在构建接受参数的控制台应用程序时,可以使用传递给Main的参数(string[] args)。

在过去,我只是简单地索引/循环该数组,并做了一些正则表达式来提取值。然而,当命令变得更加复杂时,解析就会变得非常糟糕。

我感兴趣的是:

你使用的库 你使用的模式

假设命令总是遵循常见的标准,比如这里回答的。


当前回答

CLAP(命令行参数解析器)有一个可用的API,并且有很好的文档。创建一个方法,注释参数。https://github.com/adrianaisemberg/CLAP

其他回答

请使用apache commons cli API的。net端口。这很有效。

http://sourceforge.net/projects/dotnetcli/

以及用于概念和介绍的原始API

http://commons.apache.org/cli/

WPF TestApi库提供了c#开发中最好的命令行解析器之一。我强烈推荐你去看看,这是Ivo Manolov关于API的博客:

// EXAMPLE #2:
// Sample for parsing the following command-line:
// Test.exe /verbose /runId=10
// This sample declares a class in which the strongly-
// typed arguments are populated
public class CommandLineArguments
{
   bool? Verbose { get; set; }
   int? RunId { get; set; }
}

CommandLineArguments a = new CommandLineArguments();
CommandLineParser.ParseArguments(args, a);

我非常喜欢命令行解析器库(http://commandline.codeplex.com/)。它有一个非常简单和优雅的方式来通过属性设置参数:

class Options
{
    [Option("i", "input", Required = true, HelpText = "Input file to read.")]
    public string InputFile { get; set; }

    [Option(null, "length", HelpText = "The maximum number of bytes to process.")]
    public int MaximumLenght { get; set; }

    [Option("v", null, HelpText = "Print details during execution.")]
    public bool Verbose { get; set; }

    [HelpOption(HelpText = "Display this help screen.")]
    public string GetUsage()
    {
        var usage = new StringBuilder();
        usage.AppendLine("Quickstart Application 1.0");
        usage.AppendLine("Read user manual for usage instructions...");
        return usage.ToString();
    }
}

我最近遇到了FubuCore命令行解析实现,我真的很喜欢它,原因是:

it's easy to use - although I couldn't find a documentation for it, the FubuCore solution also provides a project containing a nice set of Unit Tests that speak more about the functionality than any documentation could it has a nice object oriented design, no code repetition or other such things that I used to have in my command line parsing apps it's declarative: you basically write classes for the Commands and sets of parameters and decorate them with attributes to set various options (e.g. name, description, mandatory/optional) the library even prints a nice Usage Graph, based on these definitions

下面是一个简单的例子说明如何使用它。为了说明用法,我写了一个简单的实用程序,它有两个命令: - add(将一个对象添加到列表中-一个对象由一个名称(字符串),值(int)和一个布尔标志组成) - list(列出当前添加的所有对象)

首先,我为'add'命令写了一个Command类:

[Usage("add", "Adds an object to the list")]
[CommandDescription("Add object", Name = "add")]
public class AddCommand : FubuCommand<CommandInput>
{
    public override bool Execute(CommandInput input)
    {
        State.Objects.Add(input); // add the new object to an in-memory collection

        return true;
    }
}

这个命令接受一个commandput实例作为参数,所以我下面定义它:

public class CommandInput
{
    [RequiredUsage("add"), Description("The name of the object to add")]
    public string ObjectName { get; set; }

    [ValidUsage("add")]
    [Description("The value of the object to add")]
    public int ObjectValue { get; set; }

    [Description("Multiply the value by -1")]
    [ValidUsage("add")]
    [FlagAlias("nv")]
    public bool NegateValueFlag { get; set; }
}

下一个命令是'list',实现如下:

[Usage("list", "List the objects we have so far")]
[CommandDescription("List objects", Name = "list")]
public class ListCommand : FubuCommand<NullInput>
{
    public override bool Execute(NullInput input)
    {
        State.Objects.ForEach(Console.WriteLine);

        return false;
    }
}

'list'命令不带参数,所以我定义了一个NullInput类:

public class NullInput { }

现在剩下的就是在Main()方法中把它连接起来,就像这样:

    static void Main(string[] args)
    {
        var factory = new CommandFactory();
        factory.RegisterCommands(typeof(Program).Assembly);

        var executor = new CommandExecutor(factory);

        executor.Execute(args);
    }

程序按预期工作,在任何命令无效的情况下打印正确用法的提示:

  ------------------------
    Available commands:
  ------------------------
     add -> Add object
    list -> List objects
  ------------------------

下面是'add'命令的用法示例:

Usages for 'add' (Add object)
  add <objectname> [-nv]

  -------------------------------------------------
    Arguments
  -------------------------------------------------
     objectname -> The name of the object to add
    objectvalue -> The value of the object to add
  -------------------------------------------------

  -------------------------------------
    Flags
  -------------------------------------
    [-nv] -> Multiply the value by -1
  -------------------------------------

一个非常简单易于使用的命令行解析专用类,它支持默认参数。

class CommandLineArgs
{
    public static CommandLineArgs I
    {
        get
        {
            return m_instance;
        }
    }

    public  string argAsString( string argName )
    {
        if (m_args.ContainsKey(argName)) {
            return m_args[argName];
        }
        else return "";
    }

    public long argAsLong(string argName)
    {
        if (m_args.ContainsKey(argName))
        {
            return Convert.ToInt64(m_args[argName]);
        }
        else return 0;
    }

    public double argAsDouble(string argName)
    {
        if (m_args.ContainsKey(argName))
        {
            return Convert.ToDouble(m_args[argName]);
        }
        else return 0;
    }

    public void parseArgs(string[] args, string defaultArgs )
    {
        m_args = new Dictionary<string, string>();
        parseDefaults(defaultArgs );

        foreach (string arg in args)
        {
            string[] words = arg.Split('=');
            m_args[words[0]] = words[1];
        }
    }

    private void parseDefaults(string defaultArgs )
    {
        if ( defaultArgs == "" ) return;
        string[] args = defaultArgs.Split(';');

        foreach (string arg in args)
        {
            string[] words = arg.Split('=');
            m_args[words[0]] = words[1];
        }
    }

    private Dictionary<string, string> m_args = null;
    static readonly CommandLineArgs m_instance = new CommandLineArgs();
}

class Program
{
    static void Main(string[] args)
    {
        CommandLineArgs.I.parseArgs(args, "myStringArg=defaultVal;someLong=12");
        Console.WriteLine("Arg myStringArg  : '{0}' ", CommandLineArgs.I.argAsString("myStringArg"));
        Console.WriteLine("Arg someLong     : '{0}' ", CommandLineArgs.I.argAsLong("someLong"));
    }
}