我使用Swift与iOS编程,我使用这段代码来移动UITextField,但它不起作用。我正确地调用了函数keyboardWillShow,但是文本字段没有移动。我正在使用自动布局。
override func viewDidLoad() {
super.viewDidLoad()
NSNotificationCenter.defaultCenter().addObserver(self, selector: Selector("keyboardWillShow:"), name:UIKeyboardWillShowNotification, object: nil);
NSNotificationCenter.defaultCenter().addObserver(self, selector: Selector("keyboardWillHide:"), name:UIKeyboardWillHideNotification, object: nil);
}
deinit {
NSNotificationCenter.defaultCenter().removeObserver(self);
}
func keyboardWillShow(notification: NSNotification) {
if let keyboardSize = (notification.userInfo?[UIKeyboardFrameBeginUserInfoKey] as? NSValue)?.CGRectValue() {
//let contentInsets = UIEdgeInsets(top: 0, left: 0, bottom: keyboardSize.height, right: 0)
var frame = self.ChatField.frame
frame.origin.y = frame.origin.y - keyboardSize.height + 167
self.chatField.frame = frame
println("asdasd")
}
}
我喜欢简洁的Swift代码。这是我能想出的最严格的代码,可以用键盘上下移动文本视图。它目前正在iOS8/9 Swift 2生产应用程序中运行。
更新(2016年3月):
我只是尽可能地压缩了之前的代码。此外,这里还有一些流行的答案,它们硬编码了键盘高度和动画参数。这是没有必要的,更不用说这些答案中的数字并不总是与我在6s+ iOS9上看到的实际值一致(键盘高度226,持续时间0.25,动画曲线7)。在任何情况下,几乎不需要额外的代码来直接从系统获取这些值。见下文。
override func viewDidLoad() {
super.viewDidLoad()
NSNotificationCenter.defaultCenter().addObserver(self, selector: "animateWithKeyboard:", name: UIKeyboardWillShowNotification, object: nil)
NSNotificationCenter.defaultCenter().addObserver(self, selector: "animateWithKeyboard:", name: UIKeyboardWillHideNotification, object: nil)
}
func animateWithKeyboard(notification: NSNotification) {
// Based on both Apple's docs and personal experience,
// I assume userInfo and its documented keys are available.
// If you'd like, you can remove the forced unwrapping and add your own default values.
let userInfo = notification.userInfo!
let keyboardHeight = (userInfo[UIKeyboardFrameEndUserInfoKey] as! NSValue).CGRectValue().height
let duration = userInfo[UIKeyboardAnimationDurationUserInfoKey] as! Double
let curve = userInfo[UIKeyboardAnimationCurveUserInfoKey] as! UInt
let moveUp = (notification.name == UIKeyboardWillShowNotification)
// baseContraint is your Auto Layout constraint that pins the
// text view to the bottom of the superview.
baseConstraint.constant = moveUp ? -keyboardHeight : 0
let options = UIViewAnimationOptions(rawValue: curve << 16)
UIView.animateWithDuration(duration, delay: 0, options: options,
animations: {
self.view.layoutIfNeeded()
},
completion: nil
)
}
注意:这段代码涵盖了大多数注释/一般情况。然而,处理不同的方向和/或自定义键盘可能需要更多的代码。如果你需要处理每一个场景,这可能会有所帮助。
func registerForKeyboardNotifications(){
//Keyboard
NSNotificationCenter.defaultCenter().addObserver(self, selector: #selector(keyboardWasShown), name: UIKeyboardDidShowNotification, object: nil)
NSNotificationCenter.defaultCenter().addObserver(self, selector: #selector(keyboardWillBeHidden), name: UIKeyboardDidHideNotification, object: nil)
}
func deregisterFromKeyboardNotifications(){
NSNotificationCenter.defaultCenter().removeObserver(self, name: UIKeyboardWillShowNotification, object: nil)
NSNotificationCenter.defaultCenter().removeObserver(self, name: UIKeyboardWillHideNotification, object: nil)
}
func keyboardWasShown(notification: NSNotification){
let userInfo: NSDictionary = notification.userInfo!
let keyboardInfoFrame = userInfo.objectForKey(UIKeyboardFrameEndUserInfoKey)?.CGRectValue()
let windowFrame:CGRect = (UIApplication.sharedApplication().keyWindow!.convertRect(self.view.frame, fromView:self.view))
let keyboardFrame = CGRectIntersection(windowFrame, keyboardInfoFrame!)
let coveredFrame = UIApplication.sharedApplication().keyWindow!.convertRect(keyboardFrame, toView:self.view)
let contentInsets = UIEdgeInsetsMake(0, 0, (coveredFrame.size.height), 0.0)
self.scrollViewInAddCase .contentInset = contentInsets;
self.scrollViewInAddCase.scrollIndicatorInsets = contentInsets;
self.scrollViewInAddCase.contentSize = CGSizeMake((self.scrollViewInAddCase.contentSize.width), (self.scrollViewInAddCase.contentSize.height))
}
/**
this method will fire when keyboard was hidden
- parameter notification: contains keyboard details
*/
func keyboardWillBeHidden (notification: NSNotification) {
self.scrollViewInAddCase.contentInset = UIEdgeInsetsZero
self.scrollViewInAddCase.scrollIndicatorInsets = UIEdgeInsetsZero
}
对于任何不使用故事板设置布局约束的人。这是一种纯粹的编程方式,让它在Swift 5上工作:
在viewController中定义一个空约束。在这种情况下,我正在构建一个聊天应用程序,在屏幕的最底部有一个包含文本视图的UIView。
var discussionsMessageBoxBottomAnchor: NSLayoutConstraint = NSLayoutConstraint()
在viewDidLoad中为最底部的视图添加约束。在本例中是discussionsMessageBox。另外,为键盘事件添加监听器。
为了正确地初始化约束,您需要首先添加子视图,然后定义约束。
NotificationCenter.default.addObserver(self,
selector: #selector(self.keyboardNotification(notification:)),
name: NSNotification.Name.UIKeyboardWillChangeFrame,
object: nil)
view.addSubview(discussionsMessageBox)
if #available(iOS 11.0, *) {
discussionsMessageBoxBottomAnchor = discussionsMessageBox.bottomAnchor.constraint(equalTo: view.safeAreaLayoutGuide.bottomAnchor, constant: 0)
} else {
// Fallback on earlier versions
discussionsMessageBoxBottomAnchor = discussionsMessageBox.bottomAnchor.constraint(equalTo: view.bottomAnchor, constant: 0)
}
NSLayoutConstraint.activate([ discussionsMessageBoxBottomAnchor ])
定义deinit。
deinit {
NotificationCenter.default.removeObserver(self)
}
接下来添加@JosephLord定义的代码,并对偏移量进行修正。
extension DiscussionsViewController {
@objc func keyboardNotification(notification: NSNotification) {
guard let userInfo = notification.userInfo else { return }
let endFrame = (userInfo[UIKeyboardFrameEndUserInfoKey] as? NSValue)?.cgRectValue
let endFrameY = endFrame?.origin.y ?? 0
let duration:TimeInterval = (userInfo[UIKeyboardAnimationDurationUserInfoKey] as? NSNumber)?.doubleValue ?? 0
let animationCurveRawNSN = userInfo[UIKeyboardAnimationCurveUserInfoKey] as? NSNumber
let animationCurveRaw = animationCurveRawNSN?.uintValue ?? UIView.AnimationOptions.curveEaseInOut.rawValue
let animationCurve:UIView.AnimationOptions = UIView.AnimationOptions(rawValue: animationCurveRaw)
if endFrameY >= UIScreen.main.bounds.size.height {
self.discussionsMessageBoxBottomAnchor.constant = 0.0
} else {
//Changed line
self.discussionsMessageBoxBottomAnchor.constant = -1 * (endFrame?.size.height ?? 0.0)
}
UIView.animate(
withDuration: duration,
delay: TimeInterval(0),
options: animationCurve,
animations: { self.view.layoutIfNeeded() },
completion: nil)
}
}