我想写一个函数,返回最接近的2的次幂数。例如,如果我的输入是789,输出应该是1024。有没有办法不使用任何循环,而只是使用一些位运算符?
当前回答
对于任何unsigned类型,构建在Bit Twiddling Hacks上:
#include <climits>
#include <type_traits>
template <typename UnsignedType>
UnsignedType round_up_to_power_of_2(UnsignedType v) {
static_assert(std::is_unsigned<UnsignedType>::value, "Only works for unsigned types");
v--;
for (size_t i = 1; i < sizeof(v) * CHAR_BIT; i *= 2) //Prefer size_t "Warning comparison between signed and unsigned integer"
{
v |= v >> i;
}
return ++v;
}
这里并没有真正的循环,因为编译器在编译时知道迭代的次数。
其他回答
g++编译器提供了一个内置函数__builtin_clz,用于计算前导零:
所以我们可以这样做:
int nextPowerOfTwo(unsigned int x) {
return 1 << sizeof(x)*8 - __builtin_clz(x);
}
int main () {
std::cout << nextPowerOfTwo(7) << std::endl;
std::cout << nextPowerOfTwo(31) << std::endl;
std::cout << nextPowerOfTwo(33) << std::endl;
std::cout << nextPowerOfTwo(8) << std::endl;
std::cout << nextPowerOfTwo(91) << std::endl;
return 0;
}
结果:
8
32
64
16
128
但请注意,对于x == 0, __builtin_clz return是未定义的。
对于IEEE浮点,你可以这样做。
int next_power_of_two(float a_F){
int f = *(int*)&a_F;
int b = f << 9 != 0; // If we're a power of two this is 0, otherwise this is 1
f >>= 23; // remove factional part of floating point number
f -= 127; // subtract 127 (the bias) from the exponent
// adds one to the exponent if were not a power of two,
// then raises our new exponent to the power of two again.
return (1 << (f + b));
}
如果你需要一个整数的解决方案,并且你能够使用内联汇编,BSR会在x86上给你一个整数的log2。它计算有多少位是正确的,这正好等于这个数字的log2。其他处理器(通常)有类似的指令,比如CLZ,根据你的编译器,可能有一个内在的可用指令来为你做这项工作。
在x86中,你可以使用sse4位操作指令来提高速度。
//assume input is in eax
mov ecx,31
popcnt edx,eax //cycle 1
lzcnt eax,eax //cycle 2
sub ecx,eax
mov eax,1
cmp edx,1 //cycle 3
jle @done //cycle 4 - popcnt says its a power of 2, return input unchanged
shl eax,cl //cycle 5
@done: rep ret //cycle 5
在c中,您可以使用匹配的intrinsic。
或者无跳转,通过避免跳转导致的错误预测来加快速度,但通过延长依赖链来减慢速度。计时,看看哪种代码最适合您。
//assume input is in eax
mov ecx,31
popcnt edx,eax //cycle 1
lzcnt eax,eax
sub ecx,eax
mov eax,1 //cycle 2
cmp edx,1
mov edx,0 //cycle 3
cmovle ecx,edx //cycle 4 - ensure eax does not change
shl eax,cl
@done: rep ret //cycle 5
如果你需要OpenGL相关的东西:
/* Compute the nearest power of 2 number that is
* less than or equal to the value passed in.
*/
static GLuint
nearestPower( GLuint value )
{
int i = 1;
if (value == 0) return -1; /* Error! */
for (;;) {
if (value == 1) return i;
else if (value == 3) return i*4;
value >>= 1; i *= 2;
}
}
对于任何unsigned类型,构建在Bit Twiddling Hacks上:
#include <climits>
#include <type_traits>
template <typename UnsignedType>
UnsignedType round_up_to_power_of_2(UnsignedType v) {
static_assert(std::is_unsigned<UnsignedType>::value, "Only works for unsigned types");
v--;
for (size_t i = 1; i < sizeof(v) * CHAR_BIT; i *= 2) //Prefer size_t "Warning comparison between signed and unsigned integer"
{
v |= v >> i;
}
return ++v;
}
这里并没有真正的循环,因为编译器在编译时知道迭代的次数。