在安卓系统中防止双击按钮的最佳方法是什么?


当前回答

下面的代码将防止用户点击多次在几分之一秒内,只允许3秒后。

private long lastClickTime = 0;

View.OnClickListener buttonHandler = new View.OnClickListener() {
    public void onClick(View v) {
        // preventing double, using threshold of 3000 ms
        if (SystemClock.elapsedRealtime() - lastClickTime < 3000){
            return;
        }

        lastClickTime = SystemClock.elapsedRealtime();
    }
}

其他回答

我更喜欢使用信号量块。它是线程安全的,不仅可以用于按钮。

代码示例很简单:

private UtilsSemaphore buttonSemaphore = new UtilsSemaphore();

public void onClick(View view)
{

    boolean isAllowed = buttonSemaphore.lock();

    if(!isAllowed)
    {
        return;
    }

    final View clickedButton = view;

    clickedButton.setEnabled(false);

    /* some code */

    buttonSemaphore.unlock();
    clickedButton.setEnabled(true);
}


public class UtilsSemaphore {

    public int counter = 0;

    public boolean lock()
    {
        int counterValue = ++counter;
        boolean isAllowed = counterValue < 2;

        if(!isAllowed)
        {
            unlock();
        }

        return isAllowed;
    }

    public void unlock()
    {
        --counter;
    }

}

我希望这能帮助你,把代码放在你的事件处理程序。

// --------------------------------------------------------------------------------

    boolean hasTag = null != which.getTag( R.id.preventing_double_click_tag );

    if ( hasTag ) {
        // Do not handle again...
        return;
    } else {
        which.setTag( R.id.action, Boolean.TRUE );

        which.postDelayed( new Runnable() {
            @Override
            public void run() {
                which.setTag( R.id.action, null );
                Log.d( "onActin", " The preventing double click tag was removed." );
            }

        }, 2000 );
    }

这是我的解决方案:

if (waitDouble) {
    waitDouble = false;
    Thread thread = new Thread() {
        @Override
        public void run() {
            try {
                sleep(300);
                if (waitDouble == false) {
                    waitDouble = true;
                    singleClick();  //singleClick
                }
            } catch (InterruptedException e) {
                e.printStackTrace();
            }
        }
    };
    thread.start();
} else {//DoubleClick
    DoubleClick();
    waitDouble = true;
}

或者另一种解决方案:

public class NoDoubleClickUtils {
    private static long lastClickTime;
    private final static int SPACE_TIME = 500;

    public static void initLastClickTime() {
        lastClickTime = 0;
    }

    public synchronized static boolean isDoubleClick() {
        long currentTime = System.currentTimeMillis();
        boolean isClick2;
        if (currentTime - lastClickTime > SPACE_TIME) {
            isClick2 = false;
        } else {
            isClick2 = true;
        }
        lastClickTime = currentTime;
        return isClick2;
    }
}

Setting the button as clickable false upon clicking and true once it is desired to make the button clickable again is the right approach. For instance, consider the following scenario: you are making a service call upon click of a button and once the service is done you want to display a dialog. For this, once the button is clicked you can set setClickable(false) and once the service responds you will do setClicklable(true) through a reference you pass to your custom dialog. When dialog invokes isShowing() you can trigger the listener and setClicklable(true).

KLEANEST Kotlin惯用方式:

class OnSingleClickListener(private val block: () -> Unit) : View.OnClickListener {

    private var lastClickTime = 0L

    override fun onClick(view: View) {
        if (SystemClock.elapsedRealtime() - lastClickTime < 1000) {
            return
        }
        lastClickTime = SystemClock.elapsedRealtime()

        block()
    }
}

fun View.setOnSingleClickListener(block: () -> Unit) {
    setOnClickListener(OnSingleClickListener(block))
}

用法:

button.setOnSingleClickListener { ... }

或者加上一个控制油门的附加参数

class OnClickListenerThrottled(private val block: () -> Unit, private val wait: Long) : View.OnClickListener {

    private var lastClickTime = 0L

    override fun onClick(view: View) {
        if (SystemClock.elapsedRealtime() - lastClickTime < wait) {
            return
        }
        lastClickTime = SystemClock.elapsedRealtime()

        block()
    }
}

/**
 * A throttled click listener that only invokes [block] at most once per every [wait] milliseconds.
 */
fun View.setOnClickListenerThrottled(wait: Long = 1000L, block: () -> Unit) {
    setOnClickListener(OnClickListenerThrottled(block, wait))
}

Usages:

button.setOnClickListenerThrottled(2000L) { /** some action */}
or
button.setOnClickListenerThrottled { /** some action */}