我有一个用流初始化的StreamReader对象,现在我想将这个流保存到磁盘(流可以是.gif、.jpg或.pdf)。
现有代码:
StreamReader sr = new StreamReader(myOtherObject.InputStream);
我需要将其保存到磁盘(我有文件名)。将来我可能希望将其存储到SQL Server。
我还有编码类型,如果我将其存储到SQL Server,我将需要它,对吗?
我有一个用流初始化的StreamReader对象,现在我想将这个流保存到磁盘(流可以是.gif、.jpg或.pdf)。
现有代码:
StreamReader sr = new StreamReader(myOtherObject.InputStream);
我需要将其保存到磁盘(我有文件名)。将来我可能希望将其存储到SQL Server。
我还有编码类型,如果我将其存储到SQL Server,我将需要它,对吗?
当前回答
public void testdownload(stream input)
{
byte[] buffer = new byte[16345];
using (FileStream fs = new FileStream(this.FullLocalFilePath,
FileMode.Create, FileAccess.Write, FileShare.None))
{
int read;
while ((read = input.Read(buffer, 0, buffer.Length)) > 0)
{
fs.Write(buffer, 0, read);
}
}
}
其他回答
private void SaveFileStream(String path, Stream stream)
{
var fileStream = new FileStream(path, FileMode.Create, FileAccess.Write);
stream.CopyTo(fileStream);
fileStream.Dispose();
}
正如JonSkeet的回答中Tilendor所强调的,自.NET4以来,流具有CopyTo方法。
var fileStream = File.Create("C:\\Path\\To\\File");
myOtherObject.InputStream.Seek(0, SeekOrigin.Begin);
myOtherObject.InputStream.CopyTo(fileStream);
fileStream.Close();
或者使用以下语法:
using (var fileStream = File.Create("C:\\Path\\To\\File"))
{
myOtherObject.InputStream.Seek(0, SeekOrigin.Begin);
myOtherObject.InputStream.CopyTo(fileStream);
}
如果尚未开始,则必须调用Seek,否则无法复制整个流。
public void CopyStream(Stream stream, string destPath)
{
using (var fileStream = new FileStream(destPath, FileMode.Create, FileAccess.Write))
{
stream.CopyTo(fileStream);
}
}
//If you don't have .Net 4.0 :)
public void SaveStreamToFile(Stream stream, string filename)
{
using(Stream destination = File.Create(filename))
Write(stream, destination);
}
//Typically I implement this Write method as a Stream extension method.
//The framework handles buffering.
public void Write(Stream from, Stream to)
{
for(int a = from.ReadByte(); a != -1; a = from.ReadByte())
to.WriteByte( (byte) a );
}
/*
Note, StreamReader is an IEnumerable<Char> while Stream is an IEnumbable<byte>.
The distinction is significant such as in multiple byte character encodings
like Unicode used in .Net where Char is one or more bytes (byte[n]). Also, the
resulting translation from IEnumerable<byte> to IEnumerable<Char> can loose bytes
or insert them (for example, "\n" vs. "\r\n") depending on the StreamReader instance
CurrentEncoding.
*/
另一个选项是将流设置为byte[]并使用File.WriteAllBytes。这应该可以做到:
using (var stream = new MemoryStream())
{
input.CopyTo(stream);
File.WriteAllBytes(file, stream.ToArray());
}
将其包装在扩展方法中可以更好地命名:
public void WriteTo(this Stream input, string file)
{
//your fav write method:
using (var stream = File.Create(file))
{
input.CopyTo(stream);
}
//or
using (var stream = new MemoryStream())
{
input.CopyTo(stream);
File.WriteAllBytes(file, stream.ToArray());
}
//whatever that fits.
}