我想设置一个特定的Drawable作为设备的壁纸,但所有的壁纸功能只接受位图。我不能使用WallpaperManager,因为我是pre 2.1。
另外,我的drawables是从网上下载的,并不存在于R.drawable中。
我想设置一个特定的Drawable作为设备的壁纸,但所有的壁纸功能只接受位图。我不能使用WallpaperManager,因为我是pre 2.1。
另外,我的drawables是从网上下载的,并不存在于R.drawable中。
当前回答
1)可绘制位图:
Bitmap mIcon = BitmapFactory.decodeResource(context.getResources(),R.drawable.icon);
// mImageView.setImageBitmap(mIcon);
2)位图到可绘制:
Drawable mDrawable = new BitmapDrawable(getResources(), bitmap);
// mImageView.setDrawable(mDrawable);
其他回答
Bitmap Bitmap = BitmapFactory.decodeResource(context.getResources(), R.drawable.icon);
这将不会每次工作,例如,如果你的可绘制层列表可绘制,然后它给出一个空响应,所以作为一个替代方案,你需要绘制你的可绘制到画布,然后保存为位图,请参考下面的一杯代码。
public void drawableToBitMap(Context context, int drawable, int widthPixels, int heightPixels) {
try {
File file = new File(Environment.getExternalStoragePublicDirectory(Environment.DIRECTORY_DOWNLOADS) + "/", "drawable.png");
FileOutputStream fOut = new FileOutputStream(file);
Drawable drw = ResourcesCompat.getDrawable(context.getResources(), drawable, null);
if (drw != null) {
convertToBitmap(drw, widthPixels, heightPixels).compress(Bitmap.CompressFormat.PNG, 100, fOut);
}
fOut.flush();
fOut.close();
} catch (Exception e) {
e.printStackTrace();
}
}
private Bitmap convertToBitmap(Drawable drawable, int widthPixels, int heightPixels) {
Bitmap bitmap = Bitmap.createBitmap(widthPixels, heightPixels, Bitmap.Config.ARGB_8888);
Canvas canvas = new Canvas(bitmap);
drawable.setBounds(0, 0, widthPixels, heightPixels);
drawable.draw(canvas);
return bitmap;
}
以上代码保存为drawable.png在下载目录
一个可绘制对象可以被绘制到画布上,一个画布可以被位图支持:
(更新到处理BitmapDrawables的快速转换,并确保创建的位图具有有效的大小)
public static Bitmap drawableToBitmap (Drawable drawable) {
if (drawable instanceof BitmapDrawable) {
return ((BitmapDrawable)drawable).getBitmap();
}
int width = drawable.getIntrinsicWidth();
width = width > 0 ? width : 1;
int height = drawable.getIntrinsicHeight();
height = height > 0 ? height : 1;
Bitmap bitmap = Bitmap.createBitmap(width, height, Bitmap.Config.ARGB_8888);
Canvas canvas = new Canvas(bitmap);
drawable.setBounds(0, 0, canvas.getWidth(), canvas.getHeight());
drawable.draw(canvas);
return bitmap;
}
在Kotlin中,最简单的方法是:
Drawable.toBitmap(width: Int, height: Int, config: Bitmap.Config?): Bitmap
是这样的:
val bitmapResult = yourDrawable.toBitmap(1,1,null)
在哪里,只需要一个可绘制的变量,没有资源,没有上下文,没有id
也许这能帮助到某人…
从PictureDrawable到Bitmap,使用:
private Bitmap pictureDrawableToBitmap(PictureDrawable pictureDrawable){
Bitmap bmp = Bitmap.createBitmap(pictureDrawable.getIntrinsicWidth(), pictureDrawable.getIntrinsicHeight(), Config.ARGB_8888);
Canvas canvas = new Canvas(bmp);
canvas.drawPicture(pictureDrawable.getPicture());
return bmp;
}
... 这样执行的:
Bitmap bmp = pictureDrawableToBitmap((PictureDrawable) drawable);
这是更好的分辨率
public static Bitmap drawableToBitmap (Drawable drawable) {
if (drawable instanceof BitmapDrawable) {
return ((BitmapDrawable)drawable).getBitmap();
}
Bitmap bitmap = Bitmap.createBitmap(drawable.getIntrinsicWidth(), drawable.getIntrinsicHeight(), Config.ARGB_8888);
Canvas canvas = new Canvas(bitmap);
drawable.setBounds(0, 0, canvas.getWidth(), canvas.getHeight());
drawable.draw(canvas);
return bitmap;
}
public static InputStream bitmapToInputStream(Bitmap bitmap) {
int size = bitmap.getHeight() * bitmap.getRowBytes();
ByteBuffer buffer = ByteBuffer.allocate(size);
bitmap.copyPixelsToBuffer(buffer);
return new ByteArrayInputStream(buffer.array());
}
如何将可绘制的位读取为输入流的代码