所以,在看了这个关于右值引用的精彩讲座后,我认为每个类都将受益于这样一个“移动构造函数”,模板<类T> MyClass(t&&other)编辑,当然还有一个“移动赋值操作符”,模板<类T> MyClass& operator=(t&&other),菲利普在他的回答中指出,如果它有动态分配的成员,或者通常存储指针。就像你应该有一个复制函数,赋值操作符和析构函数,如果前面提到的点适用。 想法吗?
是的,我认为为这样的类提供一个移动构造函数会很好,但请记住:
It's only an optimization. Implementing only one or two of the copy constructor, assignment operator or destructor will probably lead to bugs, while not having a move constructor will just potentially reduce performance. Move constructor cannot always be applied without modifications. Some classes always have their pointers allocated, and thus such classes always delete their pointers in the destructor. In these cases you'll need to add extra checks to say whether their pointers are allocated or have been moved away (are now null).
我们现在不能说规则3变成了规则4(或规则5),而不破坏所有执行规则3的现有代码,也不实现任何形式的移动语义。
3规则的意思是,如果你实现了一个,你就必须实现所有3个。
也不知道会有任何自动生成的移动。“规则3”的目的是因为它们自动存在,如果你实现了其中一个,那么其他两个的默认实现很可能是错误的。
我想说,三原则变成了三、四、五原则:
Each class should explicitly define exactly one of the following set of special member functions: None Destructor, copy constructor, copy assignment operator In addition, each class that explicitly defines a destructor may explicitly define a move constructor and/or a move assignment operator. Usually, one of the following sets of special member functions is sensible: None (for many simple classes where the implicitly generated special member functions are correct and fast) Destructor, copy constructor, copy assignment operator (in this case the class will not be movable) Destructor, move constructor, move assignment operator (in this case the class will not be copyable, useful for resource-managing classes where the underlying resource is not copyable) Destructor, copy constructor, copy assignment operator, move constructor (because of copy elision, there is no overhead if the copy assignment operator takes its argument by value) Destructor, copy constructor, copy assignment operator, move constructor, move assignment operator
注意:
That move constructor and move assignment operator won't be generated for a class that explicitly declares any of the other special member functions (like destructor or copy-constructor or move-assignment operator). That copy constructor and copy assignment operator won't be generated for a class that explicitly declares a move constructor or move assignment operator. And that a class with an explicitly declared destructor and implicitly defined copy constructor or implicitly defined copy assignment operator is considered deprecated.
特别是以下完全有效的c++ 03多态基类:
class C {
virtual ~C() { } // allow subtype polymorphism
};
应改写如下:
class C {
C(const C&) = default; // Copy constructor
C(C&&) = default; // Move constructor
C& operator=(const C&) = default; // Copy assignment operator
C& operator=(C&&) = default; // Move assignment operator
virtual ~C() { } // Destructor
};
这有点烦人,但可能比另一种方法更好(在这种情况下,自动生成只用于复制的特殊成员函数,没有移动的可能性)。
In contrast to the Rule of the Big Three, where failing to adhere to the rule can cause serious damage, not explicitly declaring the move constructor and move assignment operator is generally fine but often suboptimal with respect to efficiency. As mentioned above, move constructor and move assignment operators are only generated if there is no explicitly declared copy constructor, copy assignment operator or destructor. This is not symmetric to the traditional C++03 behavior with respect to auto-generation of copy constructor and copy assignment operator, but is much safer. So the possibility to define move constructors and move assignment operators is very useful and creates new possibilities (purely movable classes), but classes that adhere to the C++03 Rule of the Big Three will still be fine.
For resource-managing classes you can define the copy constructor and copy assignment operator as deleted (which counts as definition) if the underlying resource cannot be copied. Often you still want move constructor and move assignment operator. Copy and move assignment operators will often be implemented using swap, as in C++03. Talking about swap; if we already have a move-constructor and move-assignment operator, specializing std::swap will become unimportant, because the generic std::swap uses the move-constructor and move-assignment operator if available (and that should be fast enough).
不用于资源管理(即没有非空析构函数)或子类型多态性(即没有虚析构函数)的类不应该声明这五个特殊成员函数中的任何一个;它们都是自动生成的,行为正确且快速。
在一般情况下,是的,三的规则变成了五的规则,添加了move赋值操作符和move构造函数。然而,并不是所有的类都是可复制和可移动的,有些只是可移动的,有些只是可复制的。
我不这么认为,“三原则”是一种经验法则,它指出实现了以下其中一项而不是全部的类可能是有bug的。
拷贝构造函数 赋值运算符 析构函数
然而,省略move构造函数或move赋值操作符并不意味着存在错误。这可能是在优化时错过了一个机会(在大多数情况下),或者移动语义与这个类不相关,但这不是一个错误。
虽然在相关的情况下定义一个move构造函数可能是最佳实践,但它不是强制性的。在很多情况下,移动构造函数与类无关(例如std::complex),所有在c++ 03中行为正确的类即使没有定义移动构造函数,也会在c++ 0x中继续正确地行为。
Basically, it's like this: If you don't declare any move operations, you should respect the rule of three. If you declare a move operation, there is no harm in "violating" the rule of three as the generation of compiler-generated operations has gotten very restrictive. Even if you don't declare move operations and violate the rule of three, a C++0x compiler is expected to give you a warning in case one special function was user-declared and other special functions have been auto-generated due to a now deprecated "C++03 compatibility rule".
I think it's safe to say that this rule becomes a little less significant. The real problem in C++03 is that implementing different copy semantics required you to user-declare all related special functions so that none of them is compiler-generated (which would otherwise do the wrong thing). But C++0x changes the rules about special member function generation. If the user declares just one of these functions to change the copy semantics it'll prevent the compiler from auto-generating the remaining special functions. This is good because a missing declaration turns a runtime error into a compilation error now (or at least a warning). As a C++03 compatibility measure some operations are still generated but this generation is deemed deprecated and should at least produce a warning in C++0x mode.
由于编译器生成的特殊函数的限制规则和c++ 03的兼容性,3的规则仍然是3的规则。
下面是一些适用于最新c++ 0x规则的例子:
template<class T>
class unique_ptr
{
T* ptr;
public:
explicit unique_ptr(T* p=0) : ptr(p) {}
~unique_ptr();
unique_ptr(unique_ptr&&);
unique_ptr& operator=(unique_ptr&&);
};
在上面的例子中,不需要将任何其他特殊函数声明为已删除。由于限制性规则,它们根本不会生成。用户声明的移动操作禁止编译器生成的复制操作。但在这种情况下:
template<class T>
class scoped_ptr
{
T* ptr;
public:
explicit scoped_ptr(T* p=0) : ptr(p) {}
~scoped_ptr();
};
c++ 0x编译器现在应该对编译器生成的可能出错的复制操作发出警告。在这里,规则的三件事应得到尊重。在这种情况下,警告是完全合适的,并给用户处理错误的机会。我们可以通过删除函数来解决这个问题:
template<class T>
class scoped_ptr
{
T* ptr;
public:
explicit scoped_ptr(T* p=0) : ptr(p) {}
~scoped_ptr();
scoped_ptr(scoped_ptr const&) = delete;
scoped_ptr& operator=(scoped_ptr const&) = delete;
};
因此,由于c++ 03的兼容性,三原则在这里仍然适用。
真不敢相信没人跟这事有关。
文章基本上主张“零规则”。 我不适合引用整篇文章,但我认为这是主要观点:
具有自定义析构函数、复制/移动构造函数或复制/移动赋值操作符的类应该专门处理所有权。 其他类不应该有自定义析构函数、复制/移动 构造函数或复制/移动赋值操作符。
在我看来,这一点很重要:
标准中包括常见的“包中的所有权”类 库:std::unique_ptr和std::shared_ptr。通过使用 自定义删除器对象,两者都已变得足够灵活,可以进行管理 几乎任何种类的资源。
以下是自2011年1月24日以来的当前状态和相关发展的简短更新。
根据c++ 11标准(见附件D的[depr.impldec]):
如果类具有用户声明的复制赋值操作符或用户声明的析构函数,则不建议使用复制构造函数的隐式声明。如果类具有用户声明的复制构造函数或用户声明的析构函数,则不建议使用复制赋值操作符的隐式声明。
它实际上是被提议废弃的行为,给c++ 14一个真正的“五规则”而不是传统的“三规则”。2013年,EWG投票反对在2014年c++中实现这一提议。对该提案做出决定的主要理由与对破坏现有代码的普遍担忧有关。
最近,又有人提议对c++ 11的措辞进行调整,以实现非正式的五规则,即
如果这些函数是用户提供的,则编译器不能生成复制函数、移动函数或析构函数。
如果被EWG批准,这个“规则”很可能被c++ 17采用。
简单来说,记住这一点。
0法则:
类既没有自定义析构函数、复制/移动构造函数,也没有复制/移动赋值操作符。
规则3: 如果您实现了其中任何一个的自定义版本,那么您就实现了所有这些。
析构函数,复制构造函数,复制赋值
规则5: 如果你实现了一个自定义的move构造函数或move赋值操作符,你需要定义所有5个。需要移动语义。
析构函数,复制构造函数,复制赋值,移动构造函数,移动赋值
四分之一法则: 与第5条规则相同,但使用了复制和交换习惯用语。通过包含swap方法,复制赋值和移动赋值合并为一个赋值操作符。
析构函数,复制构造函数,移动构造函数,赋值,交换(一半)
引用:
https://www.linkedin.com/learning/c-plus-plus-advanced-topics/rule-of-five?u=67551194 https://en.cppreference.com/w/cpp/language/rule_of_three
推荐文章
- 为什么我的程序不能在Windows 7下用法语编译?
- 如何获取变量的类型?
- 什么是奇怪的重复模板模式(CRTP)?
- 连接两个向量的最佳方法是什么?
- 在c++中,是通过值传递更好,还是通过引用到const传递更好?
- 在STL中deque到底是什么?
- Windows上最好的免费c++分析器是什么?
- 如何自动转换强类型枚举为int?
- 在一个类中使用具有成员函数的泛型std::function对象
- 'for'循环中的后增量和前增量产生相同的输出
- 虚函数和纯虚函数的区别
- c++中的_tmain()和main()有什么区别?
- 内存泄漏是否正常?
- 当启用c++ 11时,std::vector性能回归
- 什么时候使用哪种指针?