在构建接受参数的控制台应用程序时,可以使用传递给Main的参数(string[] args)。
在过去,我只是简单地索引/循环该数组,并做了一些正则表达式来提取值。然而,当命令变得更加复杂时,解析就会变得非常糟糕。
我感兴趣的是:
你使用的库 你使用的模式
假设命令总是遵循常见的标准,比如这里回答的。
在构建接受参数的控制台应用程序时,可以使用传递给Main的参数(string[] args)。
在过去,我只是简单地索引/循环该数组,并做了一些正则表达式来提取值。然而,当命令变得更加复杂时,解析就会变得非常糟糕。
我感兴趣的是:
你使用的库 你使用的模式
假设命令总是遵循常见的标准,比如这里回答的。
当前回答
我喜欢这个,因为你可以为参数“定义规则”,不管是否需要,……
或者如果你是一个Unix的家伙,那么你可能会喜欢GNU Getopt . net端口。
其他回答
我以前写过一个c#命令行参数解析器。网址:http://www.codeplex.com/CommandLineArguments
我强烈建议使用NDesk。选项(文档)和/或Mono。选项(相同的API,不同的名称空间)。文档中的一个例子:
bool show_help = false;
List<string> names = new List<string> ();
int repeat = 1;
var p = new OptionSet () {
{ "n|name=", "the {NAME} of someone to greet.",
v => names.Add (v) },
{ "r|repeat=",
"the number of {TIMES} to repeat the greeting.\n" +
"this must be an integer.",
(int v) => repeat = v },
{ "v", "increase debug message verbosity",
v => { if (v != null) ++verbosity; } },
{ "h|help", "show this message and exit",
v => show_help = v != null },
};
List<string> extra;
try {
extra = p.Parse (args);
}
catch (OptionException e) {
Console.Write ("greet: ");
Console.WriteLine (e.Message);
Console.WriteLine ("Try `greet --help' for more information.");
return;
}
看起来每个人都有自己的宠物命令行解析器,我最好也添加我的:)。
http://bizark.codeplex.com/
这个库包含一个命令行解析器,它将使用命令行中的值初始化一个类。它有很多功能(我已经建立了很多年了)。
从文档中…
怪诞框架中的命令行解析具有以下关键特性:
Automatic initialization: Class properties are automatically set based on the command-line arguments. Default properties: Send in a value without specifying the property name. Value conversion: Uses the powerful ConvertEx class also included in BizArk to convert values to the proper type. Boolean flags: Flags can be specified by simply using the argument (ex, /b for true and /b- for false) or by adding the value true/false, yes/no, etc. Argument arrays: Simply add multiple values after the command-line name to set a property that is defined as an array. Ex, /x 1 2 3 will populate x with the array { 1, 2, 3 } (assuming x is defined as an array of integers). Command-line aliases: A property can support multiple command-line aliases for it. For example, Help uses the alias ?. Partial name recognition: You don’t need to spell out the full name or alias, just spell enough for the parser to disambiguate the property/alias from the others. Supports ClickOnce: Can initialize properties even when they are specified as the query string in a URL for ClickOnce deployed applications. The command-line initialization method will detect if it is running as ClickOnce or not so your code doesn’t need to change when using it. Automatically creates /? help: This includes nice formatting that takes into account the width of the console. Load/Save command-line arguments to a file: This is especially useful if you have multiple large, complex sets of command-line arguments that you want to run multiple times.
c# CLI是我编写的一个非常简单的命令行参数解析库。它是有据可查的开源软件。
我最近遇到了FubuCore命令行解析实现,我真的很喜欢它,原因是:
it's easy to use - although I couldn't find a documentation for it, the FubuCore solution also provides a project containing a nice set of Unit Tests that speak more about the functionality than any documentation could it has a nice object oriented design, no code repetition or other such things that I used to have in my command line parsing apps it's declarative: you basically write classes for the Commands and sets of parameters and decorate them with attributes to set various options (e.g. name, description, mandatory/optional) the library even prints a nice Usage Graph, based on these definitions
下面是一个简单的例子说明如何使用它。为了说明用法,我写了一个简单的实用程序,它有两个命令: - add(将一个对象添加到列表中-一个对象由一个名称(字符串),值(int)和一个布尔标志组成) - list(列出当前添加的所有对象)
首先,我为'add'命令写了一个Command类:
[Usage("add", "Adds an object to the list")]
[CommandDescription("Add object", Name = "add")]
public class AddCommand : FubuCommand<CommandInput>
{
public override bool Execute(CommandInput input)
{
State.Objects.Add(input); // add the new object to an in-memory collection
return true;
}
}
这个命令接受一个commandput实例作为参数,所以我下面定义它:
public class CommandInput
{
[RequiredUsage("add"), Description("The name of the object to add")]
public string ObjectName { get; set; }
[ValidUsage("add")]
[Description("The value of the object to add")]
public int ObjectValue { get; set; }
[Description("Multiply the value by -1")]
[ValidUsage("add")]
[FlagAlias("nv")]
public bool NegateValueFlag { get; set; }
}
下一个命令是'list',实现如下:
[Usage("list", "List the objects we have so far")]
[CommandDescription("List objects", Name = "list")]
public class ListCommand : FubuCommand<NullInput>
{
public override bool Execute(NullInput input)
{
State.Objects.ForEach(Console.WriteLine);
return false;
}
}
'list'命令不带参数,所以我定义了一个NullInput类:
public class NullInput { }
现在剩下的就是在Main()方法中把它连接起来,就像这样:
static void Main(string[] args)
{
var factory = new CommandFactory();
factory.RegisterCommands(typeof(Program).Assembly);
var executor = new CommandExecutor(factory);
executor.Execute(args);
}
程序按预期工作,在任何命令无效的情况下打印正确用法的提示:
------------------------
Available commands:
------------------------
add -> Add object
list -> List objects
------------------------
下面是'add'命令的用法示例:
Usages for 'add' (Add object)
add <objectname> [-nv]
-------------------------------------------------
Arguments
-------------------------------------------------
objectname -> The name of the object to add
objectvalue -> The value of the object to add
-------------------------------------------------
-------------------------------------
Flags
-------------------------------------
[-nv] -> Multiply the value by -1
-------------------------------------