我在一个应用程序上工作了几年,收到了一个简单的设计请求:在UIView上圆角并添加投影。做以下所给的事
我想要一个自定义的UIView…:我只是想要一个空白的白色视图与圆角和光滴阴影(没有照明效果)。我可以逐个执行这些操作,但通常会发生clipToBounds/maskToBounds冲突。
我在一个应用程序上工作了几年,收到了一个简单的设计请求:在UIView上圆角并添加投影。做以下所给的事
我想要一个自定义的UIView…:我只是想要一个空白的白色视图与圆角和光滴阴影(没有照明效果)。我可以逐个执行这些操作,但通常会发生clipToBounds/maskToBounds冲突。
当前回答
我对daniel.gindi的代码做了一些修改
这就是你要做的一切。
+ (void)putView:(UIView*)view insideShadowWithColor:(UIColor*)color andBlur: (CGFloat)blur andOffset:(CGSize)shadowOffset andOpacity:(CGFloat)shadowOpacity
{
CGRect shadowFrame = view.frame;
UIView * shadow = [[UIView alloc] initWithFrame:shadowFrame];
shadow.backgroundColor = [UIColor redColor];
shadow.userInteractionEnabled = YES; // Modify this if needed
shadow.layer.shadowColor = color.CGColor;
shadow.layer.shadowOffset = shadowOffset;
shadow.layer.shadowRadius = blur;
shadow.layer.cornerRadius = view.layer.cornerRadius;
shadow.layer.masksToBounds = NO;
shadow.clipsToBounds = NO;
shadow.layer.shadowOpacity = shadowOpacity;
[view.superview insertSubview:shadow belowSubview:view];
}
其他回答
如果你因为圆角、子视图和masksToBounds而挣扎,那么尝试使用我的函数:
- (UIView*)putView:(UIView*)view insideShadowWithColor:(UIColor*)color andRadius:(CGFloat)shadowRadius andOffset:(CGSize)shadowOffset andOpacity:(CGFloat)shadowOpacity
{
CGRect shadowFrame; // Modify this if needed
shadowFrame.size.width = 0.f;
shadowFrame.size.height = 0.f;
shadowFrame.origin.x = 0.f;
shadowFrame.origin.y = 0.f;
UIView * shadow = [[UIView alloc] initWithFrame:shadowFrame];
shadow.userInteractionEnabled = NO; // Modify this if needed
shadow.layer.shadowColor = color.CGColor;
shadow.layer.shadowOffset = shadowOffset;
shadow.layer.shadowRadius = shadowRadius;
shadow.layer.masksToBounds = NO;
shadow.clipsToBounds = NO;
shadow.layer.shadowOpacity = shadowOpacity;
[view.superview insertSubview:shadow belowSubview:view];
[shadow addSubview:view];
return shadow;
}
在你的视图中调用它。无论你的视图是否有圆角,无论它的大小,它的形状-一个漂亮的阴影将被绘制出来。
只要保留函数的返回值,这样当你想要删除表时就可以引用它(或者例如使用insertSubview:aboveView:)
在swift 4中进行了测试
import UIKit
extension UIView {
@IBInspectable var dropShadow: Bool {
set{
if newValue {
layer.shadowColor = UIColor.black.cgColor
layer.shadowOpacity = 0.4
layer.shadowRadius = 1
layer.shadowOffset = CGSize.zero
} else {
layer.shadowColor = UIColor.clear.cgColor
layer.shadowOpacity = 0
layer.shadowRadius = 0
layer.shadowOffset = CGSize.zero
}
}
get {
return layer.shadowOpacity > 0
}
}
}
生产
如果你像这样在检查器中启用它:
它将添加用户定义的运行时属性,结果是:
(我之前添加了拐角半径= 8)
:)
Swift 3 & IBInspectable解决方案: 灵感来自Ade的解决方案
首先,创建一个UIView扩展:
//
// UIView-Extension.swift
//
import Foundation
import UIKit
@IBDesignable
extension UIView {
// Shadow
@IBInspectable var shadow: Bool {
get {
return layer.shadowOpacity > 0.0
}
set {
if newValue == true {
self.addShadow()
}
}
}
fileprivate func addShadow(shadowColor: CGColor = UIColor.black.cgColor, shadowOffset: CGSize = CGSize(width: 3.0, height: 3.0), shadowOpacity: Float = 0.35, shadowRadius: CGFloat = 5.0) {
let layer = self.layer
layer.masksToBounds = false
layer.shadowColor = shadowColor
layer.shadowOffset = shadowOffset
layer.shadowRadius = shadowRadius
layer.shadowOpacity = shadowOpacity
layer.shadowPath = UIBezierPath(roundedRect: layer.bounds, cornerRadius: layer.cornerRadius).cgPath
let backgroundColor = self.backgroundColor?.cgColor
self.backgroundColor = nil
layer.backgroundColor = backgroundColor
}
// Corner radius
@IBInspectable var circle: Bool {
get {
return layer.cornerRadius == self.bounds.width*0.5
}
set {
if newValue == true {
self.cornerRadius = self.bounds.width*0.5
}
}
}
@IBInspectable var cornerRadius: CGFloat {
get {
return self.layer.cornerRadius
}
set {
self.layer.cornerRadius = newValue
}
}
// Borders
// Border width
@IBInspectable
public var borderWidth: CGFloat {
set {
layer.borderWidth = newValue
}
get {
return layer.borderWidth
}
}
// Border color
@IBInspectable
public var borderColor: UIColor? {
set {
layer.borderColor = newValue?.cgColor
}
get {
if let borderColor = layer.borderColor {
return UIColor(cgColor: borderColor)
}
return nil
}
}
}
然后,在界面构建器中选择你的UIView,设置阴影ON和角半径,如下所示:
结果!
当为容器视图分配阴影路径时,我使用以下技巧解决了这个问题:
[UIBezierPath bezierPathWithRoundedRect:cell.bounds cornerRadius:12]
请注意,阴影的路径是一个圆角矩形,与单元格包含的背景具有相同的角半径:
//this is the border for the UIView that is added to a cell
cell.backgroundView.layer.cornerRadius = 12;
cell.backgroundView.layer.masksToBounds = YES;
cell.backgroundView.layer.borderColor = [UIColor darkGrayColor].CGColor;
cell.backgroundView.layer.borderWidth = 1;
//this is the shadow around the cell itself (cannot have round corners with borders and shadow, need to use two views
cell.layer.shadowRadius = 2;
cell.layer.cornerRadius = 12;
cell.layer.masksToBounds = NO;
[[cell layer] setShadowColor:[[UIColor darkGrayColor] CGColor]];
[[cell layer] setShadowOffset:CGSizeMake(0.0,0.0)];
[[cell layer] setShadowOpacity:1.0];
UIBezierPath *path = [UIBezierPath bezierPathWithRoundedRect:cell.bounds cornerRadius:12];
[[cell layer] setShadowPath:[path CGPath]];
如果你不想像David c建议的那样改变你的nibs和视图层次结构,这个方法可以帮你。为你的UIImageView添加圆角和阴影只需使用这个方法,例如:
[Utils roundCornersForImageView:myImageView withCornerRadius:6.0
andShadowOffset:2.0];
(!)出于性能原因,我不认为在像UITableView这样的东西中使用这段代码是个好主意,因为这段代码改变了视图层次结构。所以我会建议改变你的nib,并添加一个容器视图的阴影效果和使用戴维C.代码。
+ (void)roundCornersForImageView:(UIImageView *)imageView
withCornerRadius:(float)cornerRadius andShadowOffset:(float)shadowOffset
{
const float CORNER_RADIUS = cornerRadius;
const float BORDER_WIDTH = 1.0;
const float SHADOW_OFFSET = shadowOffset;
const float SHADOW_OPACITY = 0.8;
const float SHADOW_RADIUS = 3.0;
//Our old image now is just background image view with shadow
UIImageView *backgroundImageView = imageView;
UIView *superView = backgroundImageView.superview;
//Make wider actual visible rect taking into account shadow
//offset
CGRect oldBackgroundFrame = backgroundImageView.frame;
CGRect newBackgroundFrame = CGRectMake(oldBackgroundFrame.origin.x, oldBackgroundFrame.origin.y, oldBackgroundFrame.size.width + SHADOW_OFFSET, oldBackgroundFrame.size.height + SHADOW_OFFSET);
[backgroundImageView removeFromSuperview];
backgroundImageView.frame = newBackgroundFrame;
//Make new UIImageView with rounded corners and put our old image
CGRect frameForRoundedImageView = CGRectMake(0, 0, oldBackgroundFrame.size.width, oldBackgroundFrame.size.height);
UIImageView *roundedImageView = [[UIImageView alloc]initWithFrame:frameForRoundedImageView];
roundedImageView.image = imageView.image;
[roundedImageView.layer setCornerRadius:CORNER_RADIUS];
[roundedImageView.layer setBorderColor:[UIColor lightGrayColor].CGColor];
[roundedImageView.layer setBorderWidth:BORDER_WIDTH];
[roundedImageView.layer setMasksToBounds:YES];
//Set shadow preferences
[backgroundImageView setImage:nil];
[backgroundImageView.layer setShadowColor:[UIColor blackColor].CGColor];
[backgroundImageView.layer setShadowOpacity:SHADOW_OPACITY];
[backgroundImageView.layer setShadowRadius:SHADOW_RADIUS];
[backgroundImageView.layer setShadowOffset:CGSizeMake(SHADOW_OFFSET, SHADOW_OFFSET)];
//Add out two image views back to the view hierarchy.
[backgroundImageView addSubview:roundedImageView];
[superView addSubview:backgroundImageView];
}