如何在Python中将彩色文本输出到终端?
当前回答
sty类似于colorama,但它不那么冗长,支持8位和24位(RGB)颜色,支持所有效果(粗体、下划线等),允许您注册自己的样式,是完全类型和高性能的,支持静音,不干扰全局设置,如sys.stdout,真的很灵活,文档很好,等等。。。
示例:
from sty import fg, bg, ef, rs
foo = fg.red + 'This is red text!' + fg.rs
bar = bg.blue + 'This has a blue background!' + bg.rs
baz = ef.italic + 'This is italic text' + rs.italic
qux = fg(201) + 'This is pink text using 8bit colors' + fg.rs
qui = fg(255, 10, 10) + 'This is red text using 24bit colors.' + fg.rs
# Add custom colors:
from sty import Style, RgbFg
fg.orange = Style(RgbFg(255, 150, 50))
buf = fg.orange + 'Yay, Im orange.' + fg.rs
print(foo, bar, baz, qux, qui, buf, sep='\n')
打印:
演示:
其他回答
我最终做了这个,我觉得这是最干净的:
formatters = {
'RED': '\033[91m',
'GREEN': '\033[92m',
'END': '\033[0m',
}
print 'Master is currently {RED}red{END}!'.format(**formatters)
print 'Help make master {GREEN}green{END} again!'.format(**formatters)
asciimatics为构建文本UI和动画提供了可移植的支持:
#!/usr/bin/env python
from asciimatics.effects import RandomNoise # $ pip install asciimatics
from asciimatics.renderers import SpeechBubble, Rainbow
from asciimatics.scene import Scene
from asciimatics.screen import Screen
from asciimatics.exceptions import ResizeScreenError
def demo(screen):
render = Rainbow(screen, SpeechBubble('Rainbow'))
effects = [RandomNoise(screen, signal=render)]
screen.play([Scene(effects, -1)], stop_on_resize=True)
while True:
try:
Screen.wrapper(demo)
break
except ResizeScreenError:
pass
Asciicast:
def black(text):
print('\033[30m', text, '\033[0m', sep='')
def red(text):
print('\033[31m', text, '\033[0m', sep='')
def green(text):
print('\033[32m', text, '\033[0m', sep='')
def yellow(text):
print('\033[33m', text, '\033[0m', sep='')
def blue(text):
print('\033[34m', text, '\033[0m', sep='')
def magenta(text):
print('\033[35m', text, '\033[0m', sep='')
def cyan(text):
print('\033[36m', text, '\033[0m', sep='')
def gray(text):
print('\033[90m', text, '\033[0m', sep='')
black("BLACK")
red("RED")
green("GREEN")
yellow("YELLOW")
blue("BLACK")
magenta("MAGENTA")
cyan("CYAN")
gray("GRAY")
联机尝试
下面是一个诅咒示例:
import curses
def main(stdscr):
stdscr.clear()
if curses.has_colors():
for i in xrange(1, curses.COLORS):
curses.init_pair(i, i, curses.COLOR_BLACK)
stdscr.addstr("COLOR %d! " % i, curses.color_pair(i))
stdscr.addstr("BOLD! ", curses.color_pair(i) | curses.A_BOLD)
stdscr.addstr("STANDOUT! ", curses.color_pair(i) | curses.A_STANDOUT)
stdscr.addstr("UNDERLINE! ", curses.color_pair(i) | curses.A_UNDERLINE)
stdscr.addstr("BLINK! ", curses.color_pair(i) | curses.A_BLINK)
stdscr.addstr("DIM! ", curses.color_pair(i) | curses.A_DIM)
stdscr.addstr("REVERSE! ", curses.color_pair(i) | curses.A_REVERSE)
stdscr.refresh()
stdscr.getch()
if __name__ == '__main__':
print "init..."
curses.wrapper(main)
我能找到的最简单的方法不是使用ANSI转义码,而是使用导入模块colorama中的Fore。看看下面的代码:
from colorama import Fore, Style
print(Fore.MAGENTA + "IZZ MAGENTA BRUH.")
print(Style.RESET_ALL + "IZZ BACK TO NORMALZ.")
与ANSI转义码相比:
print("\u001b[31m IZZ RED (NO MAGENTA ON ANSI CODES).\u001b[0m")
print("BACK TO NORMALZ.")