我已经成功地实现了onRetainNonConfigurationInstance()为我的主活动保存和恢复某些关键组件跨屏幕方向的变化。
但看起来,当方向改变时,我的自定义视图正在从头重新创建。这是有意义的,尽管在我的例子中不方便,因为所讨论的自定义视图是一个X/Y图形,并且绘制的点存储在自定义视图中。
是否有一种巧妙的方法来实现类似于onRetainNonConfigurationInstance()的自定义视图,或者我只需要在自定义视图中实现方法,允许我获得和设置其“状态”?
我已经成功地实现了onRetainNonConfigurationInstance()为我的主活动保存和恢复某些关键组件跨屏幕方向的变化。
但看起来,当方向改变时,我的自定义视图正在从头重新创建。这是有意义的,尽管在我的例子中不方便,因为所讨论的自定义视图是一个X/Y图形,并且绘制的点存储在自定义视图中。
是否有一种巧妙的方法来实现类似于onRetainNonConfigurationInstance()的自定义视图,或者我只需要在自定义视图中实现方法,允许我获得和设置其“状态”?
当前回答
根据@Fletcher Johns的回答,我想出了:
自定义布局 可以从XML膨胀 能够保存/恢复直接和间接的儿童。我改进了@Fletcher Johns的答案,将Id保存在String->Id map中,而不是IntArray。 唯一的小缺点是必须预先声明可保存的子视图。
open class AddressView @JvmOverloads constructor(
context: Context,
attrs: AttributeSet? = null,
defStyleAttr: Int = 0,
defStyleRes: Int = 0
) : LinearLayout(context, attrs, defStyleAttr, defStyleRes) {
protected lateinit var countryInputLayout: TextInputLayout
protected lateinit var countryAutoCompleteTextView: CountryAutoCompleteTextView
protected lateinit var cityInputLayout: TextInputLayout
protected lateinit var cityEditText: CityEditText
protected lateinit var postCodeInputLayout: TextInputLayout
protected lateinit var postCodeEditText: PostCodeEditText
protected lateinit var streetInputLayout: TextInputLayout
protected lateinit var streetEditText: StreetEditText
init {
initView()
}
private fun initView() {
val view = inflate(context, R.layout.view_address, this)
orientation = VERTICAL
countryInputLayout = view.findViewById(R.id.countryInputLayout)
countryAutoCompleteTextView = view.findViewById(R.id.countryAutoCompleteTextView)
streetInputLayout = view.findViewById(R.id.streetInputLayout)
streetEditText = view.findViewById(R.id.streetEditText)
cityInputLayout = view.findViewById(R.id.cityInputLayout)
cityEditText = view.findViewById(R.id.cityEditText)
postCodeInputLayout = view.findViewById(R.id.postCodeInputLayout)
postCodeEditText = view.findViewById(R.id.postCodeEditText)
}
// Declare your direct and indirect child views that need to be saved
private val childrenToSave get() = mapOf<String, View>(
"coutryIL" to countryInputLayout,
"countryACTV" to countryAutoCompleteTextView,
"streetIL" to streetInputLayout,
"streetET" to streetEditText,
"cityIL" to cityInputLayout,
"cityET" to cityEditText,
"postCodeIL" to postCodeInputLayout,
"postCodeET" to postCodeEditText,
)
private var viewIds: HashMap<String, Int>? = null
override fun onSaveInstanceState(): Parcelable? {
// Create a bundle to put super parcelable in
val bundle = Bundle()
bundle.putParcelable(SUPER_INSTANCE_STATE, super.onSaveInstanceState())
// Store viewIds in the bundle - initialize if necessary.
if (viewIds == null) {
childrenToSave.values.forEach { view -> view.id = generateViewId() }
viewIds = HashMap<String, Int>(childrenToSave.mapValues { (key, view) -> view.id })
}
bundle.putSerializable(STATE_VIEW_IDS, viewIds)
return bundle
}
override fun onRestoreInstanceState(state: Parcelable?) {
// We know state is a Bundle:
val bundle = state as Bundle
// Get mViewIds out of the bundle
viewIds = bundle.getSerializable(STATE_VIEW_IDS) as HashMap<String, Int>
// For each id, assign to the view of same index
if (viewIds != null) {
viewIds!!.forEach { (key, id) -> childrenToSave[key]!!.id = id }
}
super.onRestoreInstanceState(bundle.getParcelable(SUPER_INSTANCE_STATE))
}
companion object {
private const val SUPER_INSTANCE_STATE = "saved_instance_state_parcelable"
private const val STATE_VIEW_IDS = "state_view_ids"
}
}
其他回答
你可以通过实现view# onSaveInstanceState和view# onRestoreInstanceState并扩展视图来实现这一点。BaseSavedState类。
public class CustomView extends View {
private int stateToSave;
...
@Override
public Parcelable onSaveInstanceState() {
//begin boilerplate code that allows parent classes to save state
Parcelable superState = super.onSaveInstanceState();
SavedState ss = new SavedState(superState);
//end
ss.stateToSave = this.stateToSave;
return ss;
}
@Override
public void onRestoreInstanceState(Parcelable state) {
//begin boilerplate code so parent classes can restore state
if(!(state instanceof SavedState)) {
super.onRestoreInstanceState(state);
return;
}
SavedState ss = (SavedState)state;
super.onRestoreInstanceState(ss.getSuperState());
//end
this.stateToSave = ss.stateToSave;
}
static class SavedState extends BaseSavedState {
int stateToSave;
SavedState(Parcelable superState) {
super(superState);
}
private SavedState(Parcel in) {
super(in);
this.stateToSave = in.readInt();
}
@Override
public void writeToParcel(Parcel out, int flags) {
super.writeToParcel(out, flags);
out.writeInt(this.stateToSave);
}
//required field that makes Parcelables from a Parcel
public static final Parcelable.Creator<SavedState> CREATOR =
new Parcelable.Creator<SavedState>() {
public SavedState createFromParcel(Parcel in) {
return new SavedState(in);
}
public SavedState[] newArray(int size) {
return new SavedState[size];
}
};
}
}
该工作在视图和视图的SavedState类之间进行分割。您应该在SavedState类中完成对Parcel进行读写的所有工作。然后,您的View类可以执行提取状态成员的工作,并执行将类恢复到有效状态所需的工作。
注意:如果View#getId返回值>= 0,则View#onSavedInstanceState和View#onRestoreInstanceState将自动为您调用。当您在xml中给它一个id或手动调用setId时,就会发生这种情况。否则,您必须调用view# onSaveInstanceState并将Parcelable返回到您在活动#onSaveInstanceState中获得的包中以保存状态,随后读取它并将其传递给活动#onRestoreInstanceState中的view# onRestoreInstanceState。
另一个简单的例子是CompoundButton
用kotlin很容易
@Parcelize
class MyState(val superSavedState: Parcelable?, val loading: Boolean) : View.BaseSavedState(superSavedState), Parcelable
class MyView : View {
var loading: Boolean = false
override fun onSaveInstanceState(): Parcelable? {
val superState = super.onSaveInstanceState()
return MyState(superState, loading)
}
override fun onRestoreInstanceState(state: Parcelable?) {
val myState = state as? MyState
super.onRestoreInstanceState(myState?.superSaveState ?: state)
loading = myState?.loading ?: false
//redraw
}
}
我有一个问题,onRestoreInstanceState恢复了我所有的自定义视图与最后一个视图的状态。我通过向我的自定义视图添加这两个方法来解决这个问题:
@Override
protected void dispatchSaveInstanceState(SparseArray<Parcelable> container) {
dispatchFreezeSelfOnly(container);
}
@Override
protected void dispatchRestoreInstanceState(SparseArray<Parcelable> container) {
dispatchThawSelfOnly(container);
}
我认为这是一个更简单的版本。Bundle是实现Parcelable的内置类型
public class CustomView extends View
{
private int stuff; // stuff
@Override
public Parcelable onSaveInstanceState()
{
Bundle bundle = new Bundle();
bundle.putParcelable("superState", super.onSaveInstanceState());
bundle.putInt("stuff", this.stuff); // ... save stuff
return bundle;
}
@Override
public void onRestoreInstanceState(Parcelable state)
{
if (state instanceof Bundle) // implicit null check
{
Bundle bundle = (Bundle) state;
this.stuff = bundle.getInt("stuff"); // ... load stuff
state = bundle.getParcelable("superState");
}
super.onRestoreInstanceState(state);
}
}
我发现这个答案在Android版本9和10上导致了一些崩溃。我认为这是一个很好的方法,但当我在看一些Android代码时,我发现它缺少一个构造函数。答案是相当古老的,所以在当时可能没有必要。当我添加了缺失的构造函数并从创建者调用它时,崩溃就修复了。
下面是编辑后的代码:
public class CustomView extends LinearLayout {
private int stateToSave;
...
@Override
public Parcelable onSaveInstanceState() {
Parcelable superState = super.onSaveInstanceState();
SavedState ss = new SavedState(superState);
// your custom state
ss.stateToSave = this.stateToSave;
return ss;
}
@Override
protected void dispatchSaveInstanceState(SparseArray<Parcelable> container)
{
dispatchFreezeSelfOnly(container);
}
@Override
public void onRestoreInstanceState(Parcelable state) {
SavedState ss = (SavedState) state;
super.onRestoreInstanceState(ss.getSuperState());
// your custom state
this.stateToSave = ss.stateToSave;
}
@Override
protected void dispatchRestoreInstanceState(SparseArray<Parcelable> container)
{
dispatchThawSelfOnly(container);
}
static class SavedState extends BaseSavedState {
int stateToSave;
SavedState(Parcelable superState) {
super(superState);
}
private SavedState(Parcel in) {
super(in);
this.stateToSave = in.readInt();
}
// This was the missing constructor
@RequiresApi(Build.VERSION_CODES.N)
SavedState(Parcel in, ClassLoader loader)
{
super(in, loader);
this.stateToSave = in.readInt();
}
@Override
public void writeToParcel(Parcel out, int flags) {
super.writeToParcel(out, flags);
out.writeInt(this.stateToSave);
}
public static final Creator<SavedState> CREATOR =
new ClassLoaderCreator<SavedState>() {
// This was also missing
@Override
public SavedState createFromParcel(Parcel in, ClassLoader loader)
{
return Build.VERSION.SDK_INT >= Build.VERSION_CODES.N ? new SavedState(in, loader) : new SavedState(in);
}
@Override
public SavedState createFromParcel(Parcel in) {
return new SavedState(in, null);
}
@Override
public SavedState[] newArray(int size) {
return new SavedState[size];
}
};
}
}