我想过一些不那么优雅的方法来解决这个问题,但我知道我一定遗漏了什么。
我的onItemSelected立即启动,没有与用户进行任何交互,这是不希望的行为。我希望UI能够等到用户选择某样东西后再执行任何操作。
我甚至尝试在onResume()中设置监听器,希望能有所帮助,但它没有。
我怎样才能阻止它在用户可以触摸控件之前发射?
public class CMSHome extends Activity {
private Spinner spinner;
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
// Heres my spinner ///////////////////////////////////////////
spinner = (Spinner) findViewById(R.id.spinner);
ArrayAdapter<CharSequence> adapter = ArrayAdapter.createFromResource(
this, R.array.pm_list, android.R.layout.simple_spinner_item);
adapter.setDropDownViewResource(android.R.layout.simple_spinner_dropdown_item);
spinner.setAdapter(adapter);
};
public void onResume() {
super.onResume();
spinner.setOnItemSelectedListener(new MyOnItemSelectedListener());
}
public class MyOnItemSelectedListener implements OnItemSelectedListener {
public void onItemSelected(AdapterView<?> parent,
View view, int pos, long id) {
Intent i = new Intent(CMSHome.this, ListProjects.class);
i.putExtra("bEmpID", parent.getItemAtPosition(pos).toString());
startActivity(i);
Toast.makeText(parent.getContext(), "The pm is " +
parent.getItemAtPosition(pos).toString(), Toast.LENGTH_LONG).show();
}
public void onNothingSelected(AdapterView parent) {
// Do nothing.
}
}
}
布尔标志或计数器的解决方案没有帮助我,因为在方向变化onItemSelected()调用“飞越”标志或计数器。
我子类化了android.widget.Spinner,并做了一些小的补充。相关部分如下。这个解决方案对我很有效。
private void setHandleOnItemSelected()
{
final StackTraceElement [] elements = Thread.currentThread().getStackTrace();
for (int index = 1; index < elements.length; index++)
{
handleOnItemSelected = elements[index].toString().indexOf("PerformClick") != -1; //$NON-NLS-1$
if (handleOnItemSelected)
{
break;
}
}
}
@Override
public void setSelection(int position, boolean animate)
{
super.setSelection(position, animate);
setHandleOnItemSelected();
}
@Override
public void setSelection(int position)
{
super.setSelection(position);
setHandleOnItemSelected();
}
public boolean shouldHandleOnItemSelected()
{
return handleOnItemSelected;
}
设计一种通用的转轮,只需数据输入,由用户选择,优点:
1. 保持旋转样式相同的应用程序。
2. 在任何地方启动旋转器。
3.易于处理链接转轮(重新启动ReuseSpinner与不同的数据)。
我的演示示例:ReuseSpinner
传递数据到ReuseSpinner:
Intent intent = new Intent(MainActivity.this, SpinnerActivity.class);
intent.putExtra(SpinnerActivity.Extra_Resource, arrayList);
startActivityForResult(intent, mRequestCode_select_country_prompt);
获取用户选择:
@Override
protected void onActivityResult(int requestCode, int resultCode, Intent data) {
// TODO Auto-generated method stub
super.onActivityResult(requestCode, resultCode, data);
if(requestCode == mRequestCode_select_country && resultCode == RESULT_OK){
if(data != null){
Map.Entry<String,String> entry = (Map.Entry<String,String>) data.getSerializableExtra(SpinnerActivity.Result_Data);
if(entry != null){
Log.i(TAG, String.format("get result -> key:%s , value:%s", entry.getKey(), entry.getValue()));
}
}
}
}
我有很多问题与旋转发射时,我不想,所有的答案在这里是不可靠的。它们确实有效——但只是有时有效。您最终会遇到它们失败并将错误引入代码的情况。
对我来说,有效的方法是将最后选中的索引存储在一个变量中,并在侦听器中对其求值。如果它与新选定的索引相同,则不做任何操作并返回,否则继续使用侦听器。这样做:
//Declare a int member variable and initialize to 0 (at the top of your class)
private int mLastSpinnerPosition = 0;
//then evaluate it in your listener
@Override
public void onItemSelected(AdapterView<?> adapterView, View view, int i, long l) {
if(mLastSpinnerPosition == i){
return; //do nothing
}
mLastSpinnerPosition = i;
//do the rest of your code now
}
相信我,这是目前为止最可靠的解决方案。一个黑客,但它工作!
已经有很多答案了,这是我的。
我扩展了AppCompatSpinner,并添加了一个方法pgmSetSelection(int pos),允许编程选择设置,而不触发选择回调。我用RxJava编写了这个代码,这样选择事件就可以通过Observable传递。
package com.controlj.view;
import android.content.Context;
import android.util.AttributeSet;
import android.view.View;
import android.widget.AdapterView;
import io.reactivex.Observable;
/**
* Created by clyde on 22/11/17.
*/
public class FilteredSpinner extends android.support.v7.widget.AppCompatSpinner {
private int lastSelection = INVALID_POSITION;
public void pgmSetSelection(int i) {
lastSelection = i;
setSelection(i);
}
/**
* Observe item selections within this spinner. Events will not be delivered if they were triggered
* by a call to setSelection(). Selection of nothing will return an event equal to INVALID_POSITION
*
* @return an Observable delivering selection events
*/
public Observable<Integer> observeSelections() {
return Observable.create(emitter -> {
setOnItemSelectedListener(new OnItemSelectedListener() {
@Override
public void onItemSelected(AdapterView<?> adapterView, View view, int i, long l) {
if(i != lastSelection) {
lastSelection = i;
emitter.onNext(i);
}
}
@Override
public void onNothingSelected(AdapterView<?> adapterView) {
onItemSelected(adapterView, null, INVALID_POSITION, 0);
}
});
});
}
public FilteredSpinner(Context context) {
super(context);
}
public FilteredSpinner(Context context, int mode) {
super(context, mode);
}
public FilteredSpinner(Context context, AttributeSet attrs) {
super(context, attrs);
}
public FilteredSpinner(Context context, AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
}
public FilteredSpinner(Context context, AttributeSet attrs, int defStyleAttr, int mode) {
super(context, attrs, defStyleAttr, mode);
}
}
它的用法示例,在Fragment中调用onCreateView(),例如:
mySpinner = view.findViewById(R.id.history);
mySpinner.observeSelections()
.subscribe(this::setSelection);
其中setSelection()是封闭视图中的一个方法,看起来像这样,它既可以通过可观察对象从用户选择事件中调用,也可以在其他地方以编程方式调用,因此处理选择的逻辑对于两个选择方法来说是通用的。
private void setSelection(int position) {
if(adapter.isEmpty())
position = INVALID_POSITION;
else if(position >= adapter.getCount())
position = adapter.getCount() - 1;
MyData result = null;
mySpinner.pgmSetSelection(position);
if(position != INVALID_POSITION) {
result = adapter.getItem(position);
}
display(result); // show the selected item somewhere
}
只是为了补充使用onTouchListener来区分对setOnItemSelectedListener的自动调用(这是Activity初始化的一部分,等等)与实际用户交互触发的对它的调用之间的提示,在尝试了其他一些建议后,我做了以下工作,并发现它用最少的代码行就能很好地工作。
只需要为你的Activity/Fragment设置一个布尔字段:
private Boolean spinnerTouched = false;
然后在你设置你的旋转器的setOnItemSelectedListener之前,设置一个onTouchListener:
spinner.setOnTouchListener(new View.OnTouchListener() {
@Override
public boolean onTouch(View v, MotionEvent event) {
System.out.println("Real touch felt.");
spinnerTouched = true;
return false;
}
});
spinner.setOnItemSelectedListener(new AdapterView.OnItemSelectedListener() {
...
if (spinnerTouched){
//Do the stuff you only want triggered by real user interaction.
}
spinnerTouched = false;