我知道pydispatcher,但是Python周围一定有其他与事件相关的包。

哪些库是可用的?

我对作为大型框架一部分的事件管理器不感兴趣,我宁愿使用可以轻松扩展的小型骨架解决方案。


当前回答

这里是一个最小的设计,应该工作得很好。你要做的就是简单地在一个类中继承Observer,然后使用observe(event_name, callback_fn)来监听特定的事件。当特定事件在代码中的任何地方被触发时(例如。事件('USB connected')),则将触发相应的回调。

class Observer():
    _observers = []
    def __init__(self):
        self._observers.append(self)
        self._observed_events = []
    def observe(self, event_name, callback_fn):
        self._observed_events.append({'event_name' : event_name, 'callback_fn' : callback_fn})


class Event():
    def __init__(self, event_name, *callback_args):
        for observer in Observer._observers:
            for observable in observer._observed_events:
                if observable['event_name'] == event_name:
                    observable['callback_fn'](*callback_args)

例子:

class Room(Observer):
    def __init__(self):
        print("Room is ready.")
        Observer.__init__(self) # DON'T FORGET THIS
    def someone_arrived(self, who):
        print(who + " has arrived!")

# Observe for specific event
room = Room()
room.observe('someone arrived',  room.someone_arrived)

# Fire some events
Event('someone left',    'John')
Event('someone arrived', 'Lenard') # will output "Lenard has arrived!"
Event('someone Farted',  'Lenard')

其他回答

我创建了一个EventManager类(代码在最后)。语法如下:

#Create an event with no listeners assigned to it
EventManager.addEvent( eventName = [] )

#Create an event with listeners assigned to it
EventManager.addEvent( eventName = [fun1, fun2,...] )

#Create any number event with listeners assigned to them
EventManager.addEvent( eventName1 = [e1fun1, e1fun2,...], eventName2 = [e2fun1, e2fun2,...], ... )

#Add or remove listener to an existing event
EventManager.eventName += extra_fun
EventManager.eventName -= removed_fun

#Delete an event
del EventManager.eventName

#Fire the event
EventManager.eventName()

下面是一个例子:

def hello(name):
    print "Hello {}".format(name)
    
def greetings(name):
    print "Greetings {}".format(name)

EventManager.addEvent( salute = [greetings] )
EventManager.salute += hello

print "\nInitial salute"
EventManager.salute('Oscar')

print "\nNow remove greetings"
EventManager.salute -= greetings
EventManager.salute('Oscar')

输出:

最初的敬礼 问候奥斯卡 你好奥斯卡 现在删除问候语 你好奥斯卡

事件经理代码:

class EventManager:
    
    class Event:
        def __init__(self,functions):
            if type(functions) is not list:
                raise ValueError("functions parameter has to be a list")
            self.functions = functions
            
        def __iadd__(self,func):
            self.functions.append(func)
            return self
            
        def __isub__(self,func):
            self.functions.remove(func)
            return self
            
        def __call__(self,*args,**kvargs):
            for func in self.functions : func(*args,**kvargs)
            
    @classmethod
    def addEvent(cls,**kvargs):
        """
        addEvent( event1 = [f1,f2,...], event2 = [g1,g2,...], ... )
        creates events using **kvargs to create any number of events. Each event recieves a list of functions,
        where every function in the list recieves the same parameters.
        
        Example:
        
        def hello(): print "Hello ",
        def world(): print "World"
        
        EventManager.addEvent( salute = [hello] )
        EventManager.salute += world
        
        EventManager.salute()
        
        Output:
        Hello World
        """
        for key in kvargs.keys():
            if type(kvargs[key]) is not list:
                raise ValueError("value has to be a list")
            else:
                kvargs[key] = cls.Event(kvargs[key])
        
        cls.__dict__.update(kvargs)

我使用zope.event。这是你能想象到的最简单的骨架。: -) 事实上,这里是完整的源代码:

subscribers = []

def notify(event):
    for subscriber in subscribers:
        subscriber(event)

例如,请注意不能在进程之间发送消息。它不是一个消息系统,只是一个事件系统,仅此而已。

另一个方便的包是事件。它将核心封装到事件订阅和事件触发,感觉像是语言的“自然”部分。它似乎类似于c#语言,后者提供了一种方便的方式来声明、订阅和触发事件。从技术上讲,事件是一个“槽”,可以将回调函数(事件处理程序)附加到其中—称为订阅事件的过程。

# Define a callback function
def something_changed(reason):
    print "something changed because %s" % reason

# Use events module to create an event and register one or more callback functions
from events import Events
events = Events()
events.on_change += something_changed

触发事件时,将按顺序调用所有附加的事件处理程序。要触发该事件,请对槽位执行调用:

events.on_change('it had to happen')

这将输出:

'something changed because it had to happen'

更多的文档可以在github repo或文档中找到。

我们使用Michael ford在他的事件模式中建议的EventHook:

只需添加EventHooks到你的类:

class MyBroadcaster()
    def __init__():
        self.onChange = EventHook()

theBroadcaster = MyBroadcaster()

# add a listener to the event
theBroadcaster.onChange += myFunction

# remove listener from the event
theBroadcaster.onChange -= myFunction

# fire event
theBroadcaster.onChange.fire()

我们添加了从对象中移除所有侦听器到Michaels类的功能,最终得到了这样的结果:

class EventHook(object):

    def __init__(self):
        self.__handlers = []

    def __iadd__(self, handler):
        self.__handlers.append(handler)
        return self

    def __isub__(self, handler):
        self.__handlers.remove(handler)
        return self

    def fire(self, *args, **keywargs):
        for handler in self.__handlers:
            handler(*args, **keywargs)

    def clearObjectHandlers(self, inObject):
        for theHandler in self.__handlers:
            if theHandler.im_self == inObject:
                self -= theHandler

下面是另一个需要考虑的模块。对于要求更高的应用程序,这似乎是一个可行的选择。

Py-notify is a Python package providing tools for implementing Observer programming pattern. These tools include signals, conditions and variables. Signals are lists of handlers that are called when signal is emitted. Conditions are basically boolean variables coupled with a signal that is emitted when condition state changes. They can be combined using standard logical operators (not, and, etc.) into compound conditions. Variables, unlike conditions, can hold any Python object, not just booleans, but they cannot be combined.