScreen.main.bounds.size.height {
self.discussionsMessageBoxBottomAnchor.constant = 0.0
} else {
//Changed line
self.discussionsMessageBoxBottomAnchor.constant = -1 * (endFrame?.size.height ?? 0.0)
}
UIView.animate(
withDuration: duration,
delay: TimeInterval(0),
options: animationCurve,
animations: { self.view.layoutIfNeeded() },
completion: nil)
}
}
Well, I think i might be too late but i found another simple version of Saqib's answer. I'm using Autolayout with constraints. I have a small view inside of another main view with username and password fields. Instead of changing the y coordinate of the view i'm saving the original constraint value in a variable and changing the constraint's constant to some value and again after the keyboard dismisses, i'm setting up the constraint to original one. This way it avoids the problem Saqib's answer has, (The view keeps on moving up and does not stop). Below is my code...
override func viewDidLoad() {
super.viewDidLoad()
NSNotificationCenter.defaultCenter().addObserver(self, selector: Selector("keyboardWillShow:"), name:UIKeyboardWillShowNotification, object: nil);
NSNotificationCenter.defaultCenter().addObserver(self, selector: Selector("keyboardWillHide:"), name:UIKeyboardWillHideNotification, object: nil);
self.originalConstraint = self.centerYConstraint.constant
}
func keyboardWillShow(sender: NSNotification) {
self.centerYConstraint.constant += 30
}
func keyboardWillHide(sender: NSNotification) {
self.centerYConstraint.constant = self.originalConstraint
}
下面是一个简单的解决方案,其中文本字段有一个约束将其绑定到底部布局指南。它只是将键盘高度添加到约束常数中。
// This constraint ties the text field to the bottom layout guide
@IBOutlet var textFieldToBottomLayoutGuideConstraint: NSLayoutConstraint!
override func viewDidLoad() {
super.viewDidLoad()
NSNotificationCenter.defaultCenter().addObserver(self, selector: "keyboardWillShow:", name:UIKeyboardWillShowNotification, object: nil);
NSNotificationCenter.defaultCenter().addObserver(self, selector: "keyboardWillHide:", name:UIKeyboardWillHideNotification, object: nil);
}
func keyboardWillShow(sender: NSNotification) {
if let keyboardSize = (sender.userInfo?[UIKeyboardFrameBeginUserInfoKey] as? NSValue)?.CGRectValue() {
self.textFieldToBottomLayoutGuideConstraint?.constant += keyboardSize.height
}
}
func keyboardWillHide(sender: NSNotification) {
if let keyboardSize = (sender.userInfo?[UIKeyboardFrameBeginUserInfoKey] as? NSValue)?.CGRectValue() {
self.textFieldToBottomLayoutGuideConstraint?.constant -= keyboardSize.height
}
}
对于任何不使用故事板设置布局约束的人。这是一种纯粹的编程方式,让它在Swift 5上工作:
在viewController中定义一个空约束。在这种情况下,我正在构建一个聊天应用程序,在屏幕的最底部有一个包含文本视图的UIView。
var discussionsMessageBoxBottomAnchor: NSLayoutConstraint = NSLayoutConstraint()
在viewDidLoad中为最底部的视图添加约束。在本例中是discussionsMessageBox。另外,为键盘事件添加监听器。
为了正确地初始化约束,您需要首先添加子视图,然后定义约束。
NotificationCenter.default.addObserver(self,
selector: #selector(self.keyboardNotification(notification:)),
name: NSNotification.Name.UIKeyboardWillChangeFrame,
object: nil)
view.addSubview(discussionsMessageBox)
if #available(iOS 11.0, *) {
discussionsMessageBoxBottomAnchor = discussionsMessageBox.bottomAnchor.constraint(equalTo: view.safeAreaLayoutGuide.bottomAnchor, constant: 0)
} else {
// Fallback on earlier versions
discussionsMessageBoxBottomAnchor = discussionsMessageBox.bottomAnchor.constraint(equalTo: view.bottomAnchor, constant: 0)
}
NSLayoutConstraint.activate([ discussionsMessageBoxBottomAnchor ])
定义deinit。
deinit {
NotificationCenter.default.removeObserver(self)
}
接下来添加@JosephLord定义的代码,并对偏移量进行修正。
extension DiscussionsViewController {
@objc func keyboardNotification(notification: NSNotification) {
guard let userInfo = notification.userInfo else { return }
let endFrame = (userInfo[UIKeyboardFrameEndUserInfoKey] as? NSValue)?.cgRectValue
let endFrameY = endFrame?.origin.y ?? 0
let duration:TimeInterval = (userInfo[UIKeyboardAnimationDurationUserInfoKey] as? NSNumber)?.doubleValue ?? 0
let animationCurveRawNSN = userInfo[UIKeyboardAnimationCurveUserInfoKey] as? NSNumber
let animationCurveRaw = animationCurveRawNSN?.uintValue ?? UIView.AnimationOptions.curveEaseInOut.rawValue
let animationCurve:UIView.AnimationOptions = UIView.AnimationOptions(rawValue: animationCurveRaw)
if endFrameY >= UIScreen.main.bounds.size.height {
self.discussionsMessageBoxBottomAnchor.constant = 0.0
} else {
//Changed line
self.discussionsMessageBoxBottomAnchor.constant = -1 * (endFrame?.size.height ?? 0.0)
}
UIView.animate(
withDuration: duration,
delay: TimeInterval(0),
options: animationCurve,
animations: { self.view.layoutIfNeeded() },
completion: nil)
}
}
非常简单,不需要编写更多代码。
只需在podfile中添加pod 'IQKeyboardManagerSwift',并在AppDelegate页面中添加下面的代码。
import IQKeyboardManagerSwift
在方法didFinishLaunchingWithOptions()类型中
IQKeyboardManager.shared.enable = true
就是这样。
查看这个视频链接,以更好地了解https://youtu.be/eOM94K1ZWN8
希望这对你有所帮助。