这个问题来自于对过去50年左右计算领域各种进展的评论。

其他一些与会者请我把这个问题作为一个问题向整个论坛提出。

这里的基本思想不是抨击事物的现状,而是试图理解提出基本新思想和原则的过程。

我认为我们在大多数计算领域都需要真正的新想法,我想知道最近已经完成的任何重要而有力的想法。如果我们真的找不到他们,那么我们应该问“为什么?”和“我们应该做什么?”


当前回答

来回答一个稍微不同的问题。我认为我们需要在隐私、信任和声誉方面有大的想法。我的电脑几乎能捕捉到关于我的一切,我在哪里,我说了什么,我打了什么,我看到了什么……大量的信息和同等数量的实体(人、商店、网站、服务),我可能想与他们共享其中的一些信息,即使它只是一个数据块。

我的信息需要挖掘(不是谷歌的,Facebook的或苹果的)。我的计算机需要代表我使用它,因此信任需要端到端。这样我们就可以将新的信息中间商去中介化。

其他回答

让我们看看,连接机器(大规模并行)就是其中之一。

不管怎样,这整个问题似乎是艾伦·凯的自大狂,因为他发明了一切。

当然,1980年以前是施乐PARC的辉煌时期。在图形用户界面、鼠标、激光打印机、互联网和个人电脑刚刚诞生的时候。(鉴于我太年轻了,不可能活在那个年代,而你几乎在努力发明所有这些东西,关于1980年的事情,我不能告诉你任何你不知道的事情,所以我们继续吧。)

The thing is, though, that the pre-1980 days were a lot more vibrant in terms of truly disruptive new technologies. That's the way it is with any new field -- hwo many game-changing technology advances have you seen in railroads in the past 100 years? How many have you seen in lightbulbs? In the printing press? Once something ignites a hype in the right circles, there is an explosive period of invention, followed by a long period of maturing. After that, you're not going to see the same kind of completely radical changes again UNLESS the basic circumstances change.

幸运的是,这可能会发生在一些领域,而且已经发生在其他一些领域:

Mobility - smart phones bring computing to a truly portable platform, which will soon include location-based services and proximity-based ad-hoc networks. It's a completely new paradigm that's potentially as game-changing as the GUI has been The WWW (HTTP, HTML and DNS) has already been mentioned and is an obvious addition to the list, since it is enabling global, inexpensive, mainstream rich communication across the globe - all thanks to a computing platform On the interface side, both touch, multitouch (Jeff Han comes to mind) and the Wiimote need mentioning. Currently, they are basically curiosities, but so were the early GUIs. OOP design patterns -- higher level solutions as best practices to hard problems. Depending on your definition of 'computing', it may or may not belong on the list, but if you count OOP as a significant advance pre-1980 (I certainly do), I think design patterns and the GoF deserve a mention too Google's PageRank and MapReduce algorithms - I am pleased to notice I wasn't the first to mention them, and seriously --- where would the world be without the principles of both of them? I vividly remember what the world looked like before them, and suffice it to say Google really IS my friend. Non-volatile memory -- it's on the hardware side, but it is going to play a significant role in the future of computing - making bootup times a thing of the past, for example, and enabling us to use computers in entirely new ways Semantic (natural language) search / analysis / classification / translation... We're not quite there yet, but companies like Powerset give the impression that we're on the brink. On that note, intelligent HTMs should be on this list as well. I am yet another believer in Jeff Hawkins' model and approach, and if it works, it will mean a complete redefinition of what computers can do, what it means to be human, and where the world can go from here. Creating a real intelligence in that way (synthetically) would be bigger than anything the human race has accomplished before. GNU + Linux 3D printing / rapid prototyping (and, in time, manufacturing) P2P (which also lead to VoIP etc.) E-ink, once the technologies mature a bit more RFID might belong on the list, but the verdict is still out on that one Quantum Computing is the most obvious element on the list, except we still haven't been able to get enough qubits to play along. However, my friends in the field tell me there's incredible progress going on even as we speak, so I'm holding my breath for that one. And finally, I want to mention a personal favourite: distributed intelligence, or its other name: artificial artificial intelligence. The idea of connecting a huge number of people in a network and allowing them access to the combined minds of everyone else through some form of question answering interface. It's been done a number of times recently, with Yahoo Answers, Askville, Amazon Mechanical Turk, and so on, but in my mind, those are all missing the mark by a LOT... much like the many implementations of distributed hypertext that came before Tim Berners-Lee's HTML, or the many web crawlers before Google. Seriously -- someone needs to build an search interface into 'the hive mind' to blow everyone else out of the water. IMHO - it is only a matter of time.

在虚拟世界中,你由虚拟的另一个自我(又名阿凡达)代表,用于社交和角色扮演。

最常被称为mmo -大规模(ly)多人在线。一些流行的例子包括《魔兽世界》、《无尽的任务》和《第二人生》。

PS:不,他们仍然不需要像80年代极客电影中典型的那样戴着沉重的帽子。真可惜....

电可擦可编程存储器,概括为非易失性读/写存储器,目前最著名和最普遍的是Flash。 http://en.wikipedia.org/wiki/EEPROM列出了这个发明于1984年。

通过赋予存储介质与处理单元相同的物理特性、功率要求、大小和稳定性,我们消除了在设计处理器位置时的限制因素。这扩大了我们如何以及在何处为如此多的智能设备(以及以前根本不被认为是智能的东西)赋予“智能”的可能性,以至于我们仍然被这股浪潮所吸引。Mp3播放器只是其中的一小部分。

bt。它完全颠覆了以前看似显而易见的不可改变的规则——一个人通过互联网下载一个文件所需的时间与下载该文件的人数成正比。它还解决了以前的点对点解决方案的缺陷,特别是围绕着“吸血”,以一种有机的解决方案本身的方式。

BitTorrent优雅地将通常的缺点——许多用户试图同时下载一个文件——转变为优点,将文件在地理位置上分发,这是下载过程的自然组成部分。它优化两个对等点之间带宽使用的策略不鼓励作为副作用的“吸血”——强制节流符合所有参与者的最佳利益。

这是一种一旦被别人发明出来,即使不明显,也似乎很简单的想法。