我试图在另一个画布上添加一个画布-我如何使这个函数等待开始,直到第一个画布被创建?
function PaintObject(brush) {
this.started = false;
// get handle of the main canvas, as a DOM object, not as a jQuery Object. Context is unfortunately not yet
// available in jquery canvas wrapper object.
var mainCanvas = $("#" + brush).get(0);
// Check if everything is ok
if (!mainCanvas) {alert("canvas undefined, does not seem to be supported by your browser");}
if (!mainCanvas.getContext) {alert('Error: canvas.getContext() undefined !');}
// Get the context for drawing in the canvas
var mainContext = mainCanvas.getContext('2d');
if (!mainContext) {alert("could not get the context for the main canvas");}
this.getMainCanvas = function () {
return mainCanvas;
}
this.getMainContext = function () {
return mainContext;
}
// Prepare a second canvas on top of the previous one, kind of second "layer" that we will use
// in order to draw elastic objects like a line, a rectangle or an ellipse we adjust using the mouse
// and that follows mouse movements
var frontCanvas = document.createElement('canvas');
frontCanvas.id = 'canvasFront';
// Add the temporary canvas as a second child of the mainCanvas parent.
mainCanvas.parentNode.appendChild(frontCanvas);
if (!frontCanvas) {
alert("frontCanvas null");
}
if (!frontCanvas.getContext) {
alert('Error: no frontCanvas.getContext!');
}
var frontContext = frontCanvas.getContext('2d');
if (!frontContext) {
alert("no TempContext null");
}
this.getFrontCanvas = function () {
return frontCanvas;
}
this.getFrontContext = function () {
return frontContext;
}
也许我有点晚了:),但这里有一个很好的和简短的解决方案,由chrisjhoughton,它允许执行回调函数当等待结束。
https://gist.github.com/chrisjhoughton/7890303
var waitForEl = function(selector, callback) {
if (jQuery(selector).length) {
callback();
} else {
setTimeout(function() {
waitForEl(selector, callback);
}, 100);
}
};
waitForEl(selector, function() {
// work the magic
});
如果你需要将参数传递给回调函数,你可以这样使用它:
waitForEl("#" + elDomId, () => callbackFunction(param1, param2));
但是要小心!默认情况下,这个解决方案会陷入一个无限循环的陷阱。
在GitHub线程中还提供了对topicstarter建议的几个改进。
享受吧!
这是一种纯粹的基于承诺的JavaScript方法,您可以知道需要等待多少毫秒。
const waitElementFor = function(query, ms = 3000) { // 3000 === 3 seconds
return new Promise((resolve) => {
var waited = 0;
var el = null;
var wi = setInterval(function() {
el = document.querySelector(query);
if (waited >= ms || el) {
clearInterval(wi);
if(el) {
resolve(el);
} else {
resolve(null);
}
}
waited += 10;
}, 10);
});
}
要使用该函数,只需在异步函数中使用以下代码。
var element = await waitElementFor('#elementID');
代码片段:
const waitElementFor = function(query, ms = 3000) { // 3000 === 3 seconds
return new Promise((resolve) => {
var waited = 0;
var el = null;
var wi = setInterval(function() {
el = document.querySelector(query);
if (waited >= ms || el) {
clearInterval(wi);
if(el) {
resolve(el);
} else {
resolve(null);
}
}
waited += 10;
}, 10);
});
}
async function snippetTestAyncFunction(){
var element = await waitElementFor('#elementID');
console.log(element);
}
snippetTestAyncFunction();
如果你有权限访问创建画布的代码,只需在画布创建后调用函数即可。
如果您无法访问该代码(例如。如果它是第三方代码,如谷歌maps),那么你可以做的是在一个区间内测试是否存在:
var checkExist = setInterval(function() {
if ($('#the-canvas').length) {
console.log("Exists!");
clearInterval(checkExist);
}
}, 100); // check every 100ms
但注意-很多时候第三方代码有一个选项来激活你的代码(通过回调或事件触发)当它完成加载。你可以把函数放在这里。区间解实际上是一个糟糕的解,只有在其他方法都不起作用的情况下才应该使用。
只需使用递归的setTimeOut:
waitUntilElementIsPresent(callback: () => void): void {
if (!this.methodToCheckIfElementIsPresent()) {
setTimeout(() => this.waitUntilElementIsPresent(callback), 500);
return;
}
callback();
}
用法:
this.waitUntilElementIsPresent(() => console.log('Element is present!'));
您可以限制尝试次数,因此当元素在限制之后不存在时将抛出错误:
waitUntilElementIsPresent(callback: () => void, attempt: number = 0): void {
const maxAttempts = 10;
if (!this.methodToCheckIfElementIsPresent()) {
attempt++;
setTimeout(() => this.waitUntilElementIsPresent(callback, attempt), 500);
return;
} else if (attempt >= maxAttempts) {
return;
}
callback();
}