我需要一个基本函数来求点到线段的最短距离。你可以随意用任何你想要的语言来编写解决方案;我可以把它翻译成什么我正在使用(Javascript)。

编辑:线段由两个端点定义。线段AB由两点A (x1,y1)和B (x2,y2)定义。我要求的是这条线段到点C (x3,y3)的距离。我的几何技能生疏了,所以我看到的例子让我很困惑,我很遗憾地承认。


当前回答

公认的答案行不通 (例如,0,0和(-10,2,10,2)之间的距离应为2)。

下面是工作代码:

   def dist2line2(x,y,line):
     x1,y1,x2,y2=line
     vx = x1 - x
     vy = y1 - y
     ux = x2-x1
     uy = y2-y1
     length = ux * ux + uy * uy
     det = (-vx * ux) + (-vy * uy) #//if this is < 0 or > length then its outside the line segment
     if det < 0:
       return (x1 - x)**2 + (y1 - y)**2
     if det > length:
       return (x2 - x)**2 + (y2 - y)**2
     det = ux * vy - uy * vx
     return det**2 / length
   def dist2line(x,y,line): return math.sqrt(dist2line2(x,y,line))

其他回答

一个2D和3D的解决方案

考虑基底的变化,使得线段变成(0,0,0)-(d, 0,0)和点(u, v, 0)。在这个平面上,最短的距离由

    u ≤ 0 -> d(A, C)
0 ≤ u ≤ d -> |v|
d ≤ u     -> d(B, C)

(到其中一个端点或到支撑线的距离,取决于到该线的投影。等距轨迹由两个半圆和两条线段组成。)

式中,d为AB线段的长度,u、v分别为AB/d (AB方向的单位矢量)与AC的标量积和外积的模量。

AB.AC ≤ 0             -> |AC|
    0 ≤ AB.AC ≤ AB²   -> |ABxAC|/|AB|
          AB² ≤ AB.AC -> |BC|

对于懒人来说,以下是我在Objective-C语言中移植@Grumdrig的解决方案:

CGFloat sqr(CGFloat x) { return x*x; }
CGFloat dist2(CGPoint v, CGPoint w) { return sqr(v.x - w.x) + sqr(v.y - w.y); }
CGFloat distanceToSegmentSquared(CGPoint p, CGPoint v, CGPoint w)
{
    CGFloat l2 = dist2(v, w);
    if (l2 == 0.0f) return dist2(p, v);

    CGFloat t = ((p.x - v.x) * (w.x - v.x) + (p.y - v.y) * (w.y - v.y)) / l2;
    if (t < 0.0f) return dist2(p, v);
    if (t > 1.0f) return dist2(p, w);
    return dist2(p, CGPointMake(v.x + t * (w.x - v.x), v.y + t * (w.y - v.y)));
}
CGFloat distanceToSegment(CGPoint point, CGPoint segmentPointV, CGPoint segmentPointW)
{
    return sqrtf(distanceToSegmentSquared(point, segmentPointV, segmentPointW));
}

这是一个基于向量数学的;这个解决方案也适用于更高的维度,并报告交点(在线段上)。

def dist(x1,y1,x2,y2,px,py):
    a = np.array([[x1,y1]]).T
    b = np.array([[x2,y2]]).T
    x = np.array([[px,py]]).T
    tp = (np.dot(x.T, b) - np.dot(a.T, b)) / np.dot(b.T, b)
    tp = tp[0][0]
    tmp = x - (a + tp*b)
    d = np.sqrt(np.dot(tmp.T,tmp)[0][0])
    return d, a+tp*b

x1,y1=2.,2.
x2,y2=5.,5.
px,py=4.,1.

d, inters = dist(x1,y1, x2,y2, px,py)
print (d)
print (inters)

结果是

2.1213203435596424
[[2.5]
 [2.5]]

这里解释了数学

https://brilliant.org/wiki/distance-between-point-and-line/

Grumdrig的c++ /JavaScript实现对我来说非常有用,所以我提供了我正在使用的Python直接端口。完整的代码在这里。

class Point(object):
  def __init__(self, x, y):
    self.x = float(x)
    self.y = float(y)

def square(x):
  return x * x

def distance_squared(v, w):
  return square(v.x - w.x) + square(v.y - w.y)

def distance_point_segment_squared(p, v, w):
  # Segment length squared, |w-v|^2
  d2 = distance_squared(v, w) 
  if d2 == 0: 
    # v == w, return distance to v
    return distance_squared(p, v)
  # Consider the line extending the segment, parameterized as v + t (w - v).
  # We find projection of point p onto the line.
  # It falls where t = [(p-v) . (w-v)] / |w-v|^2
  t = ((p.x - v.x) * (w.x - v.x) + (p.y - v.y) * (w.y - v.y)) / d2;
  if t < 0:
    # Beyond v end of the segment
    return distance_squared(p, v)
  elif t > 1.0:
    # Beyond w end of the segment
    return distance_squared(p, w)
  else:
    # Projection falls on the segment.
    proj = Point(v.x + t * (w.x - v.x), v.y + t * (w.y - v.y))
    # print proj.x, proj.y
    return distance_squared(p, proj)

Matlab代码,内置“自检”,如果他们调用函数没有参数:

function r = distPointToLineSegment( xy0, xy1, xyP )
% r = distPointToLineSegment( xy0, xy1, xyP )

if( nargin < 3 )
    selfTest();
    r=0;
else
    vx = xy0(1)-xyP(1);
    vy = xy0(2)-xyP(2);
    ux = xy1(1)-xy0(1);
    uy = xy1(2)-xy0(2);
    lenSqr= (ux*ux+uy*uy);
    detP= -vx*ux + -vy*uy;

    if( detP < 0 )
        r = norm(xy0-xyP,2);
    elseif( detP > lenSqr )
        r = norm(xy1-xyP,2);
    else
        r = abs(ux*vy-uy*vx)/sqrt(lenSqr);
    end
end


    function selfTest()
        %#ok<*NASGU>
        disp(['invalid args, distPointToLineSegment running (recursive)  self-test...']);

        ptA = [1;1]; ptB = [-1;-1];
        ptC = [1/2;1/2];  % on the line
        ptD = [-2;-1.5];  % too far from line segment
        ptE = [1/2;0];    % should be same as perpendicular distance to line
        ptF = [1.5;1.5];      % along the A-B but outside of the segment

        distCtoAB = distPointToLineSegment(ptA,ptB,ptC)
        distDtoAB = distPointToLineSegment(ptA,ptB,ptD)
        distEtoAB = distPointToLineSegment(ptA,ptB,ptE)
        distFtoAB = distPointToLineSegment(ptA,ptB,ptF)
        figure(1); clf;
        circle = @(x, y, r, c) rectangle('Position', [x-r, y-r, 2*r, 2*r], ...
            'Curvature', [1 1], 'EdgeColor', c);
        plot([ptA(1) ptB(1)],[ptA(2) ptB(2)],'r-x'); hold on;
        plot(ptC(1),ptC(2),'b+'); circle(ptC(1),ptC(2), 0.5e-1, 'b');
        plot(ptD(1),ptD(2),'g+'); circle(ptD(1),ptD(2), distDtoAB, 'g');
        plot(ptE(1),ptE(2),'k+'); circle(ptE(1),ptE(2), distEtoAB, 'k');
        plot(ptF(1),ptF(2),'m+'); circle(ptF(1),ptF(2), distFtoAB, 'm');
        hold off;
        axis([-3 3 -3 3]); axis equal;
    end

end