我需要一个基本函数来求点到线段的最短距离。你可以随意用任何你想要的语言来编写解决方案;我可以把它翻译成什么我正在使用(Javascript)。
编辑:线段由两个端点定义。线段AB由两点A (x1,y1)和B (x2,y2)定义。我要求的是这条线段到点C (x3,y3)的距离。我的几何技能生疏了,所以我看到的例子让我很困惑,我很遗憾地承认。
我需要一个基本函数来求点到线段的最短距离。你可以随意用任何你想要的语言来编写解决方案;我可以把它翻译成什么我正在使用(Javascript)。
编辑:线段由两个端点定义。线段AB由两点A (x1,y1)和B (x2,y2)定义。我要求的是这条线段到点C (x3,y3)的距离。我的几何技能生疏了,所以我看到的例子让我很困惑,我很遗憾地承认。
当前回答
公认的答案行不通 (例如,0,0和(-10,2,10,2)之间的距离应为2)。
下面是工作代码:
def dist2line2(x,y,line):
x1,y1,x2,y2=line
vx = x1 - x
vy = y1 - y
ux = x2-x1
uy = y2-y1
length = ux * ux + uy * uy
det = (-vx * ux) + (-vy * uy) #//if this is < 0 or > length then its outside the line segment
if det < 0:
return (x1 - x)**2 + (y1 - y)**2
if det > length:
return (x2 - x)**2 + (y2 - y)**2
det = ux * vy - uy * vx
return det**2 / length
def dist2line(x,y,line): return math.sqrt(dist2line2(x,y,line))
其他回答
一个2D和3D的解决方案
考虑基底的变化,使得线段变成(0,0,0)-(d, 0,0)和点(u, v, 0)。在这个平面上,最短的距离由
u ≤ 0 -> d(A, C)
0 ≤ u ≤ d -> |v|
d ≤ u -> d(B, C)
(到其中一个端点或到支撑线的距离,取决于到该线的投影。等距轨迹由两个半圆和两条线段组成。)
式中,d为AB线段的长度,u、v分别为AB/d (AB方向的单位矢量)与AC的标量积和外积的模量。
AB.AC ≤ 0 -> |AC|
0 ≤ AB.AC ≤ AB² -> |ABxAC|/|AB|
AB² ≤ AB.AC -> |BC|
对于懒人来说,以下是我在Objective-C语言中移植@Grumdrig的解决方案:
CGFloat sqr(CGFloat x) { return x*x; }
CGFloat dist2(CGPoint v, CGPoint w) { return sqr(v.x - w.x) + sqr(v.y - w.y); }
CGFloat distanceToSegmentSquared(CGPoint p, CGPoint v, CGPoint w)
{
CGFloat l2 = dist2(v, w);
if (l2 == 0.0f) return dist2(p, v);
CGFloat t = ((p.x - v.x) * (w.x - v.x) + (p.y - v.y) * (w.y - v.y)) / l2;
if (t < 0.0f) return dist2(p, v);
if (t > 1.0f) return dist2(p, w);
return dist2(p, CGPointMake(v.x + t * (w.x - v.x), v.y + t * (w.y - v.y)));
}
CGFloat distanceToSegment(CGPoint point, CGPoint segmentPointV, CGPoint segmentPointW)
{
return sqrtf(distanceToSegmentSquared(point, segmentPointV, segmentPointW));
}
这是一个基于向量数学的;这个解决方案也适用于更高的维度,并报告交点(在线段上)。
def dist(x1,y1,x2,y2,px,py):
a = np.array([[x1,y1]]).T
b = np.array([[x2,y2]]).T
x = np.array([[px,py]]).T
tp = (np.dot(x.T, b) - np.dot(a.T, b)) / np.dot(b.T, b)
tp = tp[0][0]
tmp = x - (a + tp*b)
d = np.sqrt(np.dot(tmp.T,tmp)[0][0])
return d, a+tp*b
x1,y1=2.,2.
x2,y2=5.,5.
px,py=4.,1.
d, inters = dist(x1,y1, x2,y2, px,py)
print (d)
print (inters)
结果是
2.1213203435596424
[[2.5]
[2.5]]
这里解释了数学
https://brilliant.org/wiki/distance-between-point-and-line/
Grumdrig的c++ /JavaScript实现对我来说非常有用,所以我提供了我正在使用的Python直接端口。完整的代码在这里。
class Point(object):
def __init__(self, x, y):
self.x = float(x)
self.y = float(y)
def square(x):
return x * x
def distance_squared(v, w):
return square(v.x - w.x) + square(v.y - w.y)
def distance_point_segment_squared(p, v, w):
# Segment length squared, |w-v|^2
d2 = distance_squared(v, w)
if d2 == 0:
# v == w, return distance to v
return distance_squared(p, v)
# Consider the line extending the segment, parameterized as v + t (w - v).
# We find projection of point p onto the line.
# It falls where t = [(p-v) . (w-v)] / |w-v|^2
t = ((p.x - v.x) * (w.x - v.x) + (p.y - v.y) * (w.y - v.y)) / d2;
if t < 0:
# Beyond v end of the segment
return distance_squared(p, v)
elif t > 1.0:
# Beyond w end of the segment
return distance_squared(p, w)
else:
# Projection falls on the segment.
proj = Point(v.x + t * (w.x - v.x), v.y + t * (w.y - v.y))
# print proj.x, proj.y
return distance_squared(p, proj)
Matlab代码,内置“自检”,如果他们调用函数没有参数:
function r = distPointToLineSegment( xy0, xy1, xyP )
% r = distPointToLineSegment( xy0, xy1, xyP )
if( nargin < 3 )
selfTest();
r=0;
else
vx = xy0(1)-xyP(1);
vy = xy0(2)-xyP(2);
ux = xy1(1)-xy0(1);
uy = xy1(2)-xy0(2);
lenSqr= (ux*ux+uy*uy);
detP= -vx*ux + -vy*uy;
if( detP < 0 )
r = norm(xy0-xyP,2);
elseif( detP > lenSqr )
r = norm(xy1-xyP,2);
else
r = abs(ux*vy-uy*vx)/sqrt(lenSqr);
end
end
function selfTest()
%#ok<*NASGU>
disp(['invalid args, distPointToLineSegment running (recursive) self-test...']);
ptA = [1;1]; ptB = [-1;-1];
ptC = [1/2;1/2]; % on the line
ptD = [-2;-1.5]; % too far from line segment
ptE = [1/2;0]; % should be same as perpendicular distance to line
ptF = [1.5;1.5]; % along the A-B but outside of the segment
distCtoAB = distPointToLineSegment(ptA,ptB,ptC)
distDtoAB = distPointToLineSegment(ptA,ptB,ptD)
distEtoAB = distPointToLineSegment(ptA,ptB,ptE)
distFtoAB = distPointToLineSegment(ptA,ptB,ptF)
figure(1); clf;
circle = @(x, y, r, c) rectangle('Position', [x-r, y-r, 2*r, 2*r], ...
'Curvature', [1 1], 'EdgeColor', c);
plot([ptA(1) ptB(1)],[ptA(2) ptB(2)],'r-x'); hold on;
plot(ptC(1),ptC(2),'b+'); circle(ptC(1),ptC(2), 0.5e-1, 'b');
plot(ptD(1),ptD(2),'g+'); circle(ptD(1),ptD(2), distDtoAB, 'g');
plot(ptE(1),ptE(2),'k+'); circle(ptE(1),ptE(2), distEtoAB, 'k');
plot(ptF(1),ptF(2),'m+'); circle(ptF(1),ptF(2), distFtoAB, 'm');
hold off;
axis([-3 3 -3 3]); axis equal;
end
end