我使用Swift与iOS编程,我使用这段代码来移动UITextField,但它不起作用。我正确地调用了函数keyboardWillShow,但是文本字段没有移动。我正在使用自动布局。

override func viewDidLoad() {
    super.viewDidLoad()
    NSNotificationCenter.defaultCenter().addObserver(self, selector: Selector("keyboardWillShow:"), name:UIKeyboardWillShowNotification, object: nil);
    NSNotificationCenter.defaultCenter().addObserver(self, selector: Selector("keyboardWillHide:"), name:UIKeyboardWillHideNotification, object: nil);
}

deinit {
    NSNotificationCenter.defaultCenter().removeObserver(self);
}

func keyboardWillShow(notification: NSNotification) {
    if let keyboardSize = (notification.userInfo?[UIKeyboardFrameBeginUserInfoKey] as? NSValue)?.CGRectValue() {
        //let contentInsets = UIEdgeInsets(top: 0, left: 0, bottom: keyboardSize.height, right: 0)

        var frame = self.ChatField.frame
        frame.origin.y = frame.origin.y - keyboardSize.height + 167
        self.chatField.frame = frame
        println("asdasd")
    }
}

当前回答

对于任何不使用故事板设置布局约束的人。这是一种纯粹的编程方式,让它在Swift 5上工作:

在viewController中定义一个空约束。在这种情况下,我正在构建一个聊天应用程序,在屏幕的最底部有一个包含文本视图的UIView。

var discussionsMessageBoxBottomAnchor: NSLayoutConstraint = NSLayoutConstraint()

在viewDidLoad中为最底部的视图添加约束。在本例中是discussionsMessageBox。另外,为键盘事件添加监听器。

为了正确地初始化约束,您需要首先添加子视图,然后定义约束。

NotificationCenter.default.addObserver(self,
                                       selector: #selector(self.keyboardNotification(notification:)),
                                       name: NSNotification.Name.UIKeyboardWillChangeFrame,
                                       object: nil)

view.addSubview(discussionsMessageBox)

if #available(iOS 11.0, *) {
    discussionsMessageBoxBottomAnchor = discussionsMessageBox.bottomAnchor.constraint(equalTo: view.safeAreaLayoutGuide.bottomAnchor, constant: 0)
} else {
    // Fallback on earlier versions
    discussionsMessageBoxBottomAnchor = discussionsMessageBox.bottomAnchor.constraint(equalTo: view.bottomAnchor, constant: 0)
}

NSLayoutConstraint.activate([ discussionsMessageBoxBottomAnchor ])

定义deinit。

deinit {
        NotificationCenter.default.removeObserver(self)
    }

接下来添加@JosephLord定义的代码,并对偏移量进行修正。

extension DiscussionsViewController {
    @objc func keyboardNotification(notification: NSNotification) {
        guard let userInfo = notification.userInfo else { return }
        
        let endFrame = (userInfo[UIKeyboardFrameEndUserInfoKey] as? NSValue)?.cgRectValue
        let endFrameY = endFrame?.origin.y ?? 0
        let duration:TimeInterval = (userInfo[UIKeyboardAnimationDurationUserInfoKey] as? NSNumber)?.doubleValue ?? 0
        let animationCurveRawNSN = userInfo[UIKeyboardAnimationCurveUserInfoKey] as? NSNumber
        let animationCurveRaw = animationCurveRawNSN?.uintValue ?? UIView.AnimationOptions.curveEaseInOut.rawValue
        let animationCurve:UIView.AnimationOptions = UIView.AnimationOptions(rawValue: animationCurveRaw)
        
        if endFrameY >= UIScreen.main.bounds.size.height {
            self.discussionsMessageBoxBottomAnchor.constant = 0.0
        } else {
            //Changed line
            self.discussionsMessageBoxBottomAnchor.constant = -1 * (endFrame?.size.height ?? 0.0)
        }
        
        UIView.animate(
            withDuration: duration,
            delay: TimeInterval(0),
            options: animationCurve,
            animations: { self.view.layoutIfNeeded() },
            completion: nil)
    }
}

其他回答

在Swift 4.0 -

func textFieldDidBeginEditing(_ textField: UITextField) {
        animateViewMoving(up: true, moveValue: 100)
    }

    func textFieldDidEndEditing(_ textField: UITextField) {
        animateViewMoving(up: false, moveValue: 100)
    }
    func animateViewMoving (up:Bool, moveValue :CGFloat){
        let movementDuration:TimeInterval = 0.3
        let movement:CGFloat = ( up ? -moveValue : moveValue)
        UIView.beginAnimations( "animateView", context: nil)
        UIView.setAnimationBeginsFromCurrentState(true)
        UIView.setAnimationDuration(movementDuration ) 
        self.view.frame = self.view.frame.offsetBy(dx: 0, dy: movement)
        UIView.commitAnimations()
    }

我喜欢简洁的Swift代码。这是我能想出的最严格的代码,可以用键盘上下移动文本视图。它目前正在iOS8/9 Swift 2生产应用程序中运行。

更新(2016年3月): 我只是尽可能地压缩了之前的代码。此外,这里还有一些流行的答案,它们硬编码了键盘高度和动画参数。这是没有必要的,更不用说这些答案中的数字并不总是与我在6s+ iOS9上看到的实际值一致(键盘高度226,持续时间0.25,动画曲线7)。在任何情况下,几乎不需要额外的代码来直接从系统获取这些值。见下文。

override func viewDidLoad() {
    super.viewDidLoad()

    NSNotificationCenter.defaultCenter().addObserver(self, selector: "animateWithKeyboard:", name: UIKeyboardWillShowNotification, object: nil)
    NSNotificationCenter.defaultCenter().addObserver(self, selector: "animateWithKeyboard:", name: UIKeyboardWillHideNotification, object: nil)
}

func animateWithKeyboard(notification: NSNotification) {

    // Based on both Apple's docs and personal experience, 
    // I assume userInfo and its documented keys are available.
    // If you'd like, you can remove the forced unwrapping and add your own default values.

    let userInfo = notification.userInfo!
    let keyboardHeight = (userInfo[UIKeyboardFrameEndUserInfoKey] as! NSValue).CGRectValue().height
    let duration = userInfo[UIKeyboardAnimationDurationUserInfoKey] as! Double
    let curve = userInfo[UIKeyboardAnimationCurveUserInfoKey] as! UInt
    let moveUp = (notification.name == UIKeyboardWillShowNotification)

    // baseContraint is your Auto Layout constraint that pins the
    // text view to the bottom of the superview.

    baseConstraint.constant = moveUp ? -keyboardHeight : 0

    let options = UIViewAnimationOptions(rawValue: curve << 16)
    UIView.animateWithDuration(duration, delay: 0, options: options,
        animations: {
            self.view.layoutIfNeeded()
        },
        completion: nil
    )

}

注意:这段代码涵盖了大多数注释/一般情况。然而,处理不同的方向和/或自定义键盘可能需要更多的代码。如果你需要处理每一个场景,这可能会有所帮助。

我的做法如下:

class SignInController: UIViewController , UITextFieldDelegate {

@IBOutlet weak var scrollView: UIScrollView!

// outlet declartion
@IBOutlet weak var signInTextView: UITextField!

var kbHeight: CGFloat!

/**
*
* @method viewDidLoad
*
*/

override func viewDidLoad() {
    super.viewDidLoad()

    self.signInTextView.delegate = self

}// end viewDidLoad

/**
*
* @method viewWillAppear
*
*/

override func viewWillAppear(animated: Bool) {
    super.viewWillAppear(animated)

    NSNotificationCenter.defaultCenter().addObserver(self, selector: Selector("keyboardWillShow:"), name: UIKeyboardWillShowNotification, object: nil)

    NSNotificationCenter.defaultCenter().addObserver(self, selector: Selector("keyboardWillHide:"), name: UIKeyboardWillHideNotification, object: nil)

}// end viewWillAppear

/**
*
* @method viewDidAppear
*
*/

override func viewDidAppear(animated: Bool) {
    super.viewDidAppear(animated)


}// end viewDidAppear

/**
*
* @method viewWillDisappear
*
*/
override func viewWillDisappear(animated: Bool) {
    super.viewWillDisappear(animated)
    NSNotificationCenter.defaultCenter().removeObserver(self)
}

/**
*
* @method textFieldShouldReturn
* retun the keyboard value
*
*/

// MARK -
func textFieldShouldReturn(textField: UITextField) -> Bool {
    signInTextView.resignFirstResponder()
    return true;

}// end textFieldShouldReturn

// MARK - keyboardWillShow
func keyboardWillShow(notification: NSNotification) {
    if let userInfo = notification.userInfo {
        if let keyboardSize =  (userInfo[UIKeyboardFrameBeginUserInfoKey] as? NSValue)?.CGRectValue() {
            kbHeight = keyboardSize.height
            self.animateTextField(true)
        }
    }
}// end keyboardWillShow

// MARK - keyboardWillHide
func keyboardWillHide(notification: NSNotification) {
    self.animateTextField(false)
}// end keyboardWillHide

// MARK - animateTextField
func animateTextField(up: Bool) {
    var movement = (up ? -kbHeight : kbHeight)

    UIView.animateWithDuration(0.3, animations: {
        self.view.frame = CGRectOffset(self.view.frame, 0, movement)
    })
}// end animateTextField

/**
*
* @method didReceiveMemoryWarning
*
*/

override func didReceiveMemoryWarning() {
    super.didReceiveMemoryWarning()
    // Dispose of any resources that can be recreated.

}// end didReceiveMemoryWarning


}// end SignInController

如果你像我一样,使用自动布局,在模拟器上运行应用程序时不使用键盘。这可能是因为苹果让你使用你电脑的键盘作为第一个键盘。

显示设备上的键盘:

shift + cmd + K

听起来很愚蠢,但我很想在3小时前找到这个答案:)

这是一个改进版的@JosephLord和@Hlung的回答。 无论你是否有标签栏,它都适用。 并且它可以完美地恢复由键盘移动到原始位置的视图。

// You have to set this up in storyboard first!. 
// It's a vertical spacing constraint between view and bottom of superview.
@IBOutlet weak var bottomSpacingConstraint: NSLayoutConstraint! 

override func viewDidLoad() {
        super.viewDidLoad()            

        //    Receive(Get) Notification
        NSNotificationCenter.defaultCenter().addObserver(self, selector: "keyboardNotification:", name: UIKeyboardWillShowNotification, object: nil)
        NSNotificationCenter.defaultCenter().addObserver(self, selector: "keyboardNotification:", name: UIKeyboardWillHideNotification, object: nil)


        self.originalConstraint = self.keyboardHeightLayoutConstraint?.constant //for original coordinate.
}

func keyboardNotification(notification: NSNotification) {
        let isShowing = notification.name == UIKeyboardWillShowNotification

        var tabbarHeight: CGFloat = 0
        if self.tabBarController? != nil {
            tabbarHeight = self.tabBarController!.tabBar.frame.height
        }
        if let userInfo = notification.userInfo {
            let endFrame = (userInfo[UIKeyboardFrameEndUserInfoKey] as? NSValue)?.CGRectValue()
            let duration:NSTimeInterval = (userInfo[UIKeyboardAnimationDurationUserInfoKey] as? NSNumber)?.doubleValue ?? 0
            let animationCurveRawNSN = userInfo[UIKeyboardAnimationCurveUserInfoKey] as? NSNumber
            let animationCurveRaw = animationCurveRawNSN?.unsignedLongValue ?? UIViewAnimationOptions.CurveEaseInOut.rawValue
            let animationCurve:UIViewAnimationOptions = UIViewAnimationOptions(rawValue: animationCurveRaw)
            self.keyboardHeightLayoutConstraint?.constant = isShowing ? (endFrame!.size.height - tabbarHeight) : self.originalConstraint!
            UIView.animateWithDuration(duration,
                delay: NSTimeInterval(0),
                options: animationCurve,
                animations: { self.view.layoutIfNeeded() },
                completion: nil)
        }
}