什么是依赖倒置原则?为什么它很重要?


当前回答

这里的其他人已经给出了很好的答案和例子。

DIP之所以重要,是因为它保证了oo原则的“松散耦合设计”。

软件中的对象不应该进入一个层次结构,其中一些对象是顶级对象,依赖于低级对象。底层对象的变化会波及到顶层对象,这使得软件非常容易发生变化。

你希望你的“顶级”对象非常稳定,不容易改变,因此你需要颠倒依赖关系。

其他回答

查看这个文档:依赖倒置原则。

它基本上是说:

高级模块不应该依赖于低级模块。两者都应该依赖于抽象。 抽象永远不应该依赖于细节。细节应该依赖于抽象。

至于为什么它很重要,简而言之:更改是有风险的,通过依赖于概念而不是实现,您减少了在调用站点更改的需求。

DIP有效地减少了不同代码段之间的耦合。其思想是,尽管有许多实现方法,比如日志记录工具,但使用它的方式应该在时间上相对稳定。如果您可以提取一个表示日志记录概念的接口,那么这个接口在时间上应该比它的实现稳定得多,并且调用站点在维护或扩展日志记录机制时受更改的影响应该小得多。

通过使实现依赖于接口,您可以在运行时选择哪个实现更适合您的特定环境。根据具体情况,这可能也很有趣。

这里的其他人已经给出了很好的答案和例子。

DIP之所以重要,是因为它保证了oo原则的“松散耦合设计”。

软件中的对象不应该进入一个层次结构,其中一些对象是顶级对象,依赖于低级对象。底层对象的变化会波及到顶层对象,这使得软件非常容易发生变化。

你希望你的“顶级”对象非常稳定,不容易改变,因此你需要颠倒依赖关系。

依赖倒置原则(DIP)就是这么说的

i)高级模块不应该依赖于低级模块。两者都应该依赖于抽象。

ii)抽象永远不应该依赖于细节。细节应该依赖于抽象。

例子:

    public interface ICustomer
    {
        string GetCustomerNameById(int id);
    }

    public class Customer : ICustomer
    {
        //ctor
        public Customer(){}

        public string GetCustomerNameById(int id)
        {
            return "Dummy Customer Name";
        }
    }

    public class CustomerFactory
    {
        public static ICustomer GetCustomerData()
        {
            return new Customer();
        }
    }

    public class CustomerBLL
    {
        ICustomer _customer;
        public CustomerBLL()
        {
            _customer = CustomerFactory.GetCustomerData();
        }

        public string GetCustomerNameById(int id)
        {
            return _customer.GetCustomerNameById(id);
        }
    }

    public class Program
    {
        static void Main()
        {
            CustomerBLL customerBLL = new CustomerBLL();
            int customerId = 25;
            string customerName = customerBLL.GetCustomerNameById(customerId);


            Console.WriteLine(customerName);
            Console.ReadKey();
        }
    }

注意:类应该依赖于抽象,如接口或抽象类,而不是特定的细节(接口的实现)。

这是什么?

The books Agile Software Development, Principles, Patterns, and Practices and Agile Principles, Patterns, and Practices in C# are the best resources for fully understanding the original goals and motivations behind the Dependency Inversion Principle. The article "The Dependency Inversion Principle" is also a good resource, but due to the fact that it is a condensed version of a draft which eventually made its way into the previously mentioned books, it leaves out some important discussion on the concept of a package and interface ownership which are key to distinguishing this principle from the more general advise to "program to an interface, not an implementation" found within the book Design Patterns (Gamma, et. al).

To provide a summary, the Dependency Inversion Principle is primarily about reversing the conventional direction of dependencies from "higher level" components to "lower level" components such that "lower level" components are dependent upon the interfaces owned by the "higher level" components. (Note: "higher level" component here refers to the component requiring external dependencies/services, not necessarily its conceptual position within a layered architecture.) In doing so, coupling isn't reduced so much as it is shifted from components that are theoretically less valuable to components which are theoretically more valuable.

这是通过设计其外部依赖关系用接口表示的组件来实现的,该接口的实现必须由组件的使用者提供。换句话说,定义的接口表示组件需要什么,而不是如何使用组件。“INeedSomething”,而不是“IDoSomething”)。

依赖倒置原则没有提到的是通过使用接口(例如MyService→[ILogger⇐Logger])抽象依赖关系的简单实践。虽然这将组件从依赖项的特定实现细节中解耦,但它并没有反转使用者和依赖项之间的关系(例如[MyService→IMyServiceLogger]⇐Logger。

为什么它很重要?

依赖倒置原则的重要性可以归结为一个单一的目标,即能够重用依赖于外部依赖的软件组件来实现部分功能(日志记录、验证等)。

在这个重用的总体目标中,我们可以划分出两种重用子类型:

Using a software component within multiple applications with sub-dependency implementations (e.g. You've developed a DI container and want to provide logging, but don't want to couple your container to a specific logger such that everyone that uses your container has to also use your chosen logging library). Using software components within an evolving context (e.g. You've developed business-logic components which remain the same across multiple versions of an application where the implementation details are evolving).

With the first case of reusing components across multiple applications, such as with an infrastructure library, the goal is to provide a core infrastructure need to your consumers without coupling your consumers to sub-dependencies of your own library since coupling to such dependencies requires your consumers to require the same dependencies as well. This can be problematic when consumers of your library choose to use a different library for the same infrastructure needs (e.g. NLog vs. log4net), or if they choose to use a later version of the required library which isn't backward compatible with the version required by your library.

对于重用业务逻辑组件的第二种情况(即。“高级组件”),目标是将应用程序的核心域实现与实现细节的不断变化的需求(即更改/升级持久性库、消息传递库、加密策略等)隔离开来。理想情况下,更改应用程序的实现细节不应该破坏封装应用程序业务逻辑的组件。

注意:有些人可能反对将第二种情况描述为实际的重用,认为在单个演进应用程序中使用的业务逻辑组件等组件只代表单一用途。然而,这里的思想是,对应用程序实现细节的每次更改都呈现一个新的上下文,因此呈现一个不同的用例,尽管最终目标可以区分为隔离和可移植性。

While following the Dependency Inversion Principle in this second case can offer some benefit, it should be noted that its value as applied to modern languages such as Java and C# is much reduced, perhaps to the point of being irrelevant. As discussed earlier, the DIP involves separating implementation details into separate packages completely. In the case of an evolving application, however, simply utilizing interfaces defined in terms of the business domain will guard against needing to modify higher-level components due to changing needs of implementation detail components, even if the implementation details ultimately reside within the same package. This portion of the principle reflects aspects that were pertinent to the language in view when the principle was codified (i.e. C++) which aren't relevant to newer languages. That said, the importance of the Dependency Inversion Principle primarily lies with the development of reusable software components/libraries.

在这里可以找到关于这个原则的更长的讨论,因为它与接口的简单使用、依赖注入和分离接口模式有关。此外,关于该原则如何与动态类型语言(如JavaScript)相关的讨论可以在这里找到。

依赖倒置原则的一个更清晰的表述方式是:

封装复杂业务逻辑的模块不应该直接依赖于封装业务逻辑的其他模块。相反,它们应该只依赖于简单数据的接口。

也就是说,不是像人们通常做的那样实现你的类逻辑:

class Dependency { ... }
class Logic {
    private Dependency dep;
    int doSomething() {
        // Business logic using dep here
    }
}

你应该这样做:

class Dependency { ... }
interface Data { ... }
class DataFromDependency implements Data {
    private Dependency dep;
    ...
}
class Logic {
    int doSomething(Data data) {
        // compute something with data
    }
}

Data和DataFromDependency应该与Logic在同一个模块中,而不是与Dependency在一起。

为什么要这么做?

这两个业务逻辑模块现在已解耦。当Dependency改变时,你不需要改变Logic。 理解Logic所做的是一个简单得多的任务:它只对看起来像ADT的东西起作用。 现在可以更容易地检验逻辑。现在,您可以直接实例化假数据Data并将其传入。不需要模拟或复杂的测试脚手架。