我需要一个基本函数来求点到线段的最短距离。你可以随意用任何你想要的语言来编写解决方案;我可以把它翻译成什么我正在使用(Javascript)。

编辑:线段由两个端点定义。线段AB由两点A (x1,y1)和B (x2,y2)定义。我要求的是这条线段到点C (x3,y3)的距离。我的几何技能生疏了,所以我看到的例子让我很困惑,我很遗憾地承认。


当前回答

Matlab代码,内置“自检”,如果他们调用函数没有参数:

function r = distPointToLineSegment( xy0, xy1, xyP )
% r = distPointToLineSegment( xy0, xy1, xyP )

if( nargin < 3 )
    selfTest();
    r=0;
else
    vx = xy0(1)-xyP(1);
    vy = xy0(2)-xyP(2);
    ux = xy1(1)-xy0(1);
    uy = xy1(2)-xy0(2);
    lenSqr= (ux*ux+uy*uy);
    detP= -vx*ux + -vy*uy;

    if( detP < 0 )
        r = norm(xy0-xyP,2);
    elseif( detP > lenSqr )
        r = norm(xy1-xyP,2);
    else
        r = abs(ux*vy-uy*vx)/sqrt(lenSqr);
    end
end


    function selfTest()
        %#ok<*NASGU>
        disp(['invalid args, distPointToLineSegment running (recursive)  self-test...']);

        ptA = [1;1]; ptB = [-1;-1];
        ptC = [1/2;1/2];  % on the line
        ptD = [-2;-1.5];  % too far from line segment
        ptE = [1/2;0];    % should be same as perpendicular distance to line
        ptF = [1.5;1.5];      % along the A-B but outside of the segment

        distCtoAB = distPointToLineSegment(ptA,ptB,ptC)
        distDtoAB = distPointToLineSegment(ptA,ptB,ptD)
        distEtoAB = distPointToLineSegment(ptA,ptB,ptE)
        distFtoAB = distPointToLineSegment(ptA,ptB,ptF)
        figure(1); clf;
        circle = @(x, y, r, c) rectangle('Position', [x-r, y-r, 2*r, 2*r], ...
            'Curvature', [1 1], 'EdgeColor', c);
        plot([ptA(1) ptB(1)],[ptA(2) ptB(2)],'r-x'); hold on;
        plot(ptC(1),ptC(2),'b+'); circle(ptC(1),ptC(2), 0.5e-1, 'b');
        plot(ptD(1),ptD(2),'g+'); circle(ptD(1),ptD(2), distDtoAB, 'g');
        plot(ptE(1),ptE(2),'k+'); circle(ptE(1),ptE(2), distEtoAB, 'k');
        plot(ptF(1),ptF(2),'m+'); circle(ptF(1),ptF(2), distFtoAB, 'm');
        hold off;
        axis([-3 3 -3 3]); axis equal;
    end

end

其他回答

快速实现http://paulbourke.net/geometry/pointlineplane/source.c

    static func magnitude(p1: CGPoint, p2: CGPoint) -> CGFloat {
        let vector = CGPoint(x: p2.x - p1.x, y: p2.y - p1.y)
        return sqrt(pow(vector.x, 2) + pow(vector.y, 2))
    }

    /// http://paulbourke.net/geometry/pointlineplane/
    /// http://paulbourke.net/geometry/pointlineplane/source.c
    static func pointDistanceToLine(point: CGPoint, lineStart: CGPoint, lineEnd: CGPoint) -> CGFloat? {

        let lineMag = magnitude(p1: lineEnd, p2: lineStart)
        let u = (((point.x - lineStart.x) * (lineEnd.x - lineStart.x)) +
                ((point.y - lineStart.y) * (lineEnd.y - lineStart.y))) /
                (lineMag * lineMag)

        if u < 0 || u > 1 {
            // closest point does not fall within the line segment
            return nil
        }

        let intersectionX = lineStart.x + u * (lineEnd.x - lineStart.x)
        let intersectionY = lineStart.y + u * (lineEnd.y - lineStart.y)

        return magnitude(p1: point, p2: CGPoint(x: intersectionX, y: intersectionY))
    }

GLSL版:

// line (a -> b ) point p[enter image description here][1]
float distanceToLine(vec2 a, vec2 b, vec2 p) {
    float aside = dot((p - a),(b - a));
    if(aside< 0.0) return length(p-a);
    float bside = dot((p - b),(a - b));
    if(bside< 0.0) return length(p-b);
    vec2 pointOnLine = (bside*a + aside*b)/pow(length(a-b),2.0);
    return length(p - pointOnLine);
}

对于感兴趣的人,这里是Joshua的Javascript代码到Objective-C的简单转换:

- (double)distanceToPoint:(CGPoint)p fromLineSegmentBetween:(CGPoint)l1 and:(CGPoint)l2
{
    double A = p.x - l1.x;
    double B = p.y - l1.y;
    double C = l2.x - l1.x;
    double D = l2.y - l1.y;

    double dot = A * C + B * D;
    double len_sq = C * C + D * D;
    double param = dot / len_sq;

    double xx, yy;

    if (param < 0 || (l1.x == l2.x && l1.y == l2.y)) {
        xx = l1.x;
        yy = l1.y;
    }
    else if (param > 1) {
        xx = l2.x;
        yy = l2.y;
    }
    else {
        xx = l1.x + param * C;
        yy = l1.y + param * D;
    }

    double dx = p.x - xx;
    double dy = p.y - yy;

    return sqrtf(dx * dx + dy * dy);
}

我需要这个解决方案与MKMapPoint一起工作,所以我将分享它,以防其他人需要它。只是一些小的改变,这将返回米为单位的距离:

- (double)distanceToPoint:(MKMapPoint)p fromLineSegmentBetween:(MKMapPoint)l1 and:(MKMapPoint)l2
{
    double A = p.x - l1.x;
    double B = p.y - l1.y;
    double C = l2.x - l1.x;
    double D = l2.y - l1.y;

    double dot = A * C + B * D;
    double len_sq = C * C + D * D;
    double param = dot / len_sq;

    double xx, yy;

    if (param < 0 || (l1.x == l2.x && l1.y == l2.y)) {
        xx = l1.x;
        yy = l1.y;
    }
    else if (param > 1) {
        xx = l2.x;
        yy = l2.y;
    }
    else {
        xx = l1.x + param * C;
        yy = l1.y + param * D;
    }

    return MKMetersBetweenMapPoints(p, MKMapPointMake(xx, yy));
}

请参见以下网站中的Matlab几何工具箱: http://people.sc.fsu.edu/~jburkardt/m_src/geometry/geometry.html

按Ctrl +f,输入“segment”,查找线段相关函数。函数“segment_point_dist_2d.”和segment_point_dist_3d。M "是你需要的。

几何代码有C版本、c++版本、FORTRAN77版本、FORTRAN90版本和MATLAB版本。

这个答案是基于公认答案的JavaScript解决方案。 它主要只是格式更好,函数名更长,当然函数语法更短,因为它是在ES6 + CoffeeScript中。

JavaScript版本(ES6)

distanceSquared = (v, w)=> Math.pow(v.x - w.x, 2) + Math.pow(v.y - w.y, 2);
distance = (v, w)=> Math.sqrt(distanceSquared(v, w));

distanceToLineSegmentSquared = (p, v, w)=> {
    l2 = distanceSquared(v, w);
    if (l2 === 0) {
        return distanceSquared(p, v);
    }
    t = ((p.x - v.x) * (w.x - v.x) + (p.y - v.y) * (w.y - v.y)) / l2;
    t = Math.max(0, Math.min(1, t));
    return distanceSquared(p, {
        x: v.x + t * (w.x - v.x),
        y: v.y + t * (w.y - v.y)
    });
}
distanceToLineSegment = (p, v, w)=> {
    return Math.sqrt(distanceToLineSegmentSquared(p, v));
}

CoffeeScript版本

distanceSquared = (v, w)-> (v.x - w.x) ** 2 + (v.y - w.y) ** 2
distance = (v, w)-> Math.sqrt(distanceSquared(v, w))

distanceToLineSegmentSquared = (p, v, w)->
    l2 = distanceSquared(v, w)
    return distanceSquared(p, v) if l2 is 0
    t = ((p.x - v.x) * (w.x - v.x) + (p.y - v.y) * (w.y - v.y)) / l2
    t = Math.max(0, Math.min(1, t))
    distanceSquared(p, {
        x: v.x + t * (w.x - v.x)
        y: v.y + t * (w.y - v.y)
    })

distanceToLineSegment = (p, v, w)->
    Math.sqrt(distanceToLineSegmentSquared(p, v, w))