如何向某人解释JavaScript关闭,知道它们所构成的概念(例如功能、变量等),但不了解关闭本身?
我已经在维基百科上看到了图表的例子,但不幸的是,它没有帮助。
如何向某人解释JavaScript关闭,知道它们所构成的概念(例如功能、变量等),但不了解关闭本身?
我已经在维基百科上看到了图表的例子,但不幸的是,它没有帮助。
当前回答
在JavaScript中,关闭是令人惊叹和独特的,其中变量或论点可用于内部功能,即使外部功能已返回后,它们也会活着。
function getFullName(a, b) {
return a + b;
}
function makeFullName(fn) {
return function(firstName) {
return function(secondName) {
return fn(firstName, secondName);
}
}
}
makeFullName(getFullName)("Stack")("overflow"); // Stackoverflow
其他回答
这里是一个简单的实时场景,只需阅读它,你会明白我们如何在这里使用关闭(看看座位数量如何变化)。
此前所解释的所有其他例子,也很好地理解这个概念。
function movieBooking(movieName) {
var bookedSeatCount = 0;
return function(name) {
++bookedSeatCount ;
alert( name + " - " + movieName + ", Seat - " + bookedSeatCount )
};
};
var MI1 = movieBooking("Mission Impossible 1 ");
var MI2 = movieBooking("Mission Impossible 2 ");
MI1("Mayur");
// alert
// Mayur - Mission Impossible 1, Seat - 1
MI1("Raju");
// alert
// Raju - Mission Impossible 1, Seat - 2
MI2("Priyanka");
// alert
// Raja - Mission Impossible 2, Seat - 1
好吧,和一个6岁的孩子谈话,我可能会使用随后的协会。
想象一下 - 你正在玩你的小兄弟姐妹在整个房子,你正在移动周围与你的玩具,并将其中的一些带到你的哥哥的房间。 过了一会儿,你的哥哥从学校回来,去了他的房间,他锁在里面,所以现在你不能访问玩具留在那里再直接的方式。
比较一个情况,当一个门被草案锁定,没有人在里面(通用功能执行),然后一些当地的火灾发生并燃烧房间(垃圾收集器:D),然后一个新的房间被建造,现在你可以留下其他玩具在那里(新功能例子),但从来没有得到相同的玩具留在第一间房间例子。
对于一个先进的孩子,我会把这样的东西放在下面,这不是完美的,但它让你感觉到它是什么:
function playingInBrothersRoom (withToys) {
// We closure toys which we played in the brother's room. When he come back and lock the door
// your brother is supposed to be into the outer [[scope]] object now. Thanks god you could communicate with him.
var closureToys = withToys || [],
returnToy, countIt, toy; // Just another closure helpers, for brother's inner use.
var brotherGivesToyBack = function (toy) {
// New request. There is not yet closureToys on brother's hand yet. Give him a time.
returnToy = null;
if (toy && closureToys.length > 0) { // If we ask for a specific toy, the brother is going to search for it.
for ( countIt = closureToys.length; countIt; countIt--) {
if (closureToys[countIt - 1] == toy) {
returnToy = 'Take your ' + closureToys.splice(countIt - 1, 1) + ', little boy!';
break;
}
}
returnToy = returnToy || 'Hey, I could not find any ' + toy + ' here. Look for it in another room.';
}
else if (closureToys.length > 0) { // Otherwise, just give back everything he has in the room.
returnToy = 'Behold! ' + closureToys.join(', ') + '.';
closureToys = [];
}
else {
returnToy = 'Hey, lil shrimp, I gave you everything!';
}
console.log(returnToy);
}
return brotherGivesToyBack;
}
// You are playing in the house, including the brother's room.
var toys = ['teddybear', 'car', 'jumpingrope'],
askBrotherForClosuredToy = playingInBrothersRoom(toys);
// The door is locked, and the brother came from the school. You could not cheat and take it out directly.
console.log(askBrotherForClosuredToy.closureToys); // Undefined
// But you could ask your brother politely, to give it back.
askBrotherForClosuredToy('teddybear'); // Hooray, here it is, teddybear
askBrotherForClosuredToy('ball'); // The brother would not be able to find it.
askBrotherForClosuredToy(); // The brother gives you all the rest
askBrotherForClosuredToy(); // Nothing left in there
正如你可以看到的那样,房间里留下的玩具仍然可以通过兄弟访问,不管房间是否被锁定。
一个六岁的答案(假设他知道什么是函数,什么是变量,以及什么数据):
函数可以返回数据. 从函数可以返回的一种数据是另一个函数. 当该新函数返回时,在创建的函数中使用的所有变量和论点都不会消失. 相反,该母函数“关闭”。 换句话说,没有什么可以看到它的内部,看到它所使用的变量,除了它返回的函数。
function the_closure() {
var x = 4;
return function () {
return x; // Here, we look back inside the_closure for the value of x
}
}
var myFn = the_closure();
myFn(); //=> 4
另一种非常简单的方式来解释它是从范围来看:
每当你在更大的范围内创建一个较小的范围时,更小的范围总是能够看到更大的范围。
关闭是当内部函数以某种方式为外部函数以外的任何范围提供时创建的。
例子:
var outer = function(params){ //Outer function defines a variable called params
var inner = function(){ // Inner function has access to the params variable of the outer function
return params;
}
return inner; //Return inner function exposing it to outer scope
},
myFunc = outer("myParams");
myFunc(); //Returns "myParams"
我收集了一个互动的JavaScript教程来解释关闭是如何工作的。
下面是其中一个例子:
var create = function (x) {
var f = function () {
return x; // We can refer to x here!
};
return f;
};
// 'create' takes one argument, creates a function
var g = create(42);
// g is a function that takes no arguments now
var y = g();
// y is 42 here