我试图在另一个画布上添加一个画布-我如何使这个函数等待开始,直到第一个画布被创建?
function PaintObject(brush) {
this.started = false;
// get handle of the main canvas, as a DOM object, not as a jQuery Object. Context is unfortunately not yet
// available in jquery canvas wrapper object.
var mainCanvas = $("#" + brush).get(0);
// Check if everything is ok
if (!mainCanvas) {alert("canvas undefined, does not seem to be supported by your browser");}
if (!mainCanvas.getContext) {alert('Error: canvas.getContext() undefined !');}
// Get the context for drawing in the canvas
var mainContext = mainCanvas.getContext('2d');
if (!mainContext) {alert("could not get the context for the main canvas");}
this.getMainCanvas = function () {
return mainCanvas;
}
this.getMainContext = function () {
return mainContext;
}
// Prepare a second canvas on top of the previous one, kind of second "layer" that we will use
// in order to draw elastic objects like a line, a rectangle or an ellipse we adjust using the mouse
// and that follows mouse movements
var frontCanvas = document.createElement('canvas');
frontCanvas.id = 'canvasFront';
// Add the temporary canvas as a second child of the mainCanvas parent.
mainCanvas.parentNode.appendChild(frontCanvas);
if (!frontCanvas) {
alert("frontCanvas null");
}
if (!frontCanvas.getContext) {
alert('Error: no frontCanvas.getContext!');
}
var frontContext = frontCanvas.getContext('2d');
if (!frontContext) {
alert("no TempContext null");
}
this.getFrontCanvas = function () {
return frontCanvas;
}
this.getFrontContext = function () {
return frontContext;
}
这是一种纯粹的基于承诺的JavaScript方法,您可以知道需要等待多少毫秒。
const waitElementFor = function(query, ms = 3000) { // 3000 === 3 seconds
return new Promise((resolve) => {
var waited = 0;
var el = null;
var wi = setInterval(function() {
el = document.querySelector(query);
if (waited >= ms || el) {
clearInterval(wi);
if(el) {
resolve(el);
} else {
resolve(null);
}
}
waited += 10;
}, 10);
});
}
要使用该函数,只需在异步函数中使用以下代码。
var element = await waitElementFor('#elementID');
代码片段:
const waitElementFor = function(query, ms = 3000) { // 3000 === 3 seconds
return new Promise((resolve) => {
var waited = 0;
var el = null;
var wi = setInterval(function() {
el = document.querySelector(query);
if (waited >= ms || el) {
clearInterval(wi);
if(el) {
resolve(el);
} else {
resolve(null);
}
}
waited += 10;
}, 10);
});
}
async function snippetTestAyncFunction(){
var element = await waitElementFor('#elementID');
console.log(element);
}
snippetTestAyncFunction();
如果你有权限访问创建画布的代码,只需在画布创建后调用函数即可。
如果您无法访问该代码(例如。如果它是第三方代码,如谷歌maps),那么你可以做的是在一个区间内测试是否存在:
var checkExist = setInterval(function() {
if ($('#the-canvas').length) {
console.log("Exists!");
clearInterval(checkExist);
}
}, 100); // check every 100ms
但注意-很多时候第三方代码有一个选项来激活你的代码(通过回调或事件触发)当它完成加载。你可以把函数放在这里。区间解实际上是一个糟糕的解,只有在其他方法都不起作用的情况下才应该使用。
根据您需要支持的浏览器,可以选择MutationObserver。
编辑:现在所有主流浏览器都支持MutationObserver。
以下内容应该可以达到目的:
// callback executed when canvas was found
function handleCanvas(canvas) { ... }
// set up the mutation observer
var observer = new MutationObserver(function (mutations, me) {
// `mutations` is an array of mutations that occurred
// `me` is the MutationObserver instance
var canvas = document.getElementById('my-canvas');
if (canvas) {
handleCanvas(canvas);
me.disconnect(); // stop observing
return;
}
});
// start observing
observer.observe(document, {
childList: true,
subtree: true
});
注意:我自己还没有测试过这段代码,但这是大概的想法。
您可以轻松地将其扩展为只搜索DOM中发生更改的部分。为此,使用突变参数,它是MutationRecord对象的数组。
如果你想要一个通用的MutationObserver解决方案,你可以使用这个函数
// MIT Licensed
// Author: jwilson8767
/**
* Waits for an element satisfying selector to exist, then resolves promise with the element.
* Useful for resolving race conditions.
*
* @param selector
* @returns {Promise}
*/
export function elementReady(selector) {
return new Promise((resolve, reject) => {
const el = document.querySelector(selector);
if (el) {resolve(el);}
new MutationObserver((mutationRecords, observer) => {
// Query for elements matching the specified selector
Array.from(document.querySelectorAll(selector)).forEach((element) => {
resolve(element);
//Once we have resolved we don't need the observer anymore.
observer.disconnect();
});
})
.observe(document.documentElement, {
childList: true,
subtree: true
});
});
}
来源:https://gist.github.com/jwilson8767/db379026efcbd932f64382db4b02853e
如何使用它的例子
elementReady('#someWidget').then((someWidget)=>{someWidget.remove();});
注意:MutationObserver有很好的浏览器支持;https://caniuse.com/#feat=mutationobserver
voila !:)
在requestAnimationFrame中中继比在setTimeout中更好。这是我在es6模块和使用承诺的解决方案。
Es6、模块和承诺:
// onElementReady.js
const onElementReady = $element => (
new Promise((resolve) => {
const waitForElement = () => {
if ($element) {
resolve($element);
} else {
window.requestAnimationFrame(waitForElement);
}
};
waitForElement();
})
);
export default onElementReady;
// in your app
import onElementReady from './onElementReady';
const $someElement = document.querySelector('.some-className');
onElementReady($someElement)
.then(() => {
// your element is ready
}
纯js和承诺:
var onElementReady = function($element) {
return new Promise((resolve) => {
var waitForElement = function() {
if ($element) {
resolve($element);
} else {
window.requestAnimationFrame(waitForElement);
}
};
waitForElement();
})
};
var $someElement = document.querySelector('.some-className');
onElementReady($someElement)
.then(() => {
// your element is ready
});