我已经成功地实现了onRetainNonConfigurationInstance()为我的主活动保存和恢复某些关键组件跨屏幕方向的变化。

但看起来,当方向改变时,我的自定义视图正在从头重新创建。这是有意义的,尽管在我的例子中不方便,因为所讨论的自定义视图是一个X/Y图形,并且绘制的点存储在自定义视图中。

是否有一种巧妙的方法来实现类似于onRetainNonConfigurationInstance()的自定义视图,或者我只需要在自定义视图中实现方法,允许我获得和设置其“状态”?


当前回答

我有一个问题,onRestoreInstanceState恢复了我所有的自定义视图与最后一个视图的状态。我通过向我的自定义视图添加这两个方法来解决这个问题:

@Override
protected void dispatchSaveInstanceState(SparseArray<Parcelable> container) {
    dispatchFreezeSelfOnly(container);
}

@Override
protected void dispatchRestoreInstanceState(SparseArray<Parcelable> container) {
    dispatchThawSelfOnly(container);
}

其他回答

我发现这个答案在Android版本9和10上导致了一些崩溃。我认为这是一个很好的方法,但当我在看一些Android代码时,我发现它缺少一个构造函数。答案是相当古老的,所以在当时可能没有必要。当我添加了缺失的构造函数并从创建者调用它时,崩溃就修复了。

下面是编辑后的代码:

public class CustomView extends LinearLayout {

    private int stateToSave;

    ...

    @Override
    public Parcelable onSaveInstanceState() {
        Parcelable superState = super.onSaveInstanceState();
        SavedState ss = new SavedState(superState);

        // your custom state
        ss.stateToSave = this.stateToSave;

        return ss;
    }

    @Override
    protected void dispatchSaveInstanceState(SparseArray<Parcelable> container)
    {
        dispatchFreezeSelfOnly(container);
    }

    @Override
    public void onRestoreInstanceState(Parcelable state) {
        SavedState ss = (SavedState) state;
        super.onRestoreInstanceState(ss.getSuperState());

        // your custom state
        this.stateToSave = ss.stateToSave;
    }

    @Override
    protected void dispatchRestoreInstanceState(SparseArray<Parcelable> container)
    {
        dispatchThawSelfOnly(container);
    }

    static class SavedState extends BaseSavedState {
        int stateToSave;

        SavedState(Parcelable superState) {
            super(superState);
        }

        private SavedState(Parcel in) {
            super(in);
            this.stateToSave = in.readInt();
        }

        // This was the missing constructor
        @RequiresApi(Build.VERSION_CODES.N)
        SavedState(Parcel in, ClassLoader loader)
        {
            super(in, loader);
            this.stateToSave = in.readInt();
        }

        @Override
        public void writeToParcel(Parcel out, int flags) {
            super.writeToParcel(out, flags);
            out.writeInt(this.stateToSave);
        }    
        
        public static final Creator<SavedState> CREATOR =
            new ClassLoaderCreator<SavedState>() {
          
            // This was also missing
            @Override
            public SavedState createFromParcel(Parcel in, ClassLoader loader)
            {
                return Build.VERSION.SDK_INT >= Build.VERSION_CODES.N ? new SavedState(in, loader) : new SavedState(in);
            }

            @Override
            public SavedState createFromParcel(Parcel in) {
                return new SavedState(in, null);
            }

            @Override
            public SavedState[] newArray(int size) {
                return new SavedState[size];
            }
        };
    }
}

下面是另一种混合使用上述两种方法的变体。 将Parcelable的速度和正确性与Bundle的简单性结合起来:

@Override
public Parcelable onSaveInstanceState() {
    Bundle bundle = new Bundle();
    // The vars you want to save - in this instance a string and a boolean
    String someString = "something";
    boolean someBoolean = true;
    State state = new State(super.onSaveInstanceState(), someString, someBoolean);
    bundle.putParcelable(State.STATE, state);
    return bundle;
}

@Override
public void onRestoreInstanceState(Parcelable state) {
    if (state instanceof Bundle) {
        Bundle bundle = (Bundle) state;
        State customViewState = (State) bundle.getParcelable(State.STATE);
        // The vars you saved - do whatever you want with them
        String someString = customViewState.getText();
        boolean someBoolean = customViewState.isSomethingShowing());
        super.onRestoreInstanceState(customViewState.getSuperState());
        return;
    }
    // Stops a bug with the wrong state being passed to the super
    super.onRestoreInstanceState(BaseSavedState.EMPTY_STATE); 
}

protected static class State extends BaseSavedState {
    protected static final String STATE = "YourCustomView.STATE";

    private final String someText;
    private final boolean somethingShowing;

    public State(Parcelable superState, String someText, boolean somethingShowing) {
        super(superState);
        this.someText = someText;
        this.somethingShowing = somethingShowing;
    }

    public String getText(){
        return this.someText;
    }

    public boolean isSomethingShowing(){
        return this.somethingShowing;
    }
}

我认为这是一个更简单的版本。Bundle是实现Parcelable的内置类型

public class CustomView extends View
{
  private int stuff; // stuff

  @Override
  public Parcelable onSaveInstanceState()
  {
    Bundle bundle = new Bundle();
    bundle.putParcelable("superState", super.onSaveInstanceState());
    bundle.putInt("stuff", this.stuff); // ... save stuff 
    return bundle;
  }

  @Override
  public void onRestoreInstanceState(Parcelable state)
  {
    if (state instanceof Bundle) // implicit null check
    {
      Bundle bundle = (Bundle) state;
      this.stuff = bundle.getInt("stuff"); // ... load stuff
      state = bundle.getParcelable("superState");
    }
    super.onRestoreInstanceState(state);
  }
}

为了补充其他答案-如果您有多个具有相同ID的自定义复合视图,并且它们都在配置更改时使用上一个视图的状态进行恢复,您所需要做的就是告诉视图仅通过覆盖两个方法将保存/恢复事件分派给自己。

class MyCompoundView : ViewGroup {

    ...

    override fun dispatchSaveInstanceState(container: SparseArray<Parcelable>) {
        dispatchFreezeSelfOnly(container)
    }

    override fun dispatchRestoreInstanceState(container: SparseArray<Parcelable>) {
        dispatchThawSelfOnly(container)
    }
}

对于正在发生的事情和为什么这样做的解释,请参阅这篇博客文章。基本上你的复合视图的子视图id是由每个复合视图共享的,状态恢复会很混乱。通过仅为复合视图本身调度状态,我们可以防止它们的子视图从其他复合视图获得混合消息。

我有一个问题,onRestoreInstanceState恢复了我所有的自定义视图与最后一个视图的状态。我通过向我的自定义视图添加这两个方法来解决这个问题:

@Override
protected void dispatchSaveInstanceState(SparseArray<Parcelable> container) {
    dispatchFreezeSelfOnly(container);
}

@Override
protected void dispatchRestoreInstanceState(SparseArray<Parcelable> container) {
    dispatchThawSelfOnly(container);
}