我可能有一个像下面这样的数组:
[1, 4, 2, 2, 6, 24, 15, 2, 60, 15, 6]
或者,实际上,任何类似类型的数据部分的序列。我要做的是确保每个相同的元素只有一个。例如,上面的数组将变成:
[1, 4, 2, 6, 24, 15, 60]
请注意,删除了2、6和15的重复项,以确保每个相同的元素中只有一个。Swift是否提供了一种容易做到这一点的方法,还是我必须自己做?
我可能有一个像下面这样的数组:
[1, 4, 2, 2, 6, 24, 15, 2, 60, 15, 6]
或者,实际上,任何类似类型的数据部分的序列。我要做的是确保每个相同的元素只有一个。例如,上面的数组将变成:
[1, 4, 2, 6, 24, 15, 60]
请注意,删除了2、6和15的重复项,以确保每个相同的元素中只有一个。Swift是否提供了一种容易做到这一点的方法,还是我必须自己做?
当前回答
正如WWDC 2021所指出的那样,Swift有社区开发的算法、集合和数字包。算法包有一个唯一的()算法。
这些还不是Swift标准库的一部分。你目前可以从苹果的Github页面下载它们和/或通过Swift软件包管理器安装它们。
WWDC视频:
https://developer.apple.com/videos/play/wwdc2021/10256/
Github页面:
https://github.com/apple/swift-algorithms
unique()和unique (on:)文档:
https://github.com/apple/swift-algorithms/blob/main/Guides/Unique.md
其他回答
首先将数组的所有元素添加到NSOrderedSet中。 这将删除数组中的所有重复项。 再次将这个orderedset转换为一个数组。
做……
例子
let array = [1,1,1,1,2,2,2,2,4,6,8]
let orderedSet : NSOrderedSet = NSOrderedSet(array: array)
let arrayWithoutDuplicates : NSArray = orderedSet.array as NSArray
输出arraywithoutduplates - [1,2,4,6,8]
在Swift 5中
var array: [String] = ["Aman", "Sumit", "Aman", "Sumit", "Mohan", "Mohan", "Amit"]
let uniq = Array(Set(array))
print(uniq)
输出将是
["Sumit", "Mohan", "Amit", "Aman"]
斯威夫特5
extension Sequence where Element: Hashable {
func unique() -> [Element] {
NSOrderedSet(array: self as! [Any]).array as! [Element]
}
}
下面是SequenceType上的一个类别,它保留了数组的原始顺序,但使用Set来进行contains查找,以避免数组的contains(_:)方法上的O(n)代价。
public extension Sequence where Element: Hashable {
/// Return the sequence with all duplicates removed.
///
/// i.e. `[ 1, 2, 3, 1, 2 ].uniqued() == [ 1, 2, 3 ]`
///
/// - note: Taken from stackoverflow.com/a/46354989/3141234, as
/// per @Alexander's comment.
func uniqued() -> [Element] {
var seen = Set<Element>()
return self.filter { seen.insert($0).inserted }
}
}
如果你不是Hashable或Equatable,你可以传入一个谓词来进行相等性检查:
extension Sequence {
/// Return the sequence with all duplicates removed.
///
/// Duplicate, in this case, is defined as returning `true` from `comparator`.
///
/// - note: Taken from stackoverflow.com/a/46354989/3141234
func uniqued(comparator: @escaping (Element, Element) throws -> Bool) rethrows -> [Element] {
var buffer: [Element] = []
for element in self {
// If element is already in buffer, skip to the next element
if try buffer.contains(where: { try comparator(element, $0) }) {
continue
}
buffer.append(element)
}
return buffer
}
}
现在,如果你没有Hashable,但是是Equatable,你可以使用这个方法:
extension Sequence where Element: Equatable {
/// Return the sequence with all duplicates removed.
///
/// i.e. `[ 1, 2, 3, 1, 2 ].uniqued() == [ 1, 2, 3 ]`
///
/// - note: Taken from stackoverflow.com/a/46354989/3141234
func uniqued() -> [Element] {
return self.uniqued(comparator: ==)
}
}
最后,你可以添加一个unique的关键路径版本,如下所示:
extension Sequence {
/// Returns the sequence with duplicate elements removed, performing the comparison using the property at
/// the supplied keypath.
///
/// i.e.
///
/// ```
/// [
/// MyStruct(value: "Hello"),
/// MyStruct(value: "Hello"),
/// MyStruct(value: "World")
/// ].uniqued(\.value)
/// ```
/// would result in
///
/// ```
/// [
/// MyStruct(value: "Hello"),
/// MyStruct(value: "World")
/// ]
/// ```
///
/// - note: Taken from stackoverflow.com/a/46354989/3141234
///
func uniqued<T: Equatable>(_ keyPath: KeyPath<Element, T>) -> [Element] {
self.uniqued { $0[keyPath: keyPath] == $1[keyPath: keyPath] }
}
}
你可以把这两个都放在你的应用程序中,Swift会根据你的序列的迭代器选择正确的一个。元素类型。
对于El Capitan,您可以扩展此方法以包括多个键盘,如下所示:
/// Returns the sequence with duplicate elements removed, performing the comparison using the property at
/// the supplied keypaths.
///
/// i.e.
///
/// ```
/// [
/// MyStruct(value1: "Hello", value2: "Paula"),
/// MyStruct(value1: "Hello", value2: "Paula"),
/// MyStruct(value1: "Hello", value2: "Bean"),
/// MyStruct(value1: "World", value2: "Sigh")
/// ].uniqued(\.value1, \.value2)
/// ```
/// would result in
///
/// ```
/// [
/// MyStruct(value1: "Hello", value2: "Paula"),
/// MyStruct(value1: "Hello", value2: "Bean"),
/// MyStruct(value1: "World", value2: "Sigh")
/// ]
/// ```
///
/// - note: Taken from stackoverflow.com/a/46354989/3141234
///
func uniqued<T: Equatable, U: Equatable>(_ keyPath1: KeyPath<Element, T>, _ keyPath2: KeyPath<Element, U>) -> [Element] {
self.uniqued {
$0[keyPath: keyPath1] == $1[keyPath: keyPath1] && $0[keyPath: keyPath2] == $1[keyPath: keyPath2]
}
}
但是(恕我直言)你最好把你自己的block传递给self.unique。
受https://www.swiftbysundell.com/posts/the-power-of-key-paths-in-swift的启发,我们可以声明一个更强大的工具,它能够过滤任何keyPath上的唯一性。感谢Alexander关于复杂性的各种答案的评论,下面的解决方案应该是最优的。
Non-mutating解决方案
我们扩展了一个函数,它可以过滤任意keyPath上的唯一性:
extension RangeReplaceableCollection {
/// Returns a collection containing, in order, the first instances of
/// elements of the sequence that compare equally for the keyPath.
func unique<T: Hashable>(for keyPath: KeyPath<Element, T>) -> Self {
var unique = Set<T>()
return filter { unique.insert($0[keyPath: keyPath]).inserted }
}
}
注意:在你的对象不符合RangeReplaceableCollection,但符合Sequence的情况下,你可以有这个额外的扩展,但返回类型将始终是一个数组:
extension Sequence {
/// Returns an array containing, in order, the first instances of
/// elements of the sequence that compare equally for the keyPath.
func unique<T: Hashable>(for keyPath: KeyPath<Element, T>) -> [Element] {
var unique = Set<T>()
return filter { unique.insert($0[keyPath: keyPath]).inserted }
}
}
使用
如果我们想要元素本身的唯一性,如问题中所示,我们使用keyPath \.self:
let a = [1, 4, 2, 2, 6, 24, 15, 2, 60, 15, 6]
let b = a.unique(for: \.self)
/* b is [1, 4, 2, 6, 24, 15, 60] */
如果我们想要其他东西的唯一性(比如对象集合的id),那么我们使用我们选择的keyPath:
let a = [CGPoint(x: 1, y: 1), CGPoint(x: 2, y: 1), CGPoint(x: 1, y: 2)]
let b = a.unique(for: \.y)
/* b is [{x 1 y 1}, {x 1 y 2}] */
变异的解决方案
我们扩展了一个变异函数,它能够过滤任意keyPath上的唯一性:
extension RangeReplaceableCollection {
/// Keeps only, in order, the first instances of
/// elements of the collection that compare equally for the keyPath.
mutating func uniqueInPlace<T: Hashable>(for keyPath: KeyPath<Element, T>) {
var unique = Set<T>()
removeAll { !unique.insert($0[keyPath: keyPath]).inserted }
}
}
使用
如果我们想要元素本身的唯一性,如问题中所示,我们使用keyPath \.self:
var a = [1, 4, 2, 2, 6, 24, 15, 2, 60, 15, 6]
a.uniqueInPlace(for: \.self)
/* a is [1, 4, 2, 6, 24, 15, 60] */
如果我们想要其他东西的唯一性(比如对象集合的id),那么我们使用我们选择的keyPath:
var a = [CGPoint(x: 1, y: 1), CGPoint(x: 2, y: 1), CGPoint(x: 1, y: 2)]
a.uniqueInPlace(for: \.y)
/* a is [{x 1 y 1}, {x 1 y 2}] */