在. numberpad键盘类型上没有“完成”按钮。当用户在文本字段中输入数字信息时,如何使数字pad消失?
我可以使用默认键盘来获得“完成”按钮,但用户必须切换到数字键才能输入数字。有没有办法在数字板上显示“完成”按钮?
在. numberpad键盘类型上没有“完成”按钮。当用户在文本字段中输入数字信息时,如何使数字pad消失?
我可以使用默认键盘来获得“完成”按钮,但用户必须切换到数字键才能输入数字。有没有办法在数字板上显示“完成”按钮?
当前回答
这是最新的代码。只包括 在你的viewController中导入"UIViewController+NumPadReturn.h"
这里是。h
#import <Foundation/Foundation.h>
#import <UIKit/UIKit.h>
@interface UIViewController (NumPadReturn)
@end
还有。m
#import "UIViewController+NumPadReturn.h"
@implementation UIViewController (NumPadReturn)
-(void) viewDidLoad{
// add observer for the respective notifications (depending on the os version)
if ([[[UIDevice currentDevice] systemVersion] floatValue] >= 3.2) {
[[NSNotificationCenter defaultCenter] addObserver:self
selector:@selector(keyboardDidShow:)
name:UIKeyboardDidShowNotification
object:nil];
} else {
[[NSNotificationCenter defaultCenter] addObserver:self
selector:@selector(keyboardWillShow:)
name:UIKeyboardWillShowNotification
object:nil];
}
}
- (void)keyboardWillShow:(NSNotification *)note {
// if clause is just an additional precaution, you could also dismiss it
if ([[[UIDevice currentDevice] systemVersion] floatValue] < 3.2) {
[self addButtonToKeyboard];
}
}
- (void)keyboardDidShow:(NSNotification *)note {
// if clause is just an additional precaution, you could also dismiss it
if ([[[UIDevice currentDevice] systemVersion] floatValue] >= 3.2) {
[self addButtonToKeyboard];
}
}
- (void)addButtonToKeyboard {
// create custom button
UIButton *doneButton = [UIButton buttonWithType:UIButtonTypeCustom];
doneButton.frame = CGRectMake(0, 163, 106, 53);
doneButton.adjustsImageWhenHighlighted = NO;
if ([[[UIDevice currentDevice] systemVersion] floatValue] >= 3.0) {
[doneButton setImage:[UIImage imageNamed:@"DoneUp3.png"] forState:UIControlStateNormal];
[doneButton setImage:[UIImage imageNamed:@"DoneDown3.png"] forState:UIControlStateHighlighted];
} else {
[doneButton setImage:[UIImage imageNamed:@"DoneUp.png"] forState:UIControlStateNormal];
[doneButton setImage:[UIImage imageNamed:@"DoneDown.png"] forState:UIControlStateHighlighted];
}
[doneButton addTarget:self action:@selector(doneButton:) forControlEvents:UIControlEventTouchUpInside];
// locate keyboard view
UIWindow* tempWindow = [[[UIApplication sharedApplication] windows] objectAtIndex:1];
UIView* keyboard;
for(int i=0; i<[tempWindow.subviews count]; i++) {
keyboard = [tempWindow.subviews objectAtIndex:i];
// keyboard found, add the button
if ([[[UIDevice currentDevice] systemVersion] floatValue] >= 3.2) {
if([[keyboard description] hasPrefix:@"<UIPeripheralHost"] == YES)
[keyboard addSubview:doneButton];
} else {
if([[keyboard description] hasPrefix:@"<UIKeyboard"] == YES)
[keyboard addSubview:doneButton];
}
}
}
- (void)doneButton:(id)sender {
NSLog(@"doneButton");
[self.view endEditing:TRUE];
}
@end
其他回答
如果我们告诉视图控制器的视图结束编辑,我们也可以让“user touched somewhere else”解决方案更简单:
-(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
{
[super touchesBegan:touches withEvent:event];
[self.view endEditing:YES]; //YES ignores any textfield refusal to resign
}
... 假设“触摸其他地方会取消键盘”是视图中任何其他可编辑字段所期望的行为。
所有这些关于找到键盘视图并在第三行添加done按钮的实现(这就是为什么按钮。y = 163 b/c键盘的高度是216)是脆弱的,因为iOS不断改变视图层次结构。例如,上述代码都不适用于iOS9。
我认为更安全的方法是找到最顶层的视图,通过[[UIApplication sharedApplication] windows] lastObject],并在它的左下角添加按钮,doneButton.frame = CGRectMake(0, screen_height - 53,106,53);//人像模式
let pickerView = UIPickerView()
var yearpickerToolbar: UIToolbar?
func createPickerView() {
pickerView.delegate = self
textfield.inputView = pickerView }
func dismissPickerView() {
let toolBar = UIToolbar()
toolBar.sizeToFit()
toolBar.isUserInteractionEnabled = true
textfield.inputAccessoryView = toolBar
textfield.delegate = self
yearpickerToolbar = UIToolbar()
yearpickerToolbar?.autoresizingMask = .flexibleHeight
//add buttons
let cancelButton = UIBarButtonItem(barButtonSystemItem: .cancel, target: self, action:#selector(cancelBtnClicked(_:)))
cancelButton.tintColor = UIColor.blue
let flexSpace = UIBarButtonItem(barButtonSystemItem: .flexibleSpace, target: nil, action: nil)
let doneButton = UIBarButtonItem(title: "Done", style: .plain , target: self, action: #selector(self.doneBtnClicked(_ :) ))
doneButton.tintColor = UIColor.blue
doneButton.setTitleTextAttributes([NSAttributedString.Key.foregroundColor:
UIColor.black], for: .normal)
cancelButton.setTitleTextAttributes([NSAttributedString.Key.foregroundColor:
UIColor.black], for: .normal)
yearpickerToolbar?.items = [cancelButton, flexSpace, doneButton]
textfield.inputAccessoryView = yearpickerToolbar }
@objc func cancelBtnClicked(_ button: UIBarButtonItem?) {
self.view.endEditing(true)
}
@objc func doneBtnClicked(_ button: UIBarButtonItem?) {
self.view.endEditing(true)
}
以下是对Luda的回答的全面检查,并进行了以下更改:
附件视图会自动调整到应用程序框架的宽度 避免使用已弃用的常量UIBarButtonItemStyleBordered Done按钮被实例化为UIBarButtonSystemItemDone
目前“Done”按钮位于附件视图的中央。您可以通过删除相关一侧的空格将其定位在左侧或右侧。
我省略了“取消”按钮,因为默认键盘也没有这个按钮。如果你确实想要一个“取消”按钮,我建议你实例化它为一个UIBarButtonSystemItemCancel,并确保你没有丢弃文本字段中的原始值。在Luda的回答中实现的“取消”行为会用空字符串覆盖值,这可能不是你想要的。
- (void)viewDidLoad {
[super viewDidLoad];
float appWidth = CGRectGetWidth([UIScreen mainScreen].applicationFrame);
UIToolbar *accessoryView = [[UIToolbar alloc]
initWithFrame:CGRectMake(0, 0, appWidth, 0.1 * appWidth)];
UIBarButtonItem *space = [[UIBarButtonItem alloc]
initWithBarButtonSystemItem:UIBarButtonSystemItemFlexibleSpace
target:nil
action:nil];
UIBarButtonItem *done = [[UIBarButtonItem alloc]
initWithBarButtonSystemItem:UIBarButtonSystemItemDone
target:self
action:@selector(selectDoneButton)];
accessoryView.items = @[space, done, space];
self.valueField.inputAccessoryView = accessoryView;
}
- (void)selectDoneButton {
[self.valueField resignFirstResponder];
}
有关构建附件视图的更多信息,请参阅Apple关于数据输入自定义视图的文档。你可能会想要参考UIToolbar和UIBarButtonItem的参考页面。
Swift 2.2 /我用了Dx_的答案。然而,我希望所有的键盘都有这个功能。所以在我的基类中,我把代码:
func addDoneButtonForTextFields(views: [UIView]) {
for view in views {
if let textField = view as? UITextField {
let doneToolbar = UIToolbar(frame: CGRectMake(0, 0, self.view.bounds.size.width, 50))
let flexSpace = UIBarButtonItem(barButtonSystemItem: .FlexibleSpace, target: nil, action: nil)
let done = UIBarButtonItem(title: "Done", style: .Done, target: self, action: #selector(dismissKeyboard))
var items = [UIBarButtonItem]()
items.append(flexSpace)
items.append(done)
doneToolbar.items = items
doneToolbar.sizeToFit()
textField.inputAccessoryView = doneToolbar
} else {
addDoneButtonForTextFields(view.subviews)
}
}
}
func dismissKeyboard() {
dismissKeyboardForTextFields(self.view.subviews)
}
func dismissKeyboardForTextFields(views: [UIView]) {
for view in views {
if let textField = view as? UITextField {
textField.resignFirstResponder()
} else {
dismissKeyboardForTextFields(view.subviews)
}
}
}
然后只需调用addDoneButtonForTextFields在self.view.subviews在viewDidLoad(或willDisplayCell如果使用表格视图)添加完成按钮到所有键盘。